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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include "vstdlib/cvar.h"
#include "appframework/vguimatsysapp.h"
#include "nowindows.h"
#include "FileSystem.h"
#include "materialsystem/IMaterialSystem.h"
#include "vgui/IVGui.h"
#include "vgui/ISystem.h"
#include "vgui_controls/Panel.h"
#include "vgui/ISurface.h"
#include "vgui_controls/controls.h"
#include "vgui/IScheme.h"
#include "vgui/ILocalize.h"
#include "vgui/IPanel.h"
#include "tier0/dbg.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/AnimationController.h"
#include "tier0/icommandline.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "filesystem_init.h"
#include "vstdlib/iprocessutils.h"
#include "matsys_controls/matsyscontrols.h"
#include "matsys_controls/mdlpicker.h"
#include "IStudioRender.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "vphysics_interface.h"
#include "vgui_controls/frame.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/materialsystemutil.h"
#include "tier3/tier3.h"
#include "vgui_controls/consoledialog.h"
#include "icvar.h"
#include "vgui/keycode.h"
#include "vguimaterial.h"
#include "tier0/vprof.h"
#include "tier0/progressbar.h"
#include "amalg_texture_vars.h"
#include "amalg_texture.h"
#include "dmeamalgtexture.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier2/fileutils.h"
#include "amalg_texture_parser.h"
#include "dmserializers/idmserializers.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CMksUtil { public:
enum { ENTRYTYPE_SEQUENCE, ENTRYTYPE_FRAME, ENTRYTYPE_MAX };
struct sMKSInfo { int entryType; int sequenceNumber; const char *pFrameName; // array?
float displayTime; };
void GenerateMKSEntries(); void GenerateMKSFile( const char *pMksFileName ); void CreateNewSequenceEntry(); void CreateNewFrameEntry( const char* pFrameName, float displayTime = 1.0f );
private:
CUtlLinkedList< sMKSInfo > m_MksEntries; int m_SequenceCount; };
void CMksUtil::CreateNewSequenceEntry() { int index = m_MksEntries.AddToTail(); m_MksEntries[index].entryType = ENTRYTYPE_SEQUENCE; m_MksEntries[index].sequenceNumber = m_SequenceCount; m_SequenceCount++; }
void CMksUtil::CreateNewFrameEntry( const char* pFrameName, float displayTime ) { int index = m_MksEntries.AddToTail(); m_MksEntries[index].entryType = ENTRYTYPE_FRAME; m_MksEntries[index].pFrameName = pFrameName; m_MksEntries[index].displayTime = displayTime; }
void CMksUtil::GenerateMKSFile( const char *pMksFileName ) { if ( pMksFileName == NULL ) { Msg( "Error: No mks output filename set!\n" ); return; }
char pMksFileFullPath[ MAX_PATH ]; if ( !GenerateFullPath( pMksFileName, NULL, pMksFileFullPath, sizeof( pMksFileFullPath ) ) ) { Warning( "CDataModel: Unable to generate full path for file %s\n", pMksFileName ); return; }
COutputTextFile Outfile( pMksFileFullPath ); if ( !Outfile.IsOk() ) { Msg( "Error: failed to write MKS \"%s\"!\n", pMksFileFullPath ); return; }
char buffer[33]; for ( int i = m_MksEntries.Head(); i < m_MksEntries.InvalidIndex(); i = m_MksEntries.Next( i ) ) { if ( m_MksEntries[i].entryType == ENTRYTYPE_SEQUENCE ) { Outfile.Write( "\n", sizeof( char ) ); Outfile.Write( "sequence ", sizeof( char ) * Q_strlen("sequence ") ); itoa( m_MksEntries[i].sequenceNumber, buffer, 10 ); Outfile.Write( buffer, sizeof( char ) * Q_strlen(buffer) ); } else if ( m_MksEntries[i].entryType == ENTRYTYPE_FRAME ) { Outfile.Write( "frame ", sizeof( char ) * Q_strlen("frame ") ); Outfile.Write( m_MksEntries[i].pFrameName, sizeof( char ) * Q_strlen(m_MksEntries[i].pFrameName) ); Outfile.Write( " ", sizeof( char ) ); sprintf( buffer, "%.1f", m_MksEntries[i].displayTime ); Outfile.Write( buffer, sizeof( char ) * Q_strlen(buffer) ); }
Outfile.Write( "\n", sizeof( char ) ); }
Msg( "Ok: successfully saved MKS \"%s\"\n", pMksFileFullPath ); }
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