Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "vgui_surfacelib/FontAmalgam.h"
#include "vgui_surfacelib/ifontsurface.h"
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CFontAmalgam::CFontAmalgam() { m_Fonts.EnsureCapacity( 4 ); m_iMaxHeight = 0; m_iMaxWidth = 0; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CFontAmalgam::~CFontAmalgam() { }
//-----------------------------------------------------------------------------
// Purpose: adds a font to the amalgam
//-----------------------------------------------------------------------------
void CFontAmalgam::AddFont(font_t *pFont, int lowRange, int highRange) { int i = m_Fonts.AddToTail();
m_Fonts[i].pWin32Font = pFont; m_Fonts[i].lowRange = lowRange; m_Fonts[i].highRange = highRange;
m_iMaxHeight = MAX(pFont->GetHeight(), m_iMaxHeight); m_iMaxWidth = MAX(pFont->GetMaxCharWidth(), m_iMaxWidth); }
//-----------------------------------------------------------------------------
// Purpose: clears the fonts
//-----------------------------------------------------------------------------
void CFontAmalgam::RemoveAll() { // clear out
m_Fonts.RemoveAll(); m_iMaxHeight = 0; m_iMaxWidth = 0; }
//-----------------------------------------------------------------------------
// Purpose: returns the font for the given character
//-----------------------------------------------------------------------------
font_t *CFontAmalgam::GetFontForChar(int ch) { for (int i = 0; i < m_Fonts.Count(); i++) { if ( ch >= m_Fonts[i].lowRange && ch <= m_Fonts[i].highRange ) { Assert( m_Fonts[i].pWin32Font->IsValid() ); return m_Fonts[i].pWin32Font; } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: sets the scale of the font
//-----------------------------------------------------------------------------
void CFontAmalgam::SetFontScale(float sx, float sy) { if (!m_Fonts.Count()) return;
// Make sure this is a bitmap font!
if ( GetFlags( 0 ) & FONTFLAG_BITMAP ) { reinterpret_cast< CBitmapFont* >( m_Fonts[0].pWin32Font )->SetScale( sx, sy ); } else { Warning( "%s: Can't set font scale on a non-bitmap font!\n", m_Fonts[0].pWin32Font->GetName() ); } }
//-----------------------------------------------------------------------------
// Purpose: returns the max height of the font set
//-----------------------------------------------------------------------------
int CFontAmalgam::GetFontHeight() { if (!m_Fonts.Count()) { return m_iMaxHeight; } return m_Fonts[0].pWin32Font->GetHeight(); }
//-----------------------------------------------------------------------------
// Purpose: returns the maximum width of a character in a font
//-----------------------------------------------------------------------------
int CFontAmalgam::GetFontMaxWidth() { return m_iMaxWidth; }
//-----------------------------------------------------------------------------
// Purpose: returns the name of the font that is loaded
//-----------------------------------------------------------------------------
const char *CFontAmalgam::GetFontName( int i ) { if ( m_Fonts.Count() && m_Fonts[i].pWin32Font && m_Fonts[i].pWin32Font->IsValid() ) { return m_Fonts[i].pWin32Font->GetName(); } return ""; }
//-----------------------------------------------------------------------------
// Purpose: returns the name of the font that is loaded
//-----------------------------------------------------------------------------
int CFontAmalgam::GetFlags(int i) { if ( m_Fonts.Count() && m_Fonts[i].pWin32Font ) { return m_Fonts[i].pWin32Font->GetFlags(); } else { return 0; } }
//-----------------------------------------------------------------------------
// Purpose: returns the number of fonts this amalgam contains
//-----------------------------------------------------------------------------
int CFontAmalgam::GetCount() { return m_Fonts.Count(); }
//-----------------------------------------------------------------------------
// Purpose: returns the max height of the font set
//-----------------------------------------------------------------------------
bool CFontAmalgam::GetUnderlined() { if (!m_Fonts.Count()) { return false; } return m_Fonts[0].pWin32Font->GetUnderlined(); }
#ifdef DBGFLAG_VALIDATE
//-----------------------------------------------------------------------------
// Purpose: Ensure that all of our internal structures are consistent, and
// account for all memory that we've allocated.
// Input: validator - Our global validator object
// pchName - Our name (typically a member var in our container)
//-----------------------------------------------------------------------------
void CFontAmalgam::Validate( CValidator &validator, char *pchName ) { validator.Push( "CFontAmalgam", this, pchName );
ValidateObj( m_Fonts );
validator.Pop(); } #endif // DBGFLAG_VALIDATE
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