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//----------------------------------------------------------------------------- // LOADADDRESS.VPC // // Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from // an easily updated table. This feature is primarily to facilitate the mandatory // fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs // into memory. // // Format: // $LoadAddressMacro <MacroName> // { // <ProjectName> <BaseAddress> // } // // $LoadAddressMacroAuto <MacroName> <BaseAddress> // { // <ProjectName> <Length> // } // // If "ProjectName" is not found, the "MacroName" will not be updated. // "ProjectName" is the internal short project name reference and is usually the name of // the project inside a group definition. // // "Length" is either floating point MB or integer bytes, and is used to successively // to determine the next base address. //-----------------------------------------------------------------------------
// Explicitly defined "empty" only for WIN32 or WIN64 only because they are not required for WIN32 projects $Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS] $Macro LOADADDRESS_RETAIL " " [$WINDOWS]
// NOTE!!! We ran out of address space on the 360. Since // shaderapi + rendersystemdx9 are never going to simultaneously be loaded, // we have rendersystemdx9 alias shaderapidx9 so they load in the same place. // The same trick is used for worldrenderer + resourcesystem + rendersystemtest/resourcesystemtest. $LoadAddressMacroAlias shaderapidx9 { rendersystemdx9 }
$LoadAddressMacroAlias datacache { resourcesystem }
$LoadAddressMacroAlias stdshader_dx9 { worldrenderer }
$LoadAddressMacroAlias materialsystem { rendersystemtest resourcesystemtest }
$LoadAddressMacroAlias studiorender { meshsystem }
$LoadAddressMacro LOADADDRESS_DEVELOPMENT { launcher_main 0x82000000 [$X360] simdtest 0x82000000 [$X360] }
$LoadAddressMacro LOADADDRESS_RETAIL { launcher_main 0x82000000 [$X360] simdtest 0x82000000 [$X360] }
// DLL address ranges padded to avoid overlap even for debug builds (160MB of 64KB-page virtual memory available for this) $LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && !$PORTAL2 && !$SWARM] { // top of chain, due to licensee lack of source restrictions vphysics 4.75 tier0 1.69 vstdlib 1.56 filesystem_stdio 2.69 inputsystem 1.31 launcher 1.69 SoundEmitterSystem 1.61 SceneFileCache 1.06 localize 1.56 // this is vgui2 vgui_dll 1.81 vscript 1.94 //aliased by resourcesystem datacache 2.38 //aliased by rendersystemdx9 shaderapidx9 8.56 //aliased by worldrenderer stdshader_dx9 4.62 //aliased by rendersystemtest and resourcesystemtest materialsystem 19.5 vxbdm 1.06 vguimatsurface 5.13
//aliased by meshsystem studiorender 6.81 engine 23.69 client 25.12 server 24.56 matchmaking 2.81 //total size of enumerated dlls //145.78 }
//Automatically generated! VPC with /define:VPCINFO . Build full debug, run with -dllinfo and paste the spewed table from vxconsole to realign $LoadAddressMacroAuto_Padded LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && $PORTAL2] {
vphysics 4.625 // vjobs 2.0 datacache 2.3125 engine 22.25 filesystem_stdio 2.5625 inputsystem 1.125 launcher 1.4375 localize 1.25 materialsystem 5.375 scenefilecache 0.8125 shaderapidx9 13.1875 soundemittersystem 1.375 stdshader_dx9 4.1875 studiorender 6.6875 tier0 1.625 vgui_dll 1.6875 vguimatsurface 4.4375 vscript 1.875 vstdlib 1.6875 vxbdm 0.9375 client 25.75 matchmaking 2.375 server 26.4375 }
$LoadAddressMacroAuto_Padded LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && $SWARM] { vphysics 4.5 // vjobs 2.0 datacache 2.3125 engine 22.0625 filesystem_stdio 2.5625 inputsystem 1.125 launcher 1.4375 localize 1.25 materialsystem 5.3125 missionchooser 6.375 scenefilecache 0.8125 shaderapidx9 8.1875 soundemittersystem 1.375 stdshader_dx9 4.125 studiorender 6.625 tier0 1.625 vgui_dll 1.6875 vguimatsurface 4.375 vscript 1.875 vstdlib 1.6875 vxbdm 0.9375 client 28.25 matchmaking 2.3125 server 28.5625 }
// Retail versions are expected to be minimally packed // UNDONE: remove this, there's no point packing for retail (this is a virtual memory range reserved for code!) $LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360] { // top of chain, due to licensee lack of source restrictions vphysics 2.5 // vjobs 1.0
tier0 1.0 vstdlib 1.0 filesystem_stdio 1.0 inputsystem 1.0 launcher 1.0 SoundEmitterSystem 1.0 SceneFileCache 1.0 localize 0.5 vgui_dll 1.0 vscript 1.0
//aliased by resourcesystem datacache 1.0
//aliased by rendersystemdx9 shaderapidx9 4.0
//aliased by worldrenderer stdshader_dx9 1.5 //aliased by rendersystemtest and resourcesystemtest materialsystem 3.5
vxbdm 0.5 vguimatsurface 1.5
//aliased by meshsystem studiorender 4.5
engine 6.0 client 10.5 server 15.5 matchmaking 8.0 }
//----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // [jason] For reference, the latest results of running the 360 build with -dllinfo: //----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
//----------------------------------------------------------------------------- // Debug - 1/25/2011 //----------------------------------------------------------------------------- //0x826c0000, 1.44 MB, tier0_360.dll //0x85b10000, 0.81 MB, vxbdm_360.dll //0x82880000, 1.31 MB, vstdlib_360.dll //0x83180000, 0.81 MB, scenefilecache_360.dll //0x82fe0000, 1.38 MB, soundemittersystem_360.dll //0x83290000, 1.31 MB, localize_360.dll //0x82cd0000, 1.06 MB, inputsystem_360.dll //0x82e20000, 1.44 MB, launcher_360.dll //0x84790000, 16.44 MB, materialsystem_360.dll //0x83a60000, 8.31 MB, shaderapidx9_360.dll //0x86150000, 6.25 MB, studiorender_360.dll //0x82a10000, 2.25 MB, filesystem_stdio_360.dll //0x83420000, 1.56 MB, vgui2_360.dll //0x837f0000, 1.94 MB, datacache_360.dll //0x842f0000, 3.81 MB, stdshader_dx9_360.dll //0x835f0000, 1.63 MB, vscript_360.dll //0x85c20000, 4.81 MB, vguimatsurface_360.dll //0x82200000, 4.44 MB, vphysics_360.dll //0x86820000, 21.19 MB, engine_360.dll //0x8b190000, 2.56 MB, matchmaking_360.dll //0x89900000, 21.19 MB, server_360.dll //0x87fe0000, 22.69 MB, client_360.dll
//----------------------------------------------------------------------------- // Release - 1/25/2011 //----------------------------------------------------------------------------- // 0x826c0000, 0.50 MB, tier0_360.dll // 0x85b10000, 0.25 MB, vxbdm_360.dll // 0x82880000, 0.31 MB, vstdlib_360.dll // 0x83180000, 0.19 MB, scenefilecache_360.dll // 0x82fe0000, 0.31 MB, soundemittersystem_360.dll // 0x83290000, 0.25 MB, localize_360.dll // 0x82cd0000, 0.25 MB, inputsystem_360.dll // 0x82e20000, 0.31 MB, launcher_360.dll // 0x84790000, 5.44 MB, materialsystem_360.dll // 0x83a60000, 2.13 MB, shaderapidx9_360.dll // 0x86150000, 2.44 MB, studiorender_360.dll // 0x82a10000, 0.50 MB, filesystem_stdio_360.dll // 0x83420000, 0.31 MB, vgui2_360.dll // 0x837f0000, 0.38 MB, datacache_360.dll // 0x842f0000, 0.81 MB, stdshader_dx9_360.dll // 0x835f0000, 0.44 MB, vscript_360.dll // 0x85c20000, 1.13 MB, vguimatsurface_360.dll // 0x82200000, 1.06 MB, vphysics_360.dll // 0x86820000, 7.19 MB, engine_360.dll // 0x8b190000, 0.63 MB, matchmaking_360.dll // 0x89900000, 7.69 MB, server_360.dll // 0x87fe0000, 7.50 MB, client_360.dll
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