Counter Strike : Global Offensive Source Code
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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// Purpose: Defines a group of app systems that all have the same lifetime
// that need to be connected/initialized, etc. in a well-defined order
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef DEDICATED_H
#define DEDICATED_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/tier3app.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IDedicatedServerAPI;
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
extern IDedicatedServerAPI *engine;
//-----------------------------------------------------------------------------
// Inner loop: initialize, shutdown main systems, load steam to
//-----------------------------------------------------------------------------
#ifdef POSIX
#define DEDICATED_BASECLASS CTier2SteamApp
#else
#define DEDICATED_BASECLASS CVguiSteamApp
#endif
class CDedicatedAppSystemGroup : public DEDICATED_BASECLASS { typedef DEDICATED_BASECLASS BaseClass;
public: // Methods of IApplication
virtual bool Create( ); virtual bool PreInit( ); virtual int Main( ); virtual void PostShutdown(); virtual void Destroy();
// Used to chain to base class
AppModule_t LoadModule( CreateInterfaceFn factory ) { return CSteamAppSystemGroup::LoadModule( factory ); }
// Method to add various global singleton systems
bool AddSystems( AppSystemInfo_t *pSystems ) { return CSteamAppSystemGroup::AddSystems( pSystems ); }
void *FindSystem( const char *pInterfaceName ) { return CSteamAppSystemGroup::FindSystem( pInterfaceName ); } };
// main server entry point after init
void RunServer( bool bSupressStdIOBecauseWeAreAForkedChild );
#ifdef _LINUX
void RunServerSubProcesses( int nNumChildInstances ); #endif
// modify the command line, replacing all occurrences of ## with nIndex
void PerformCommandLineSubstitutions( int nIndex );
// forked subprocess index. 0 for master or not forked mode
extern int g_nSubProcessId;
#endif // DEDICATED_H
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