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//====== Copyright � 1996-2006, Valve Corporation, All rights reserved. =======
//
// Functions which do things to a DmeMesh
//
//=============================================================================
// Valve includes
#include "dmeutils/dmmeshutils.h"
#include "movieobjects/dmeanimationset.h"
#include "movieobjects/dmecombinationoperator.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmemesh.h"
#include "movieobjects/dmefaceset.h"
#include "movieobjects/dmematerial.h"
#include "movieobjects/dmevertexdata.h"
#include "tier1/utlstack.h"
#include "tier2/p4helpers.h"
#include "tier1/utlstring.h"
#include "tier1/utlstringmap.h"
#include "tier1/utlbuffer.h"
#include "tier1/fmtstr.h"
#include "filesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_MESHUTILS, "MeshUtils" );
#ifndef LOG_COLOR_RED
#define LOG_COLOR_RED Color( 255, 0, 0, 255 )
#endif // #ifndef LOG_COLOR_RED
#ifndef LOG_COLOR_YELLOW
#define LOG_COLOR_YELLOW Color( 255, 255, 0, 255 )
#endif // #ifndef LOG_COLOR_YELLOW
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::RemoveLargeAxisAlignedPlanarFaces( CDmeMesh *pMesh ) { CDmeVertexData *pBase( pMesh->FindBaseState( "bind" ) ); if ( !pBase ) return false;
const int posIndex = pBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); if ( posIndex < 0 ) return false;
const CUtlVector< Vector > &posData( CDmrArrayConst< Vector >( pBase->GetVertexData( posIndex ) ).Get() ); if ( posData.Count() <= 0 ) return false;
const CUtlVector< int > &posIndices( CDmrArrayConst< int >( pBase->GetIndexData( posIndex ) ).Get() ); if ( posIndices.Count() <= 0 ) return false;
bool bMeshChanged = false;
CUtlVector< int > emptyFaceSets;
int faceStartIndex = 0; int faceCurrentIndex = 0;
int faceVertexCount = 0;
bool bPlanarX = true; bool bPlanarY = true; bool bPlanarZ = true;
Vector p;
CUtlVector< int > removeStart; CUtlVector< int > removeCount;
const int nFaceSets = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); const int nFaceIndices = pFaceSet->NumIndices(); if ( nFaceIndices <= 0 ) continue;
faceStartIndex = 0;
faceCurrentIndex = pFaceSet->GetIndex( 0 ); if ( faceCurrentIndex < 0 ) continue;
faceVertexCount = 0;
bPlanarX = true; bPlanarY = true; bPlanarZ = true;
removeStart.RemoveAll(); removeCount.RemoveAll(); p = posData[ posIndices[ faceCurrentIndex ] ];
for ( int j = 1; j < nFaceIndices; ++j ) { faceCurrentIndex = pFaceSet->GetIndex( j );
if ( faceCurrentIndex < 0 ) { // End of a face
if ( faceVertexCount > 4 && ( bPlanarX || bPlanarY || bPlanarZ ) ) { removeStart.AddToTail( faceStartIndex ); removeCount.AddToTail( j - faceStartIndex + 1 ); }
faceStartIndex = j + 1;
if ( faceStartIndex < nFaceIndices ) { p = posData[ posIndices[ pFaceSet->GetIndex( faceStartIndex ) ] ]; }
faceVertexCount = 0;
bPlanarX = true; bPlanarY = true; bPlanarZ = true;
continue; }
Assert( faceCurrentIndex < posIndices.Count() ); Assert( posIndices[ faceCurrentIndex ] < posData.Count() ); const Vector &vPos = posData[ posIndices[ faceCurrentIndex ] ];
if ( vPos.x != p.x ) bPlanarX = false;
if ( vPos.y != p.y ) bPlanarY = false;
if ( vPos.z != p.z ) bPlanarZ = false;
++faceVertexCount; }
Assert( removeStart.Count() == removeCount.Count() ); for ( int j = removeStart.Count() - 1; j >= 0; --j ) { pFaceSet->RemoveMultiple( removeStart[ j ], removeCount[ j ] ); bMeshChanged = true; }
if ( pFaceSet->GetIndexCount() == 0 ) { emptyFaceSets.AddToTail( i ); } }
for ( int i = emptyFaceSets.Count() - 1; i >= 0; --i ) { pMesh->RemoveFaceSet( emptyFaceSets[ i ] ); bMeshChanged = true; }
if ( bMeshChanged ) { PurgeUnusedData( pMesh ); return true; }
return false; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::RemoveFacesWithMaterial( CDmeMesh *pMesh, const char *pMaterialName ) { bool bMeshChanged = false;
CUtlVector< int > emptyFaceSets;
const int nFaceSets = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); if ( !Q_strcmp( pFaceSet->GetMaterial()->GetMaterialName(), pMaterialName ) ) { emptyFaceSets.AddToTail( i ); bMeshChanged = true; } }
for ( int i = emptyFaceSets.Count() - 1; i >= 0; --i ) { pMesh->RemoveFaceSet( emptyFaceSets[ i ] ); bMeshChanged = true; }
if ( bMeshChanged ) { PurgeUnusedData( pMesh ); return true; }
return false; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::RemoveFacesWithMoreThanNVerts( CDmeMesh *pMesh, const int nVertexCount ) { CDmeVertexData *pBase( pMesh->FindBaseState( "bind" ) ); if ( !pBase ) return false;
bool bMeshChanged = false;
CUtlVector< int > emptyFaceSets;
int faceStartIndex = 0; int faceCurrentIndex = 0;
int faceVertexCount = 0;
CUtlVector< int > removeStart; CUtlVector< int > removeCount;
const int nFaceSets = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); const int nFaceIndices = pFaceSet->NumIndices(); if ( nFaceIndices <= 0 ) continue;
faceStartIndex = 0;
faceCurrentIndex = pFaceSet->GetIndex( 0 ); if ( faceCurrentIndex < 0 ) continue;
faceVertexCount = 0;
removeStart.RemoveAll(); removeCount.RemoveAll(); for ( int j = 1; j < nFaceIndices; ++j ) { faceCurrentIndex = pFaceSet->GetIndex( j );
if ( faceCurrentIndex < 0 ) { // End of a face
if ( faceVertexCount > nVertexCount ) { removeStart.AddToTail( faceStartIndex ); removeCount.AddToTail( j - faceStartIndex + 1 ); }
faceStartIndex = j + 1;
faceVertexCount = 0;
continue; }
++faceVertexCount; }
Assert( removeStart.Count() == removeCount.Count() ); for ( int j = removeStart.Count() - 1; j >= 0; --j ) { pFaceSet->RemoveMultiple( removeStart[ j ], removeCount[ j ] ); bMeshChanged = true; }
if ( pFaceSet->GetIndexCount() == 0 ) { emptyFaceSets.AddToTail( i ); } }
for ( int i = emptyFaceSets.Count() - 1; i >= 0; --i ) { pMesh->RemoveFaceSet( emptyFaceSets[ i ] ); bMeshChanged = true; }
if ( bMeshChanged ) { PurgeUnusedData( pMesh ); return true; }
// Nothing remove
return false; }
//-----------------------------------------------------------------------------
// Figures out which vertexIndices are missing
// Returned list will be in sorted order
//-----------------------------------------------------------------------------
void ComputeVertexIndexMap( CDmeMesh *pMesh, int nMaxVertexCount, CUtlVector< int > &vertexIndexMap ) { bool *pVertexFound = reinterpret_cast< bool * >( alloca( nMaxVertexCount * sizeof( bool ) ) ); memset( pVertexFound, 0, nMaxVertexCount * sizeof( bool ) );
// Loop through all the face sets to find out the highest vertex index
const int nFaceSetCount = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSetCount; ++i ) { const CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); const int nFaceSetIndices = pFaceSet->NumIndices(); for ( int j = 0; j < nFaceSetIndices; ++j ) { const int &nIndex = pFaceSet->GetIndex( j ); if ( nIndex >= 0 ) { Assert( nIndex < nMaxVertexCount ); pVertexFound[ nIndex ] = true; } } }
int nMissingCount = 0; for ( int i = 0; i < nMaxVertexCount; ++i ) { if ( !pVertexFound[ i ] ) { ++nMissingCount; } }
vertexIndexMap.SetSize( nMaxVertexCount ); for ( int i = 0; i < nMaxVertexCount; ++i ) { vertexIndexMap[ i ] = i; }
for ( int i = nMaxVertexCount - 1; i >= 0; --i ) { if ( !pVertexFound[ i ] ) { vertexIndexMap.Remove( i ); } }
// Build up the reverse map
int *pReverseVertexIndexMap = reinterpret_cast< int * >( alloca( nMaxVertexCount * sizeof( int ) ) ); for ( int i = 0; i < nFaceSetCount; ++i ) { pReverseVertexIndexMap[ i ] = -1; }
for ( int i = vertexIndexMap.Count() - 1; i >= 0; --i ) { pReverseVertexIndexMap[ vertexIndexMap[ i ] ] = i; }
// Fix up the face set indices to compensate for the ones which are going to be removed
for ( int i = 0; i < nFaceSetCount; ++i ) { CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); const int nFaceSetIndices = pFaceSet->NumIndices(); for ( int j = 0; j < nFaceSetIndices; ++j ) { const int &nIndex = pFaceSet->GetIndex( j ); if ( nIndex >= 0 ) { Assert( pReverseVertexIndexMap[ nIndex ] >= 0 ); pFaceSet->SetIndex( j, pReverseVertexIndexMap[ nIndex ] ); } } } }
//-----------------------------------------------------------------------------
// Returns the highest vertex index used by the face sets of the mesh + 1
//-----------------------------------------------------------------------------
int GetMaxVertexCount( const CDmeMesh *pMesh ) { int nMaxVertexIndex = 0;
// Loop through all the face sets to find out the highest vertex index
const int nFaceSetCount = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSetCount; ++i ) { const CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); const int nFaceSetIndices = pFaceSet->NumIndices(); for ( int j = 0; j < nFaceSetIndices; ++j ) { const int &nIndex = pFaceSet->GetIndex( j );
if ( nIndex > nMaxVertexIndex ) { nMaxVertexIndex = nIndex; } } }
return nMaxVertexIndex + 1; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T_t > void RemapData( CDmrArray< T_t > data, const CUtlVector< int > &newToOldMap ) { const int nNewToOldMapCount = newToOldMap.Count();
T_t *pNewData = reinterpret_cast< T_t * >( alloca( nNewToOldMapCount * sizeof( T_t ) ) ); for ( int i = 0; i < nNewToOldMapCount; ++i ) { pNewData[ i ] = data.Get( newToOldMap[ i ] ); }
data.RemoveMultiple( nNewToOldMapCount, data.Count() - nNewToOldMapCount ); data.SetMultiple( 0, nNewToOldMapCount, pNewData ); }
//-----------------------------------------------------------------------------
// Computes the map of new data indices to old data indices
//-----------------------------------------------------------------------------
void RemoveUnusedData( CDmeMesh *pMesh, CDmeVertexData *pVertexData, bool bBind, const char *pFieldName, int *pIndices, int nIndicesCount, CDmrGenericArray &data ) { const int nDataCount = data.Count();
bool *pDataIndexFound = reinterpret_cast< bool * >( alloca( nDataCount * sizeof( bool ) ) ); memset( pDataIndexFound, 0, nDataCount * sizeof( bool ) );
// Figure out which data is used
for ( int i = 0; i < nIndicesCount; ++i ) { Assert( pIndices[ i ] >= 0 && pIndices[ i ] < nDataCount ); pDataIndexFound[ pIndices[ i ] ] = true; }
int nMissingCount = 0; for ( int i = 0; i < nDataCount; ++i ) { if ( !pDataIndexFound[ i ] ) { ++nMissingCount; } }
// Compute the New to Old data map
CUtlVector< int > newToOldDataMap; newToOldDataMap.SetSize( nDataCount ); for ( int i = 0; i < nDataCount; ++i ) { newToOldDataMap[ i ] = i; }
for ( int i = nDataCount - 1; i >= 0; --i ) { if ( !pDataIndexFound[ i ] ) { newToOldDataMap.Remove( i ); } }
// Fix up the data
CDmAttribute *pDataAttr = data.GetAttribute(); const DmAttributeType_t dataAttrType = pDataAttr->GetType(); switch ( dataAttrType ) { case AT_FLOAT_ARRAY: RemapData( CDmrArray< float >( pDataAttr ), newToOldDataMap ); break; case AT_VECTOR2_ARRAY: RemapData( CDmrArray< Vector2D >( pDataAttr ), newToOldDataMap ); break; case AT_VECTOR3_ARRAY: RemapData( CDmrArray< Vector >( pDataAttr ), newToOldDataMap ); break; case AT_VECTOR4_ARRAY: RemapData( CDmrArray< Vector4D >( pDataAttr ), newToOldDataMap ); break; case AT_QUATERNION_ARRAY: RemapData( CDmrArray< Quaternion >( pDataAttr ), newToOldDataMap ); break; case AT_COLOR_ARRAY: RemapData( CDmrArray< Color >( pDataAttr ), newToOldDataMap ); break; default: Assert( 0 ); break; }
// Compute Old To New Data Map
int *pOldToNewDataMap = reinterpret_cast< int * >( alloca( nDataCount * sizeof( int ) ) ); for ( int i = 0; i < nDataCount; ++i ) { pOldToNewDataMap[ i ] = -1; }
for ( int i = newToOldDataMap.Count() - 1; i >= 0; --i ) { pOldToNewDataMap[ newToOldDataMap[ i ] ] = i; }
// Fix up the indices
for ( int i = 0; i < nIndicesCount; ++i ) { pIndices[ i ] = pOldToNewDataMap[ pIndices[ i ] ]; }
// TODO: Fix up "jointWeight & "jointIndices" if this is "position"
if ( !Q_strcmp( pFieldName, "position" ) ) { const int nFields = pVertexData->FieldCount(); for ( int i = 0; i < nFields; ++i ) {
} }
// If this is the bind state then fix up any delta states
if ( !bBind ) return;
// Fix up any Delta states
const int nDeltaStateCount = pMesh->DeltaStateCount(); for ( int i = 0; i < nDeltaStateCount; ++i ) { CDmeVertexDeltaData *pDelta = pMesh->GetDeltaState( i ); const int nDeltaFieldCount = pDelta->FieldCount(); for ( int j = 0; j < nDeltaFieldCount; ++j ) { if ( !Q_strcmp( pFieldName, pDelta->FieldName( j ) ) ) { CDmrArray< int > deltaIndices = pDelta->GetIndexData( j ); CDmrGenericArray deltaData = pDelta->GetVertexData( j ); Assert( deltaIndices.Count() == deltaData.Count() );
for ( int k = deltaIndices.Count() - 1; k >= 0; --k ) { const int oldIndex = deltaIndices.Get( k ); const int &newIndex = pOldToNewDataMap[ oldIndex ]; if ( newIndex < 0 ) { deltaIndices.Remove( k ); deltaData.Remove( k ); } else if ( newIndex != oldIndex ) { deltaIndices.Set( k, newIndex ); } } } } } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void RemoveUnusedVerticesFromBaseState( CDmeMesh *pMesh, CDmeVertexData *pVertexData, const CUtlVector< int > &newToOldIndexMap ) { const int nNewToOldIndexMapCount = newToOldIndexMap.Count(); int *pNewVertexIndices = reinterpret_cast< int * >( alloca( nNewToOldIndexMapCount * sizeof( int ) ) );
// See if this is the bind state for the mesh
const bool bBind = !Q_strcmp( pVertexData->GetName(), "bind" );
const int nFieldCount = pVertexData->FieldCount(); for ( int i = 0; i < nFieldCount; ++i ) { const char *pFieldName = pVertexData->FieldName( i ); // TODO: Checking by name is lame... should be a lookup to map fieldIndex to a standard field index
if ( !Q_strcmp( pFieldName, "jointWeights" ) || !Q_strcmp( pFieldName, "jointIndices" ) ) { // TODO: Handle when positions are Remapped
continue; }
CDmrArray< int > indices = pVertexData->GetIndexData( i );
// Create the new index array accounting for missing indices
for ( int j = 0; j < nNewToOldIndexMapCount; ++j ) { Assert( newToOldIndexMap[ j ] < indices.Count() ); pNewVertexIndices[ j ] = indices.Get( newToOldIndexMap[ j ] ); }
CDmrGenericArray data = pVertexData->GetVertexData( i );
// This will also update pNewVertexIndices
RemoveUnusedData( pMesh, pVertexData, bBind, pFieldName, pNewVertexIndices, nNewToOldIndexMapCount, CDmrGenericArray( pVertexData->GetVertexData( i ) ) );
// Shrink the indices array
indices.RemoveMultiple( nNewToOldIndexMapCount, indices.Count() - nNewToOldIndexMapCount );
// Set the new index values
indices.SetMultiple( 0, nNewToOldIndexMapCount, pNewVertexIndices ); }
// Update the vertex count
pVertexData->Resolve(); }
//-----------------------------------------------------------------------------
// Removes unused data from the mesh
// Unused means a 'vertex' that isn't referred to by any face
// Once all unused vertices are removed, unused data is removed from each
// bit of data
// TODO: Also loop through each field of data, see which ones are no longer
// being referred to and then purge the data as well
// Would also have to purge delta data at the same time
// Would also have to purge joints at the same time (for position)
//-----------------------------------------------------------------------------
bool CDmMeshUtils::PurgeUnusedData( CDmeMesh *pMesh ) { // Get the maximum vertex index of the mesh
const int nMaxVertexCount = GetMaxVertexCount( pMesh );
// Now find any missing indices
CUtlVector< int > vertexIndexMap; ComputeVertexIndexMap( pMesh, nMaxVertexCount, vertexIndexMap );
// Remove the redundant vertices from all base states
for ( int i = pMesh->BaseStateCount() - 1; i >= 0; --i ) { RemoveUnusedVerticesFromBaseState( pMesh, pMesh->GetBaseState( i ), vertexIndexMap ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::Mirror( CDmeMesh *pMesh, int axis /*= kXAxis */ ) { CDmeVertexData *pBase( pMesh->FindBaseState( "bind" ) ); if ( !pBase ) return false;
CUtlVector< int > mirrorMap; if ( !MirrorVertices( pMesh, pBase, axis, mirrorMap ) ) return false;
int vertexIndex; int faceStart = 0;
CUtlVector< int > newFaceIndices;
const int nFaceSets = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pSrcFaceSet = pMesh->GetFaceSet( i ); const int nFaceSetIndices = pSrcFaceSet->NumIndices(); if ( nFaceSetIndices <= 0 ) continue;
CDmeFaceSet *pDstFaceSet = pSrcFaceSet;
// See if a new face set needs to be created
CDmeMaterial *pSrcMaterial = pSrcFaceSet->GetMaterial(); const char *pSrcMaterialName = pSrcMaterial->GetMaterialName(); const int nNameLen = Q_strlen( pSrcMaterialName ); if ( nNameLen >= 2 ) { CUtlString materialName;
if ( !Q_stricmp( pSrcMaterialName + nNameLen - 2, "_l" ) ) { materialName = pSrcMaterialName; materialName.SetLength( nNameLen - 2 ); materialName += "_r"; } else if ( !Q_stricmp( pSrcMaterialName + nNameLen - 2, "_r" ) ) { materialName = pSrcMaterialName; materialName.SetLength( nNameLen - 2 ); materialName += "_l"; } else if ( nNameLen >= 5 && !Q_stricmp( pSrcMaterialName + nNameLen - 5, "_left" ) ) { materialName = pSrcMaterialName; materialName.SetLength( nNameLen - 5 ); materialName += "_right"; } else if ( nNameLen >= 6 && !Q_stricmp( pSrcMaterialName + nNameLen - 6, "_right" ) ) { materialName = pSrcMaterialName; materialName.SetLength( nNameLen - 6 ); materialName += "_left"; }
if ( materialName.Length() ) { pDstFaceSet = CreateElement< CDmeFaceSet >( materialName, pMesh->GetFileId() ); CDmeMaterial *pDstMaterial = CreateElement< CDmeMaterial >( materialName, pDstFaceSet->GetFileId() ); pDstMaterial->SetMaterial( materialName ); pDstFaceSet->SetMaterial( pDstMaterial ); pMesh->AddFaceSet( pDstFaceSet ); } }
faceStart = 0;
for ( int j = 0; j < nFaceSetIndices; ++j ) { vertexIndex = pSrcFaceSet->GetIndex( j );
if ( vertexIndex < 0 ) { newFaceIndices.RemoveAll();
for ( int k = j - 1; k >= faceStart; --k ) { newFaceIndices.AddToTail( mirrorMap[ pSrcFaceSet->GetIndex( k ) ] ); } newFaceIndices.AddToTail( -1 );
const int oldNumIndices = pDstFaceSet->NumIndices();
pDstFaceSet->AddIndices( newFaceIndices.Count() ); pDstFaceSet->SetIndices( oldNumIndices, newFaceIndices.Count(), newFaceIndices.Base() );
// End of face
faceStart = j + 1; continue; } } }
return true; }
//-----------------------------------------------------------------------------
// Initializes the CUtlVector to a linear ramp where utlVector[ i ] == i
//-----------------------------------------------------------------------------
template < typename T_t > void RampInit( CUtlVector< T_t > &utlVector, const int nCount ) { utlVector.SetCount( nCount ); for ( int i = 0; i < nCount; ++i ) { utlVector[ i ] = i; } }
//-----------------------------------------------------------------------------
// Build Data Mirror Map
// Returns a pointer to the memory holding the indices for the map or NULL
//-----------------------------------------------------------------------------
const int *CDmMeshUtils::BuildDataMirrorMap( CDmeVertexData *pBase, int axis, CDmeVertexData::StandardFields_t standardField, CUtlVector< int > &dataMirrorMap ) { const FieldIndex_t fieldIndex = pBase->FindFieldIndex( standardField ); if ( fieldIndex < 0 ) return NULL;
const CUtlVector< int > &indices( CDmrArrayConst< int >( pBase->GetIndexData( fieldIndex ) ).Get() );
CDmAttribute *pData = pBase->GetVertexData( fieldIndex ); if ( standardField == CDmeVertexData::FIELD_POSITION || standardField == CDmeVertexData::FIELD_NORMAL ) { const Vector mirrorOrigin( 0.0f, 0.0f, 0.0f ); const float mirrorAxisVal = mirrorOrigin[ axis ];
CDmrArray< Vector > data( pBase->GetVertexData( fieldIndex ) ); Vector v;
const int nDataCount = data.Count(); dataMirrorMap.SetCount( nDataCount );
int nMirrorDataCount = nDataCount; for ( int i = 0; i < nDataCount; ++i ) { if ( fabs( data[ i ][ axis ] - mirrorAxisVal ) > FLT_EPSILON * 1000.0f ) { dataMirrorMap[ i ] = nMirrorDataCount++; } else { dataMirrorMap[ i ] = i; v = data[ i ]; v[ axis ] = mirrorOrigin[ axis ]; data.Set( i, v ); } } } else if ( standardField == CDmeVertexData::FIELD_TEXCOORD ) { const Vector2D mirrorOrigin( 0.5f, 0.5f ); const float mirrorAxisVal = mirrorOrigin[ axis % 2 ];
const CUtlVector< Vector2D > &data( CDmrArrayConst< Vector2D >( pBase->GetVertexData( fieldIndex ) ).Get() ); const int nDataCount = data.Count(); dataMirrorMap.SetCount( nDataCount );
int nMirrorDataCount = nDataCount; for ( int i = 0; i < nDataCount; ++i ) { if ( fabs( data[ i ][ axis ] - mirrorAxisVal ) > FLT_EPSILON * 1000.0f ) { dataMirrorMap[ i ] = nMirrorDataCount++; } else { dataMirrorMap[ i ] = i; } } } else { RampInit( dataMirrorMap, CDmrGenericArrayConst( pData ).Count() ); }
return indices.Base(); }
//-----------------------------------------------------------------------------
// y = mirrorMap[ x ] means that if y < 0 then original position x is not
// mirrored. Otherwise y is the index into the vertex indices of the mirrored
// version of vertex
//-----------------------------------------------------------------------------
bool CDmMeshUtils::MirrorVertices( CDmeMesh *pMesh, CDmeVertexData *pBase, int axis, CUtlVector< int > &mirrorMap ) { mirrorMap.RemoveAll();
if ( !pMesh || !pBase || axis < kXAxis || axis > kZAxis ) return false;
const int posIndex = pBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); if ( posIndex < 0 ) return false;
const CUtlVector< int > &posIndices( CDmrArrayConst< int >( pBase->GetIndexData( posIndex ) ).Get() ); const int nIndices = posIndices.Count(); Assert( nIndices == pBase->VertexCount() ); CUtlVector< int > posMirrorMap;
if ( !BuildDataMirrorMap( pBase, axis, CDmeVertexData::FIELD_POSITION, posMirrorMap ) ) return false;
CUtlVector< int > normalMirrorMap; const int *pNormalIndices = BuildDataMirrorMap( pBase, axis, CDmeVertexData::FIELD_NORMAL, normalMirrorMap );
CUtlVector< int > uvMirrorMap; const int *pUVIndices = BuildDataMirrorMap( pBase, axis, CDmeVertexData::FIELD_TEXCOORD, uvMirrorMap );
RampInit( mirrorMap, nIndices ); int mirrorCount = 0; { bool mirror;
Vector tmpVec; Vector2D tmpVec2D;
for ( int i = 0; i < nIndices; ++i ) { mirror = false;
if ( posMirrorMap[ posIndices[ i ] ] != posIndices[ i ] ) { mirror = true; }
if ( pNormalIndices && normalMirrorMap[ pNormalIndices[ i ] ] != pNormalIndices[ i ] ) { mirror = true; }
if ( pUVIndices && uvMirrorMap[ pUVIndices[ i ] ] != pUVIndices[ i ] ) { mirror = true; }
if ( mirror ) { mirrorMap[ i ] = nIndices + mirrorCount; ++mirrorCount; } } }
const int nBaseState = pMesh->BaseStateCount(); for ( int i = 0; i < nBaseState; ++i ) { CDmeVertexData *pBase = pMesh->GetBaseState( i ); const int nVertexCount = pBase->VertexCount(); MirrorVertices( pBase, axis, nVertexCount, mirrorCount, mirrorMap, posMirrorMap, normalMirrorMap, uvMirrorMap ); }
const int nDeltaState = pMesh->DeltaStateCount(); for ( int i = 0; i < nDeltaState; ++i ) { CDmeVertexDeltaData *pDelta = pMesh->GetDeltaState( i ); MirrorDelta( pDelta, axis, posMirrorMap, normalMirrorMap, uvMirrorMap ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline void MirrorData( Vector &d, const int &axis ) { d[ axis ] *= -1.0f; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline void MirrorData( Vector2D &d, const int &axis ) { d[ axis ] = ( d[ axis ] - 0.5f ) * -1.0f + 0.5f; }
//-----------------------------------------------------------------------------
// Mirror 3D things like positions & normals
//-----------------------------------------------------------------------------
template < class T_t > void MirrorVertexData( CDmeVertexData *pBase, FieldIndex_t fieldIndex, int axis, int nOrigVertexCount, int nMirrorCount, const CDmrArrayConst< T_t > &origData, const CUtlVector< int > &origIndices, const CUtlVector< int > &mirrorMap, const CUtlVector< int > &dataMirrorMap ) { if ( nMirrorCount <= 0 ) return;
Assert( origIndices.Count() == nOrigVertexCount + nMirrorCount ); Assert( mirrorMap.Count() == nOrigVertexCount ); Assert( dataMirrorMap.Count() == origData.Count() );
const int nData = origData.Count(); T_t *pMirrorData = reinterpret_cast< T_t * >( alloca( nMirrorCount * sizeof( T_t ) ) ); int *pMirrorIndices = reinterpret_cast< int * >( alloca( nMirrorCount * sizeof( int ) ) );
T_t mirrorData; int nMirrorIndex = 0; int nMirrorDataCount = -1; for ( int i = 0; i < nOrigVertexCount; ++i ) { if ( mirrorMap[ i ] != i ) { // Vertex must be mirrored
if ( dataMirrorMap[ origIndices[ i ] ] != origIndices[ i ] ) { // Data referred to by vertex i must be mirror (this may be done a redundant number of times)
const T_t &origData( origData[ origIndices[ i ] ] ); mirrorData = origData; MirrorData( mirrorData, axis ); pMirrorData[ dataMirrorMap[ origIndices[ i ] ] - nData ] = mirrorData; if ( ( dataMirrorMap[ origIndices[ i ] ] - nData ) > nMirrorDataCount ) { nMirrorDataCount = dataMirrorMap[ origIndices[ i ] ] - nData; } pMirrorIndices[ nMirrorIndex ] = dataMirrorMap[ origIndices[ i ] ]; } else { // The data does not need to be mirrored
pMirrorIndices[ nMirrorIndex ] = origIndices[ i ]; }
++nMirrorIndex; } else { Assert( dataMirrorMap[ origIndices[ i ] ] == origIndices[ i ] ); } } ++nMirrorDataCount;
Assert( nMirrorCount == nMirrorIndex ); Assert( nMirrorDataCount <= nMirrorCount );
const DmAttributeType_t dmAttributeType = ArrayTypeToValueType( origData.GetAttribute()->GetType() );
pBase->AddVertexData( fieldIndex, nMirrorDataCount ); pBase->SetVertexData( fieldIndex, nData, nMirrorDataCount, dmAttributeType, pMirrorData );
pBase->SetVertexIndices( fieldIndex, nOrigVertexCount, nMirrorCount, pMirrorIndices ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::MirrorVertices( CDmeVertexData *pBase, int axis, int nOldVertexCount, int nMirrorCount, const CUtlVector< int > &mirrorMap, const CUtlVector< int > &posMirrorMap, const CUtlVector< int > &normalMirrorMap, const CUtlVector< int > &uvMirrorMap ) { if ( !pBase || axis < kXAxis || axis > kZAxis ) return false;
pBase->AddVertexIndices( nMirrorCount );
const int posFieldIndex = pBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); const int normalFieldIndex = pBase->FindFieldIndex( CDmeVertexData::FIELD_NORMAL ); const int uvFieldIndex = pBase->FindFieldIndex( CDmeVertexData::FIELD_TEXCOORD );
const int nFields = pBase->FieldCount(); for ( int i = 0; i < nFields; ++i ) { CDmAttribute *pBaseData( pBase->GetVertexData( i ) ); const CUtlVector< int > &baseIndices( pBase->GetVertexIndexData( i ) ); Assert( baseIndices.Count() == nOldVertexCount + nMirrorCount ); Assert( mirrorMap.Count() == nOldVertexCount );
switch ( pBaseData->GetType() ) { case AT_VECTOR2_ARRAY: if ( i == uvFieldIndex ) { MirrorVertexData( pBase, i, axis % 2, nOldVertexCount, nMirrorCount, CDmrArrayConst< Vector2D >( pBaseData ), baseIndices, mirrorMap, uvMirrorMap ); continue; } break; case AT_VECTOR3_ARRAY: if ( i == posFieldIndex ) { MirrorVertexData( pBase, i, axis, nOldVertexCount, nMirrorCount, CDmrArrayConst< Vector >( pBaseData ), baseIndices, mirrorMap, posMirrorMap ); continue; } else if ( i == normalFieldIndex ) { MirrorVertexData( pBase, i, axis, nOldVertexCount, nMirrorCount, CDmrArrayConst< Vector >( pBaseData ), baseIndices, mirrorMap, normalMirrorMap ); continue; } break; default: break; }
MirrorVertices( pBase, i, nOldVertexCount, nMirrorCount, baseIndices, mirrorMap ); }
return true; }
//-----------------------------------------------------------------------------
// This does the default case of mirroring which is no mirroring at all!
// No data is changed, the extra indices are added to the index
//-----------------------------------------------------------------------------
void CDmMeshUtils::MirrorVertices( CDmeVertexData *pBase, FieldIndex_t fieldIndex, int nOldVertexCount, int nMirrorCount, const CUtlVector< int > &baseIndices, const CUtlVector< int > &mirrorMap ) { if ( nMirrorCount <= 0 ) return;
Assert( baseIndices.Count() == nOldVertexCount + nMirrorCount ); Assert( mirrorMap.Count() == nOldVertexCount ); int *pIndices = reinterpret_cast< int * >( alloca( nMirrorCount * sizeof( int ) ) );
{ int pIndex = 0; for ( int i = 0; i < nOldVertexCount; ++i ) { if ( mirrorMap[ i ] != i ) { pIndices[ pIndex ] = baseIndices[ mirrorMap[ i ] - nOldVertexCount ]; ++pIndex; } } Assert( pIndex == nMirrorCount ); }
pBase->SetVertexIndices( fieldIndex, nOldVertexCount, nMirrorCount, pIndices ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T_t > void MirrorDeltaData( CDmeVertexDeltaData *pDelta, FieldIndex_t fieldIndex, int axis, const CDmrArrayConst< T_t > &origData, const CUtlVector< int > &origIndices, const CUtlVector< int > &dataMap ) { Assert( origData.Count() == origIndices.Count() );
const int nOrigDataCount = origData.Count();
T_t *pMirrorData = reinterpret_cast< T_t * >( alloca( nOrigDataCount * sizeof( T_t ) ) ); int *pMirrorIndices = reinterpret_cast< int * >( alloca( nOrigDataCount * sizeof( int ) ) );
int nMirrorDataCount = 0; for ( int i = 0; i < nOrigDataCount; ++i ) { if ( dataMap[ origIndices[ i ] ] != origIndices[ i ] ) { pMirrorData[ nMirrorDataCount ] = origData[ i ]; MirrorData( pMirrorData[ nMirrorDataCount ], axis ); pMirrorIndices[ nMirrorDataCount ] = dataMap[ origIndices[ i ] ]; ++nMirrorDataCount; } }
const DmAttributeType_t dmAttributeType = ArrayTypeToValueType( origData.GetAttribute()->GetType() );
pDelta->AddVertexData( fieldIndex, nMirrorDataCount ); pDelta->SetVertexData( fieldIndex, nOrigDataCount, nMirrorDataCount, dmAttributeType, pMirrorData ); pDelta->SetVertexIndices( fieldIndex, nOrigDataCount, nMirrorDataCount, pMirrorIndices ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::MirrorDelta( CDmeVertexDeltaData *pDelta, int axis, const CUtlVector< int > &posMirrorMap, const CUtlVector< int > &normalMirrorMap, const CUtlVector< int > &uvMirrorMap ) { if ( !pDelta || axis < kXAxis || axis > kZAxis ) return false;
const int posFieldIndex = pDelta->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); const int normalFieldIndex = pDelta->FindFieldIndex( CDmeVertexData::FIELD_NORMAL ); const int uvFieldIndex = pDelta->FindFieldIndex( CDmeVertexData::FIELD_TEXCOORD );
const int nFields = pDelta->FieldCount(); for ( int i = 0; i < nFields; ++i ) { CDmAttribute *pDeltaData( pDelta->GetVertexData( i ) ); const CUtlVector< int > &deltaIndices( pDelta->GetVertexIndexData( i ) );
switch ( pDeltaData->GetType() ) { case AT_VECTOR2_ARRAY: if ( i == uvFieldIndex ) { MirrorDeltaData( pDelta, i, axis % 2, CDmrArrayConst< Vector2D >( pDeltaData ), deltaIndices, uvMirrorMap ); continue; } break; case AT_VECTOR3_ARRAY: if ( i == posFieldIndex ) { MirrorDeltaData( pDelta, i, axis, CDmrArrayConst< Vector >( pDeltaData ), deltaIndices, posMirrorMap ); continue; } else if ( i == normalFieldIndex ) { MirrorDeltaData( pDelta, i, axis, CDmrArrayConst< Vector >( pDeltaData ), deltaIndices, normalMirrorMap ); continue; } break; default: break; } }
return true; }
//-----------------------------------------------------------------------------
// Finds all materials bound to the mesh and replaces ones which match the
// source name with the destination name
//-----------------------------------------------------------------------------
bool CDmMeshUtils::RemapMaterial( CDmeMesh *pMesh, const CUtlString &src, const CUtlString &dst ) { bool retVal = false;
char srcName[ MAX_PATH ]; char matName[ MAX_PATH ]; char dstName[ MAX_PATH ];
Q_StripExtension( src.Get(), srcName, sizeof( srcName ) ); Q_FixSlashes( srcName, '/' );
Q_strncpy( dstName, dst.Get(), sizeof( dstName ) ); Q_FixSlashes( dstName, '/' );
const int nFaceSets = pMesh->FaceSetCount(); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( i ); if ( !pFaceSet ) continue;
CDmeMaterial *pMaterial = pFaceSet->GetMaterial(); if ( !pMaterial ) continue;
const char *pMaterialName = pMaterial->GetMaterialName(); Q_StripExtension( pMaterialName, matName, sizeof( matName ) ); Q_FixSlashes( matName, '/' );
// TODO: Regular expressions or at least glob style matching would be cool
if ( !Q_stricmp( srcName, matName ) ) { pMaterial->SetMaterial( dstName ); pMaterial->SetName( dstName ); retVal = true; } }
return retVal; }
//-----------------------------------------------------------------------------
// Replaces the nth material found with the specified material name
//-----------------------------------------------------------------------------
bool CDmMeshUtils::RemapMaterial( CDmeMesh *pMesh, const int nMaterialIndex, const CUtlString &dst ) { const int nFaceSets = pMesh->FaceSetCount(); if ( nMaterialIndex >= nFaceSets ) return false;
CDmeFaceSet *pFaceSet = pMesh->GetFaceSet( nMaterialIndex ); if ( !pFaceSet ) return false;
CDmeMaterial *pMaterial = pFaceSet->GetMaterial(); if ( !pMaterial ) return false;
pMaterial->SetMaterial( dst ); pMaterial->SetName( dst );
return true; }
//-----------------------------------------------------------------------------
// Finds the "socket" on which to base the mesh merge
// This is defined as the vertices along the two meshes
// Returns the index into srcBorderEdgesList of the edge list that is found
// -1 if not found
//-----------------------------------------------------------------------------
int CDmMeshUtils::FindMergeSocket( const CUtlVector< CUtlVector< CDmMeshComp::CEdge * > > &srcBorderEdgesList, CDmeMesh *pDstMesh ) { CDmMeshComp dstComp( pDstMesh );
const CUtlVector< CDmMeshComp::CEdge * > &edgeList = dstComp.m_edges;
for ( int i = srcBorderEdgesList.Count() - 1; i >= 0; --i ) { const CUtlVector< CDmMeshComp::CEdge * > &srcBorderEdges = srcBorderEdgesList[ i ];
int nEdgeMatch = 0;
for ( int j = 0; j != edgeList.Count(); j++ ) { const CDmMeshComp::CEdge &e = *edgeList[ j ];
for ( int k = srcBorderEdges.Count() - 1; k >= 0; --k ) { if ( e == *srcBorderEdges[ k ] ) { ++nEdgeMatch; break; } } }
if ( nEdgeMatch == srcBorderEdges.Count() ) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Merge by finding the two meshes in the scene which are joined at a socket
// A socket being defined as a group of border edges that match exactly
// between two meshes
//-----------------------------------------------------------------------------
bool CDmMeshUtils::Merge( CDmeMesh *pSrcMesh, CDmElement *pRoot ) { CDmMeshComp srcComp( pSrcMesh );
CUtlVector< CUtlVector< CDmMeshComp::CEdge * > > srcBorderEdgesList; if ( srcComp.GetBorderEdges( srcBorderEdgesList ) == 0 ) return false;
CDmeMesh *pDstMesh = NULL;
// Find each mesh under pRoot
CDmeDag *pModel = pRoot->GetValueElement< CDmeDag >( "model" ); if ( !pModel ) return false;
CUtlStack< CDmeDag * > traverseStack; traverseStack.Push( pModel );
CDmeDag *pDag; CDmeMesh *pMesh;
Vector srcCenter; float srcRadius;
Vector dstCenter; float dstRadius;
float sqDist = FLT_MAX; pSrcMesh->GetBoundingSphere( srcCenter, srcRadius );
int nEdgeListIndex = -1;
while ( traverseStack.Count() ) { traverseStack.Pop( pDag ); if ( !pDag ) continue;
// Push all children onto stack in reverse order
for ( int nChildIndex = pDag->GetChildCount() - 1; nChildIndex >= 0; --nChildIndex ) { traverseStack.Push( pDag->GetChild( nChildIndex ) ); }
// See if there's a mesh associated with this dag
pMesh = CastElement< CDmeMesh >( pDag->GetShape() ); if ( !pMesh ) continue;
int eli = FindMergeSocket( srcBorderEdgesList, pMesh ); if ( eli < 0 ) continue;
pMesh->GetBoundingSphere( dstCenter, dstRadius ); dstRadius = dstCenter.DistToSqr( srcCenter );
if ( dstRadius < sqDist ) { sqDist = dstRadius; pDstMesh = pMesh; nEdgeListIndex = eli; } }
if ( pDstMesh ) { return Merge( srcComp, srcBorderEdgesList[ nEdgeListIndex ], pDstMesh ); }
Msg( "Error: Merge() - No Merge Socket Found - i.e. A Set Of Border Edges On The Source Model That Are Found On The Merge Model" );
return false; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T_t > void AppendData( const CDmrArrayConst< T_t > &srcData, CDmrArray< T_t > &dstData, const matrix3x4_t *pMat = NULL ) { const int nSrcCount = srcData.Count(); const int nDstCount = dstData.Count();
dstData.AddMultipleToTail( nSrcCount ); dstData.SetMultiple( nDstCount, nSrcCount, srcData.Base() ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template <> void AppendData( const CDmrArrayConst< Vector > &srcData, CDmrArray< Vector > &dstData, const matrix3x4_t *pMat ) { const int nSrcCount = srcData.Count(); const int nDstCount = dstData.Count();
dstData.AddMultipleToTail( nSrcCount );
if ( pMat ) { Vector v; for ( int i = 0; i < nSrcCount; ++i ) { v = srcData.Get( i ); VectorTransform( srcData.Get( i ), *pMat, v ); dstData.Set( nDstCount + i, v ); } } else { dstData.SetMultiple( nDstCount, nSrcCount, srcData.Base() ); } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static void MergeJointData( CDmeVertexData *pDstBase, CDmeVertexData *pSrcBase, const CUtlMap< int, int > &jointMap ) { if ( !pSrcBase || !pDstBase ) return;
const int nSrcPositionIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION );
const int nSrcJointWeightsIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_WEIGHTS ); const int nSrcJointIndicesIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES );
const int nDstJointWeightsIndex = pDstBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_WEIGHTS ); const int nDstJointIndicesIndex = pDstBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES );
if ( nSrcPositionIndex < 0 || nSrcJointWeightsIndex < 0 || nSrcJointIndicesIndex < 0 || nDstJointWeightsIndex < 0 || nDstJointIndicesIndex < 0 ) return;
const int nSrcJointCount = pSrcBase->JointCount(); const int nDstJointCount = pDstBase->JointCount();
if ( nSrcJointCount <= 0 || nDstJointCount <= 0 ) return;
const int nSrcPosCount = CDmrGenericArray( pSrcBase->GetVertexData( nSrcPositionIndex ) ).Count();
const CDmrArrayConst< float > srcWeights( pSrcBase->GetVertexData( nSrcJointWeightsIndex ) ); const CDmrArrayConst< int > srcIndices( pSrcBase->GetVertexData( nSrcJointIndicesIndex ) );
CDmrArray< float > dstWeights( pDstBase->GetVertexData( nDstJointWeightsIndex ) ); CDmrArray< int > dstIndices( pDstBase->GetVertexData( nDstJointIndicesIndex ) );
int nDstIndex = dstWeights.Count(); int nSrcIndex = 0;
dstWeights.AddMultipleToTail( nSrcPosCount * nDstJointCount ); dstIndices.AddMultipleToTail( nSrcPosCount * nDstJointCount );
while ( nDstIndex < dstWeights.Count() ) { float flTotalWeight = 0.0f;
for ( int i = 0; i < nDstJointCount; ++i ) { if ( i < nSrcJointCount ) { Assert( nSrcIndex < srcWeights.Count() );
const CUtlMap< int, int >::IndexType_t nJointMapIndex = jointMap.Find( srcIndices[ nSrcIndex ] );
if ( jointMap.IsValidIndex( nJointMapIndex ) ) { dstWeights.Set( nDstIndex, srcWeights[ nSrcIndex ] ); dstIndices.Set( nDstIndex, jointMap.Element( nJointMapIndex ) ); flTotalWeight += dstWeights[ nDstIndex ]; } else { Warning( "Can't Joint Index %d On Src Isn't Mapped To Dst\n", srcIndices[ nSrcIndex ] ); dstWeights.Set( nDstIndex, 0.0f ); dstIndices.Set( nDstIndex, -1 ); }
++nSrcIndex; } else { dstWeights.Set( nDstIndex, 0.0f ); dstIndices.Set( nDstIndex, -1 ); }
++nDstIndex; }
// Renormalize if weight didn't equal 1
if ( flTotalWeight > 0.0f && FloatMakePositive( flTotalWeight - 1.0f ) > FLT_EPSILON * 100.0 ) { for ( int i = nDstIndex - nDstJointCount; i < nDstIndex; ++i ) { dstWeights.Set( i, dstWeights.Element( i ) / flTotalWeight ); } } } }
//-----------------------------------------------------------------------------
// Merge data from a base state on one DmeMesh into another DmeMesh
// Preserve positions and normals by transforming them with the
// positionMatrix & normalMatrix
//
// Return the number of new vertices in the mesh
//-----------------------------------------------------------------------------
int MergeBaseState( CDmeVertexData *pSrcBase, CDmeVertexData *pDstBase, const matrix3x4_t &pMat, const matrix3x4_t &nMat, int nSkinningJointIndex, int &nPositionOffset, int &nNormalOffset, int &nWrinkleOffset, CUtlMap< int, int > *pSkinMap /* = NULL */ ) { int nRetVal = -1;
const int nSrcPositionIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); const int nSrcNormalIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_NORMAL ); const int nSrcWrinkleIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_WRINKLE ); const int nSrcJointWeightsIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_WEIGHTS ); const int nSrcJointIndicesIndex = pSrcBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES );
const int nDstJointWeightsIndex = pDstBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_WEIGHTS ); const int nDstJointIndicesIndex = pDstBase->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES );
// Handle skinning the new mesh data to a single joint if the destination mesh
// is already skinned. If the destination mesh is skinned but there is no
// specific joint specified to skin to, the first joint is used and a warning issued
if ( nDstJointWeightsIndex >= 0 && nDstJointIndicesIndex >= 0 ) { if ( pSkinMap && nSrcJointWeightsIndex >= 0 && nSrcJointIndicesIndex >= 0 ) { MergeJointData( pDstBase, pSrcBase, *pSkinMap ); } else { if ( nSkinningJointIndex < 0 ) { Msg( "Warning: Destination mesh is skinned but no valid joint specified to skin to, using first joint\n" ); nSkinningJointIndex = 0; }
const int nJointCount = pDstBase->JointCount();
CDmrGenericArray srcPos( pSrcBase->GetVertexData( nSrcPositionIndex ) ); const int nSrcPosCount = srcPos.Count();
CDmrArray< float > dstWeights( pDstBase->GetVertexData( nDstJointWeightsIndex ) ); CDmrArray< int > dstIndices( pDstBase->GetVertexData( nDstJointIndicesIndex ) );
const int nDstCount = dstWeights.Count(); Assert( nDstCount == dstIndices.Count() );
dstWeights.AddMultipleToTail( nSrcPosCount * nJointCount ); dstIndices.AddMultipleToTail( nSrcPosCount * nJointCount );
// Since there can be more than 1 joint per vertex, specify 1
// for the first joint and 0 for the rest but use the same joint
const int nEnd = nDstCount + nSrcPosCount * nJointCount; for ( int i = nDstCount; i < nEnd; i += nJointCount ) { dstWeights.Set( i, 1.0f ); dstIndices.Set( i, nSkinningJointIndex ); }
for ( int i = 1; i < nJointCount; ++i ) { for ( int j = nDstCount + i; j < nEnd; j += nJointCount ) { dstWeights.Set( j, 0.0f ); dstIndices.Set( j, nSkinningJointIndex ); } } } }
// Handling merging all fields that match
int nIndexPadCount = -1;
for ( int i = 0; i < pSrcBase->FieldCount(); ++i ) { bool bMerged = false;
for ( int j = 0; j < pDstBase->FieldCount(); ++j ) { if ( V_strcmp( pSrcBase->FieldName( i ), pDstBase->FieldName( j ) ) ) continue;
bMerged = true;
if ( i == nSrcJointWeightsIndex || i == nSrcJointIndicesIndex ) continue;
CDmAttribute *pSrcData = pSrcBase->GetVertexData( i ); CDmAttribute *pDstData = pDstBase->GetVertexData( j );
const int nOffset = CDmrGenericArray( pDstData ).Count();
switch ( pSrcData->GetType() ) { case AT_FLOAT_ARRAY: AppendData( CDmrArrayConst< float >( pSrcData ), CDmrArray< float >( pDstData ) ); break; case AT_VECTOR2_ARRAY: AppendData( CDmrArrayConst< Vector2D >( pSrcData ), CDmrArray< Vector2D >( pDstData ) ); break; case AT_VECTOR3_ARRAY: if ( i == nSrcPositionIndex ) { AppendData( CDmrArrayConst< Vector >( pSrcData ), CDmrArray< Vector >( pDstData ), &pMat ); } else if ( i == nSrcNormalIndex ) { AppendData( CDmrArrayConst< Vector >( pSrcData ), CDmrArray< Vector >( pDstData ), &nMat ); } else { AppendData( CDmrArrayConst< Vector >( pSrcData ), CDmrArray< Vector >( pDstData ) ); } break; case AT_VECTOR4_ARRAY: AppendData( CDmrArrayConst< Vector4D >( pSrcData ), CDmrArray< Vector4D >( pDstData ) ); break; case AT_QUATERNION_ARRAY: AppendData( CDmrArrayConst< Quaternion >( pSrcData ), CDmrArray< Quaternion >( pDstData ) ); break; case AT_COLOR_ARRAY: AppendData( CDmrArrayConst< Color >( pSrcData ), CDmrArray< Color >( pDstData ) ); break; default: Assert( 0 ); break; }
CDmrArray< int > srcIndices( pSrcBase->GetIndexData( i ) ); CDmrArray< int > dstIndices( pDstBase->GetIndexData( j ) );
const int nSrcIndexCount = srcIndices.Count(); const int nDstIndexCount = dstIndices.Count();
if ( nRetVal < 0 ) { nRetVal = nDstIndexCount; } Assert( nRetVal == nDstIndexCount );
dstIndices.AddMultipleToTail( nSrcIndexCount ); if ( nIndexPadCount < 0 ) { nIndexPadCount = nSrcIndexCount; } Assert( nIndexPadCount == nSrcIndexCount );
for ( int k = 0; k < nSrcIndexCount; ++k ) { dstIndices.Set( nDstIndexCount + k, srcIndices.Get( k ) + nOffset ); }
if ( i == nSrcPositionIndex ) { nPositionOffset = nOffset; } else if ( i == nSrcNormalIndex ) { nNormalOffset = nOffset; } else if ( i == nSrcWrinkleIndex ) { nWrinkleOffset = nOffset; } }
if ( !bMerged ) { Msg( "Warning: Not merging base data %s\n", pSrcBase->FieldName( i ) ); } }
const int nDstSpeedIndex = pDstBase->FindFieldIndex( CDmeVertexData::FIELD_MORPH_SPEED );
// Handle all fields on the destination mesh that weren't on the source mesh
for ( int i = 0; i < pDstBase->FieldCount(); ++i ) { bool bFound = false;
if ( i == nDstJointWeightsIndex || i == nDstJointIndicesIndex ) continue;
for ( int j = 0; j < pSrcBase->FieldCount(); ++j ) { if ( Q_strcmp( pDstBase->FieldName( i ), pSrcBase->FieldName( j ) ) ) continue;
bFound = true; break; }
if ( !bFound ) { int nDstIndex = -1;
if ( i == nDstSpeedIndex ) { // Pad data with a 1
nDstIndex = CDmrArray< float >( pDstBase->GetVertexData( i ) ).AddToTail( 1.0f ); } else { // Pad data with a 0
nDstIndex = CDmrGenericArray( pDstBase->GetVertexData( i ) ).AddToTail(); }
// Pad data indices with index to that extra data value
CDmrArray< int > dstIndices( pDstBase->GetIndexData( i ) ); const int nStart = dstIndices.Count(); const int nEnd = dstIndices.Count() + nIndexPadCount; dstIndices.AddMultipleToTail( nIndexPadCount ); for ( int k = nStart; k < nEnd; ++k ) { dstIndices.Set( k, nDstIndex ); } } }
pDstBase->Resolve();
return nRetVal; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void MergeDeltaState( CDmeMesh *pDmeMesh, CDmeVertexDeltaData *pSrcDelta, CDmeVertexDeltaData *pDstDelta, int &nPositionOffset, int &nNormalOffset, int &nWrinkleOffset ) { if ( !pDstDelta ) { // No destination delta... copy it
pDstDelta = pDmeMesh->FindOrCreateDeltaState( pSrcDelta->GetName() ); if ( !pDstDelta ) return; }
for ( int i = 0; i < pSrcDelta->FieldCount(); ++i ) { bool bFound = false;
for ( int j = 0; j < pDstDelta->FieldCount(); ++j ) { if ( Q_strcmp( pSrcDelta->FieldName( i ), pDstDelta->FieldName( j ) ) ) continue;
bFound = true; break; }
if ( !bFound ) { // Make an empty one, data will be added below
CDmAttribute *pSrcData = pSrcDelta->GetVertexData( i ); pDstDelta->CreateField( pSrcDelta->FieldName( i ), pSrcData->GetType() ); } }
const int nSrcPositionIndex = pSrcDelta->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); const int nSrcNormalIndex = pSrcDelta->FindFieldIndex( CDmeVertexData::FIELD_NORMAL ); const int nSrcWrinkleIndex = pSrcDelta->FindFieldIndex( CDmeVertexData::FIELD_WRINKLE );
for ( int i = 0; i < pSrcDelta->FieldCount(); ++i ) { int nOffset = 0;
if ( i == nSrcPositionIndex ) { nOffset = nPositionOffset; } else if ( i == nSrcNormalIndex ) { nOffset = nNormalOffset; } else if ( i == nSrcWrinkleIndex ) { nOffset = nWrinkleOffset; }
if ( nOffset < 0 ) { nOffset = 0; }
for ( int j = 0; j < pDstDelta->FieldCount(); ++j ) { if ( Q_strcmp( pSrcDelta->FieldName( i ), pDstDelta->FieldName( j ) ) ) continue;
CDmAttribute *pSrcData = pSrcDelta->GetVertexData( i ); CDmAttribute *pDstData = pDstDelta->GetVertexData( j );
switch ( pSrcData->GetType() ) { case AT_FLOAT_ARRAY: AppendData( CDmrArrayConst< float >( pSrcData ), CDmrArray< float >( pDstData ) ); break; case AT_VECTOR2_ARRAY: AppendData( CDmrArrayConst< Vector2D >( pSrcData ), CDmrArray< Vector2D >( pDstData ) ); break; case AT_VECTOR3_ARRAY: AppendData( CDmrArrayConst< Vector >( pSrcData ), CDmrArray< Vector >( pDstData ) ); break; case AT_VECTOR4_ARRAY: AppendData( CDmrArrayConst< Vector4D >( pSrcData ), CDmrArray< Vector4D >( pDstData ) ); break; case AT_QUATERNION_ARRAY: AppendData( CDmrArrayConst< Quaternion >( pSrcData ), CDmrArray< Quaternion >( pDstData ) ); break; case AT_COLOR_ARRAY: AppendData( CDmrArrayConst< Color >( pSrcData ), CDmrArray< Color >( pDstData ) ); break; default: Assert( 0 ); break; }
CDmrArray< int > srcIndices( pSrcDelta->GetIndexData( i ) ); CDmrArray< int > dstIndices( pDstDelta->GetIndexData( j ) );
const int nSrcIndexCount = srcIndices.Count(); const int nDstIndexCount = dstIndices.Count();
dstIndices.AddMultipleToTail( nSrcIndexCount );
for ( int k = 0; k < nSrcIndexCount; ++k ) { dstIndices.Set( nDstIndexCount + k, srcIndices.Get( k ) + nOffset ); }
break; } }
// TODO: Centralize all of the '_' for corrector business...
const char *pszDeltaName = pDstDelta->GetName(); if ( strchr( pszDeltaName, '_' ) ) return; // No controls for deltas with '_''s
if ( !pDmeMesh ) return;
CDmeCombinationOperator *pDmeCombo = FindReferringElement< CDmeCombinationOperator >( pDmeMesh, "targets" ); if ( !pDmeCombo ) return;
if ( pDmeCombo->HasRawControl( pszDeltaName ) ) return;
pDmeCombo->FindOrCreateControl( pDstDelta->GetName(), false, true ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::Merge( CDmeMesh *pSrcMesh, CDmeMesh *pDstMesh, int nSkinningJointIndex, CUtlMap< int, int > *pJointMap /* = NULL */ ) { if ( !pSrcMesh || !pDstMesh ) return false;
CDmeDag *pSrcDag = FindReferringElement< CDmeDag >( pSrcMesh, "shape", true ); CDmeDag *pDstDag = FindReferringElement< CDmeDag >( pDstMesh, "shape", true );
if ( !pSrcDag || !pDstDag ) return false;
matrix3x4_t nMat; pSrcDag->GetAbsTransform( nMat ); matrix3x4_t pMat; pDstDag->GetAbsTransform( pMat ); matrix3x4_t dMatInv;
MatrixInvert( pMat, dMatInv ); MatrixMultiply( dMatInv, nMat, pMat ); MatrixInverseTranspose( pMat, nMat );
int nPositionOffset = -1; int nNormalOffset = -1; int nWrinkleOffset = -1;
int nVertexOffset = -1;
for ( int i = 0; i < pSrcMesh->BaseStateCount(); ++i ) { CDmeVertexData *pSrcBase = pSrcMesh->GetBaseState( i ); bool bMerged = false;
for ( int j = 0; j < pDstMesh->BaseStateCount(); ++j ) { CDmeVertexData *pDstBase = pDstMesh->GetBaseState( j );
if ( Q_strcmp( pSrcBase->GetName(), pDstBase->GetName() ) ) continue;
bMerged = true; const int nTmpVertexOffset = MergeBaseState( pSrcBase, pDstBase, pMat, nMat, nSkinningJointIndex, nPositionOffset, nNormalOffset, nWrinkleOffset, pJointMap ); if ( nVertexOffset < 0 ) { nVertexOffset = nTmpVertexOffset; }
Assert( nVertexOffset == nTmpVertexOffset ); }
if ( !bMerged ) { Msg( "Error: Merge( %s, %s ) - Can't Find Base State %s On %s\n", pSrcMesh->GetName(), pDstMesh->GetName(), pSrcBase->GetName(), pDstMesh->GetName() ); } }
// Merge Face Sets
int nFaceSetIndex;
for ( int i = 0; i < pSrcMesh->FaceSetCount(); ++i ) { CDmeFaceSet *pFaceSet = pSrcMesh->GetFaceSet( i )->Copy(); pFaceSet->SetFileId( pDstMesh->GetFileId(), TD_DEEP ); const int nFaceSetIndexCount = pFaceSet->NumIndices(); for ( int j = 0; j < nFaceSetIndexCount; ++j ) { nFaceSetIndex = pFaceSet->GetIndex( j ); if ( nFaceSetIndex >= 0 ) { pFaceSet->SetIndex( j, nFaceSetIndex + nVertexOffset ); } } pDstMesh->AddFaceSet( pFaceSet ); }
// Merge Deltas
for ( int i = 0; i < pSrcMesh->DeltaStateCount(); ++i ) { CDmeVertexDeltaData *pSrcDelta = pSrcMesh->GetDeltaState( i ); CDmeVertexDeltaData *pDstDelta = pDstMesh->FindDeltaState( pSrcDelta->GetName() ); MergeDeltaState( pDstMesh, pSrcDelta, pDstDelta, nPositionOffset, nNormalOffset, nWrinkleOffset ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
struct VertexWeightMap_s { struct VertexWeight_s { int m_vertexDataIndex; // Index into the CDmeVertexData data (only used for joint weights & indices)
const CUtlVector< int > *m_pVertexIndices; // Index into the CDmeVertexData vertex indices
float m_vertexWeight; };
int m_nVertexWeights; VertexWeight_s m_vertexWeights[ 5 ]; };
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CopyJointWeights( CDmeVertexData *pSrcData, CDmeVertexData *pDstData, const CUtlVector< VertexWeightMap_s > &vertexWeightMap ) { const int nJointCount = pSrcData->GetValue< int >( "jointCount" );
const FieldIndex_t nSrcJointWeightsField = pSrcData->FindFieldIndex( CDmeVertexData::FIELD_JOINT_WEIGHTS ); const FieldIndex_t nSrcJointIndicesField = pSrcData->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES );
if ( nJointCount <= 0 || nSrcJointWeightsField < 0 || nSrcJointIndicesField < 0 ) return false;
const CUtlVector< float > &srcJointWeights = CDmrArrayConst< float >( pSrcData->GetVertexData( nSrcJointWeightsField ) ).Get(); const float *const pSrcJointWeights = srcJointWeights.Base();
const CUtlVector< int > &srcJointIndices = CDmrArrayConst< int >( pSrcData->GetVertexData( nSrcJointIndicesField ) ).Get(); const int *const pSrcJointIndices = srcJointIndices.Base();
FieldIndex_t nDstJointWeightsField; FieldIndex_t nDstJointIndicesField;
pDstData->CreateJointWeightsAndIndices( nJointCount, &nDstJointWeightsField, &nDstJointIndicesField );
const int nDstCount = vertexWeightMap.Count();
float *pDstJointWeights = reinterpret_cast< float * >( alloca( nDstCount * nJointCount * sizeof( float ) ) ); memset( pDstJointWeights, 0, nDstCount * nJointCount );
int *pDstJointIndices = reinterpret_cast< int * >( alloca( nDstCount * nJointCount * sizeof( int ) ) ); memset( pDstJointIndices, 0, nDstCount * nJointCount );
for ( int i = 0; i < nDstCount; ++i ) { const VertexWeightMap_s &vertexWeight = vertexWeightMap[ i ]; const int nVertexWeights = vertexWeight.m_nVertexWeights;
if ( nVertexWeights > 0 ) { // TODO: Find the best weights to use! For now, use the first one
int nMatchIndex = vertexWeight.m_vertexWeights[ 0 ].m_vertexDataIndex;
memcpy( pDstJointWeights + i * nJointCount, pSrcJointWeights + nMatchIndex * nJointCount, nJointCount * sizeof( float ) ); memcpy( pDstJointIndices + i * nJointCount, pSrcJointIndices + nMatchIndex * nJointCount, nJointCount * sizeof( int ) ); } }
pDstData->AddVertexData( nDstJointIndicesField, nDstCount * nJointCount ); pDstData->SetVertexData( nDstJointIndicesField, 0, nDstCount * nJointCount, AT_INT, pDstJointIndices );
pDstData->AddVertexData( nDstJointWeightsField, nDstCount * nJointCount ); pDstData->SetVertexData( nDstJointWeightsField, 0, nDstCount * nJointCount, AT_FLOAT, pDstJointWeights );
return true; }
//-----------------------------------------------------------------------------
// Replaces the DstMesh with the SrcMesh
//-----------------------------------------------------------------------------
CDmeMesh *ReplaceMesh( CDmeMesh *pSrcMesh, CDmeMesh *pDstMesh ) { if ( !pSrcMesh || !pDstMesh ) return NULL;
CDmeDag *pSrcDag = pSrcMesh->GetParent(); CDmeDag *pDstDag = pDstMesh->GetParent();
if ( !pSrcDag || !pDstDag ) return NULL;
// Fix up the transform
matrix3x4_t inclusiveMat; matrix3x4_t localMat;
pDstDag->GetShapeToWorldTransform( inclusiveMat ); pDstDag->GetTransform()->GetTransform( localMat );
matrix3x4_t inverseMat; MatrixInvert( localMat, inverseMat );
matrix3x4_t exclusiveMat; MatrixMultiply( inclusiveMat, inverseMat, exclusiveMat ); MatrixInvert( exclusiveMat, inverseMat );
pSrcDag->GetShapeToWorldTransform( inclusiveMat ); MatrixMultiply( inverseMat, inclusiveMat, localMat );
pDstDag->GetTransform()->SetTransform( localMat );
// Duplicate the mesh
CDmeMesh *pNewMesh = pSrcMesh->Copy(); pNewMesh->SetFileId( pDstMesh->GetFileId(), TD_DEEP );
// A bit of cleanup
pNewMesh->RemoveAttribute( "selection" ); pNewMesh->SetCurrentBaseState( "bind" ); pNewMesh->DeleteBaseState( "__dmxEdit_work" );
// Replace the DstMesh with the SrcMesh
pDstDag->SetShape( pNewMesh );
// Replace the combination operators, if applicable
CDmeCombinationOperator *pSrcComboOp = FindReferringElement< CDmeCombinationOperator >( pSrcMesh, "targets" ); if ( pSrcComboOp ) { CDmeCombinationOperator *pDstComboOp = FindReferringElement< CDmeCombinationOperator >( pDstMesh, "targets" ); CDmElement *pDstRoot = NULL; if ( pDstComboOp ) { // Find the root the easy way
pDstRoot = FindReferringElement< CDmElement >( pDstComboOp, "combinationOperator" );
// Delete the old busted combination operator
g_pDataModel->DestroyElement( pDstComboOp->GetHandle() ); } else { // Find the root the hard way
CDmeDag *pDmeDag = pDstDag; for ( ;; ) { // Walk backwards via "children" attribute
CDmeDag *pNextDag = FindReferringElement< CDmeDag >( pDmeDag, "children" ); if ( pNextDag ) { pDmeDag = pNextDag; } else { // Can't find anyone referring to this via "children" so, hopefully it's the DmeModel referred to by "model"
pDstRoot = FindReferringElement< CDmElement >( pDmeDag, "model" ); break; } } }
if ( pDstRoot ) { // Install the shiny new combination operator
CDmeCombinationOperator *pNewComboOp = pSrcComboOp->Copy(); pNewComboOp->SetFileId( pDstRoot->GetFileId(), TD_DEEP ); pDstRoot->SetValue( "combinationOperator", pNewComboOp ); pNewComboOp->RemoveAllTargets(); pNewComboOp->AddTarget( pNewMesh ); pNewComboOp->GenerateWrinkleDeltas( false );
} }
return pNewMesh; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T_t > void CopyFieldData( const CDmrArrayConst< T_t > &srcData, const CUtlVector< int > &srcIndices, CDmeVertexData *pDstVertexData, FieldIndex_t dstFieldIndex, const CUtlVector< VertexWeightMap_s > &vertexWeightMap ) { const int nDstData = vertexWeightMap.Count();
T_t sum;
T_t *pDstData = reinterpret_cast< T_t * >( alloca( nDstData * sizeof( T_t ) ) );
for ( int i = 0; i < nDstData; ++i ) { CDmAttributeInfo< T_t >::SetDefaultValue( pDstData[ i ] );
const VertexWeightMap_s &vertexWeight = vertexWeightMap[ i ]; for ( int j = 0; j < vertexWeight.m_nVertexWeights; ++j ) { const VertexWeightMap_s::VertexWeight_s &vWeight = vertexWeight.m_vertexWeights[ j ];
CDmAttributeInfo< T_t >::SetDefaultValue( sum );
const CUtlVector< int > &vertexList = *vWeight.m_pVertexIndices; for ( int k = 0; k < vertexList.Count(); ++k ) { sum += srcData[ srcIndices[ vertexList[ k ] ] ]; } sum /= static_cast< float >( vertexList.Count() );
pDstData[ i ] += sum * vWeight.m_vertexWeight; } }
const DmAttributeType_t dmAttributeType = ArrayTypeToValueType( srcData.GetAttribute()->GetType() ); CDmrArray< T_t > dstData( pDstVertexData->GetVertexData( dstFieldIndex ) ); dstData.EnsureCount( nDstData ); pDstVertexData->SetVertexData( dstFieldIndex, 0, nDstData, dmAttributeType, pDstData ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CopyField( CDmeVertexData::StandardFields_t field, CDmeVertexData *pSrcData, CDmeVertexData *pDstData, const CUtlVector< VertexWeightMap_s > &vertexWeightMap ) { FieldIndex_t srcFieldIndex = pSrcData->FindFieldIndex( field ); if ( srcFieldIndex < 0 ) return false;
FieldIndex_t dstFieldIndex = pDstData->CreateField( field ); if ( dstFieldIndex < 0 ) return false;
CDmAttribute *pSrcVertexData = pSrcData->GetVertexData( srcFieldIndex ); const CUtlVector< int > &srcIndices = pSrcData->GetVertexIndexData( srcFieldIndex );
// Everything on dst has to be indexed the same as position
const CUtlVector< int > &dstPosIndices = pDstData->GetVertexIndexData( CDmeVertexData::FIELD_POSITION ); CDmrArray< int > dstIndices( pDstData->GetIndexData( dstFieldIndex ) ); dstIndices.EnsureCount( dstPosIndices.Count() ); pDstData->SetVertexIndices( dstFieldIndex, 0, dstPosIndices.Count(), dstPosIndices.Base() );
switch ( pSrcVertexData->GetType() ) { case AT_FLOAT_ARRAY: CopyFieldData( CDmrArrayConst< float >( pSrcVertexData ), srcIndices, pDstData, dstFieldIndex, vertexWeightMap ); break; case AT_VECTOR2_ARRAY: CopyFieldData( CDmrArrayConst< Vector2D >( pSrcVertexData ), srcIndices, pDstData, dstFieldIndex, vertexWeightMap ); break; case AT_VECTOR3_ARRAY: CopyFieldData( CDmrArrayConst< Vector >( pSrcVertexData ), srcIndices, pDstData, dstFieldIndex, vertexWeightMap ); break; default: break; }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline bool IsEqual( const float &flA, const float &flB, float flTolerance ) { return ( FloatMakePositive( flA - flB ) <= flTolerance ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline bool IsEqual( const Vector &vA, const Vector &vB, float flTolerance ) { return VectorsAreEqual( vA, vB, flTolerance ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline bool IsEqual( const Vector2D &vA, const Vector2D &vB, float flTolerance ) { if ( FloatMakePositive( vA.x - vB.x ) > flTolerance ) return false;
return ( FloatMakePositive( vA.y - vB.y ) <= flTolerance ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T > bool MergeField( CDmeVertexData *pDstVertexData, FieldIndex_t nDstFieldIndex, CDmAttribute *pDstAttr, CDmeVertexData *pSrcVertexData, FieldIndex_t nSrcFieldIndex, CDmAttribute *pSrcAttr, int nIndexOffset, float flTolerance ) { CUtlMap< int, int > srcToDstMap( CDefOps< int >::LessFunc );
if ( !pDstVertexData || !pDstAttr || !pSrcAttr ) return false;
const CDmrArrayConst< T > dstData( pDstAttr ); const CDmrArrayConst< T > srcData( pSrcAttr );
if ( dstData.Count() <= 0 || srcData.Count() <= 0 ) return false;
CUtlVector< T > newDstData;
for ( int i = 0; i < srcData.Count(); ++i ) { int nDstIndex = -1; const T &srcVal = srcData[i];
for ( int j = 0; j < dstData.Count(); ++j ) { const T &dstVal = dstData[j];
if ( IsEqual( srcVal, dstVal, flTolerance ) ) { nDstIndex = j; break; } }
if ( nDstIndex < 0 ) { nDstIndex = dstData.Count() + newDstData.AddToTail( srcVal ); }
Assert( nDstIndex >= 0 );
srcToDstMap.InsertOrReplace( i, nDstIndex ); }
CUtlVector< int > newIndices; const CUtlVector< int > &srcIndexData = pSrcVertexData->GetVertexIndexData( nSrcFieldIndex ); Assert( srcIndexData.Count() > 0 ); for ( int i = 0; i < srcIndexData.Count(); ++i ) { const CUtlMap< int, int >::IndexType_t nFindIndex = srcToDstMap.Find( srcIndexData[i] );
Assert( srcToDstMap.IsValidIndex( nFindIndex ) ); newIndices.AddToTail( srcToDstMap.Element( nFindIndex ) ); }
Assert( pDstVertexData->VertexCount() == nIndexOffset + newIndices.Count() );
pDstVertexData->SetVertexIndices( nDstFieldIndex, nIndexOffset, newIndices.Count(), newIndices.Base() );
if ( newDstData.Count() > 0 ) { const int nStart = dstData.Count(); pDstVertexData->AddVertexData( nDstFieldIndex, newDstData.Count() ); pDstVertexData->SetVertexData( nDstFieldIndex, nStart, newDstData.Count(), ArrayTypeToValueType( pDstAttr->GetType() ), newDstData.Base() ); }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::Merge( CDmMeshComp &srcComp, const CUtlVector< CDmMeshComp::CEdge * > &edgeList, CDmeMesh *pDstMesh ) { CDmeMesh *pSrcMesh = srcComp.m_pMesh; if ( !pSrcMesh || !pDstMesh ) return false;
CDmeVertexData *pSrcData = pSrcMesh->FindBaseState( "bind" ); CDmeVertexData *pDstData = pDstMesh->FindBaseState( "bind" );
if ( !pSrcData || !pDstData ) return false;
const CUtlVector< Vector > &srcPosData = pSrcData->GetPositionData(); const int nSrcCount = srcPosData.Count();
const CUtlVector< Vector > &dstPosData = pDstData->GetPositionData(); const int nDstCount = dstPosData.Count();
if ( nSrcCount <= 0 || nDstCount <= 0 ) return false;
CUtlVector< VertexWeightMap_s > vertexWeightMap; vertexWeightMap.SetSize( nSrcCount );
for ( int i = 0; i < nSrcCount; ++i ) { int nClosestIndex = -1; float closest = FLT_MAX;
VertexWeightMap_s &vertexWeight = vertexWeightMap[ i ]; vertexWeight.m_nVertexWeights = 0;
const Vector &vSrc = srcPosData[ i ];
for ( int j = 0; j < nDstCount; ++j ) { const Vector &vDst = dstPosData[ j ]; if ( vSrc.DistToSqr( vDst ) < FLT_EPSILON * 10.0f ) { vertexWeight.m_nVertexWeights = 1; vertexWeight.m_vertexWeights[ 0 ].m_vertexDataIndex = j; vertexWeight.m_vertexWeights[ 0 ].m_vertexWeight = 1.0f; vertexWeight.m_vertexWeights[ 0 ].m_pVertexIndices = &pDstData->FindVertexIndicesFromDataIndex( CDmeVertexData::FIELD_POSITION, j ); break; }
float distance = vSrc.DistToSqr( vDst ); if ( distance < closest ) { closest = distance; nClosestIndex = j; } }
if ( vertexWeight.m_nVertexWeights == 0 ) { Warning( "Warning: Merge() - No Match For Src Vertex: %f %f %f, Using Closest: %f %f %f\n", vSrc.x, vSrc.y, vSrc.z, dstPosData[ nClosestIndex ].x, dstPosData[ nClosestIndex ].y, dstPosData[ nClosestIndex ].z );
// TODO: Loop through and find up to n closest vertices by position
vertexWeight.m_nVertexWeights = 1; vertexWeight.m_vertexWeights[ 0 ].m_vertexDataIndex = nClosestIndex; vertexWeight.m_vertexWeights[ 0 ].m_vertexWeight = 1.0f; vertexWeight.m_vertexWeights[ 0 ].m_pVertexIndices = &pDstData->FindVertexIndicesFromDataIndex( CDmeVertexData::FIELD_POSITION, nClosestIndex );
// Assert( vertexWeight.m_nVertexWeights );
// return false;
} }
CDmeMesh *pNewMesh = ReplaceMesh( pSrcMesh, pDstMesh ); if ( !pNewMesh ) { Error( "Error: Merge() - Couldn't Replace Mesh %s With %s\n", pDstMesh->GetName(), pSrcMesh->GetName() ); return false; }
CDmeVertexData *pNewData = pNewMesh->FindBaseState( "bind" ); if ( pNewData ) { CopyJointWeights( pDstData, pNewData, vertexWeightMap );
CopyField( CDmeVertexData::FIELD_BALANCE, pDstData, pNewData, vertexWeightMap );
CopyField( CDmeVertexData::FIELD_MORPH_SPEED, pDstData, pNewData, vertexWeightMap );
if ( pNewData->FindFieldIndex( CDmeVertexData::FIELD_MORPH_SPEED ) >= 0 ) { CDmeCombinationOperator *pComboOp( FindReferringElement< CDmeCombinationOperator >( pNewMesh, "targets" ) ); if ( pComboOp ) { pComboOp->UsingLaggedData( true ); } } }
// Destroy the old busted mesh
g_pDataModel->DestroyElement( pDstMesh->GetHandle() );
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::NewMerge( CDmeMesh *pDstMesh, CDmeMesh *pSrcMesh, const CUtlVector< CDmMeshComp::CEdge * > &edgeList, float flTolerance, float flTexCoordTolerance ) { if ( !pSrcMesh || !pDstMesh ) return false;
CDmeVertexData *pSrcData = pSrcMesh->FindBaseState( "bind" ); CDmeVertexData *pDstData = pDstMesh->FindBaseState( "bind" );
if ( !pSrcData || !pDstData ) return false;
int nDstIndexCount = pDstData->VertexCount(); int nDstIndexOffset = nDstIndexCount; if ( nDstIndexCount <= 0 ) return false;
// Merge or add face sets
for ( int i = 0; i < pSrcMesh->FaceSetCount(); ++i ) { CDmeFaceSet *pSrcFaceSet = pSrcMesh->GetFaceSet( i ); if ( !pSrcFaceSet ) continue;
const int nSrcIndexCount = pSrcFaceSet->GetIndexCount(); if ( nSrcIndexCount <= 0 ) continue;
CDmeMaterial *pSrcMat = pSrcFaceSet->GetMaterial(); const char *pszSrcMatName = pSrcMat ? pSrcMat->GetMaterialName() : NULL;
bool bCopy = true;
if ( pszSrcMatName ) { for ( int j = 0; j < pDstMesh->FaceSetCount(); ++j ) { CDmeFaceSet *pDstFaceSet = pDstMesh->GetFaceSet( j ); if ( !pDstFaceSet ) continue;
CDmeMaterial *pDstMat = pDstFaceSet->GetMaterial(); if ( !pDstMat ) continue;
if ( !V_strcmp( pDstMat->GetMaterialName(), pszSrcMatName ) ) { bCopy = false; // Merge
pDstData->AddVertexIndices( nSrcIndexCount );
for ( int k = 0; k < pSrcFaceSet->NumIndices(); ++k ) { const int nFaceSetIndex = pSrcFaceSet->GetIndex( k ); const int nToSetIndex = pDstFaceSet->NumIndices(); pDstFaceSet->AddIndices( 1 ); if ( nFaceSetIndex < 0 ) { pDstFaceSet->SetIndex( nToSetIndex, -1 ); } else { pDstFaceSet->SetIndex( nToSetIndex, nFaceSetIndex + nDstIndexCount ); } }
nDstIndexCount += nSrcIndexCount;
break; } } }
if ( bCopy ) { CDmeFaceSet *pDmeFaceSet = pSrcMesh->GetFaceSet( i )->Copy(); pDmeFaceSet->SetFileId( pDstMesh->GetFileId(), TD_DEEP );
pDstData->AddVertexIndices( nSrcIndexCount );
for ( int j = 0; j < pDmeFaceSet->NumIndices(); ++j ) { int nFaceSetIndex = pDmeFaceSet->GetIndex( j ); if ( nFaceSetIndex >= 0 ) { pDmeFaceSet->SetIndex( j, nFaceSetIndex + nDstIndexCount ); } }
nDstIndexCount += nSrcIndexCount;
pDstMesh->AddFaceSet( pDmeFaceSet ); } }
for ( int nSrcFieldIndex = 0; nSrcFieldIndex < pSrcData->FieldCount(); ++nSrcFieldIndex ) { CDmAttribute *pSrcAttr = pSrcData->GetVertexData( nSrcFieldIndex ); const char *pszSrcFieldName = pSrcData->FieldName( nSrcFieldIndex ); if ( !pSrcAttr || !pszSrcFieldName || V_strlen( pszSrcFieldName ) <= 0 ) continue;
const FieldIndex_t nDstFieldIndex = pDstData->FindFieldIndex( pszSrcFieldName ); if ( nDstFieldIndex < 0 ) { Log_Error( LOG_MESHUTILS, LOG_COLOR_RED, "ERROR: Merge( \"%s\", \"%s\" ): Cannot Find Field \"%s\" On Dst Mesh: \"%s\"\n", pDstMesh->GetName(), pSrcMesh->GetName(), pszSrcFieldName, pDstMesh->GetName() ); continue; }
CDmAttribute *pDstAttr = pDstData->GetVertexData( nDstFieldIndex ); if ( !pDstAttr ) { Log_Error( LOG_MESHUTILS, LOG_COLOR_RED, "ERROR: Merge( \"%s\", \"%s\" ): Cannot Find Field \"%s\" On Dst Mesh: \"%s\"\n", pDstMesh->GetName(), pSrcMesh->GetName(), pszSrcFieldName, pDstMesh->GetName() ); continue; }
if ( pSrcAttr->GetType() != pDstAttr->GetType() ) { Log_Error( LOG_MESHUTILS, LOG_COLOR_RED, "ERROR: Merge( \"%s\", \"%s\" ): Field \"%s\" Type Mismatch: Src %s vs Dst %s\n", pDstMesh->GetName(), pSrcMesh->GetName(), pszSrcFieldName, pSrcAttr->GetTypeString(), pDstAttr->GetTypeString() ); continue; }
bool bOk = false;
const DmAttributeType_t nAttrType = pSrcAttr->GetType(); if ( nAttrType == AT_FLOAT_ARRAY ) { bOk = MergeField< float >( pDstData, nDstFieldIndex, pDstAttr, pSrcData, nSrcFieldIndex, pSrcAttr, nDstIndexOffset, flTolerance ); } else if ( nAttrType == AT_VECTOR2_ARRAY ) { bOk = MergeField< Vector2D >( pDstData, nDstFieldIndex, pDstAttr, pSrcData, nSrcFieldIndex, pSrcAttr, nDstIndexOffset, flTexCoordTolerance ); } else if ( nAttrType == AT_VECTOR3_ARRAY ) { bOk = MergeField< Vector >( pDstData, nDstFieldIndex, pDstAttr, pSrcData, nSrcFieldIndex, pSrcAttr, nDstIndexOffset, flTolerance ); }
if ( !bOk ) { Log_Warning( LOG_MESHUTILS, LOG_COLOR_YELLOW, "WARNING: Merge( \"%s\", \"%s\" ): Field \"%s\" Not Merged\n", pDstMesh->GetName(), pSrcMesh->GetName(), pszSrcFieldName ); } }
pDstData->Resolve(); pDstMesh->Resolve();
return true; }
//-----------------------------------------------------------------------------
// Returns a guaranteed unique DmFileId_t
//-----------------------------------------------------------------------------
DmFileId_t CreateUniqueFileId() { DmFileId_t fileId = DMFILEID_INVALID;
UniqueId_t uniqueId; char fileIdBuf[ MAX_PATH ];
do { CreateUniqueId( &uniqueId ); UniqueIdToString( uniqueId, fileIdBuf, sizeof( fileIdBuf ) );
fileId = g_pDataModel->GetFileId( fileIdBuf ); } while( fileId != DMFILEID_INVALID );
return g_pDataModel->FindOrCreateFileId( fileIdBuf ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CreateExpressionFile( const char *pExpressionFile, const CUtlVector< CUtlString > *pPurgeAllButThese, CDmeCombinationOperator *pComboOp, CDmePresetGroup *pPresetGroup ) { if ( !pPresetGroup ) return false;
Assert( pExpressionFile && pComboOp );
const int nControlCount = pComboOp->GetControlCount();
const CDmaElementArray< CDmePreset > &presets = pPresetGroup->GetPresets(); const int nPresetsCount = presets.Count();
if ( nControlCount <= 0 || nPresetsCount <= 0 ) return false;
char expName[ MAX_PATH ]; Q_FileBase( pExpressionFile, expName, sizeof( expName ) );
CDmePresetGroup *pDstPresetGroup = CreateElement< CDmePresetGroup >( expName, CreateUniqueFileId() ); if ( !pDstPresetGroup ) return false;
for ( int i = 0; i < nPresetsCount; ++i ) { CDmePreset *pPreset = presets[ i ]; Assert( !pPreset->IsAnimated() ); // deal with this after GDC
if ( pPreset->IsAnimated() ) continue;
const char *pPresetName = pPreset->GetName(); CDmePreset *pDstPreset = pDstPresetGroup->FindOrAddPreset( pPresetName );
const CDmaElementArray< CDmElement > &controlValues = pPreset->GetControlValues(); const int nControlValueCount = controlValues.Count();
for ( int j = 0; j < nControlCount; ++j ) { // Figure out if this preset is used
bool bFound = false; // Used for two things
const char *pControlName = pComboOp->GetControlName( j );
if ( pPurgeAllButThese ) { for ( int k = 0; k < pPurgeAllButThese->Count(); ++k ) { if ( !Q_strcmp( pControlName, pPurgeAllButThese->Element( k ).Get() ) ) { bFound = true; break; } } }
if ( !bFound && pPresetGroup->FindPreset( pControlName ) ) bFound = true;
if ( !bFound ) continue;
CDmElement *pDstControlValue = NULL;
const bool bStereo = pComboOp->IsStereoControl( j ); const bool bMulti = pComboOp->IsMultiControl( j );
if ( !Q_strcmp( pControlName, pPresetName ) ) { pDstControlValue = pDstPreset->FindOrAddControlValue( pControlName );
// These shouldn't really happen because these are presets which were made
// into deltas so they are never stereo nor multi-controls
if ( bStereo ) { pDstControlValue->SetValue( "leftValue", 1.0f ); pDstControlValue->SetValue( "rightValue", 1.0f ); } else { pDstControlValue->SetValue( "value", 1.0f ); } if ( bMulti ) { CFmtStr multiControlName( "%s_multi", pControlName ); CDmElement *pDstMultiControlValue = pDstPreset->FindOrAddControlValue( multiControlName ); pDstMultiControlValue->SetValue( "value", 0.5f ); } continue; }
for ( int k = 0; k < nControlValueCount; ++k ) { CDmElement *pControlPreset = controlValues[ k ]; if ( !pControlPreset ) continue;
if ( !Q_strcmp( pControlName, pControlPreset->GetName() ) ) { pDstControlValue = pDstPreset->FindOrAddControlValue( pControlName ); if ( bStereo ) { pDstControlValue->SetValue( "leftValue", pControlPreset->GetValue( "leftValue", 0.0f ) ); pDstControlValue->SetValue( "rightValue", pControlPreset->GetValue( "rightValue", 0.0f ) ); } else { pDstControlValue->SetValue( "value", pControlPreset->GetValue( "value", 0.0f ) ); } if ( bMulti ) { CFmtStr multiControlName( "%s_multi", pControlName ); CDmElement *pMultiControlPreset = pPreset->FindControlValue( multiControlName ); CDmElement *pDstMultiControlValue = pDstPreset->FindOrAddControlValue( multiControlName ); pDstMultiControlValue->SetValue( "value", pMultiControlPreset ? pMultiControlPreset->GetValue( "value", 0.5f ) : 0.5f ); } break; } }
if ( !pDstControlValue ) { pDstControlValue = pDstPreset->FindOrAddControlValue( pControlName );
if ( bStereo ) { float flValue = pComboOp->GetControlDefaultValue( j ); pDstControlValue->SetValue( "leftValue", flValue ); pDstControlValue->SetValue( "rightValue", flValue ); } else { pDstControlValue->SetValue( "value", pComboOp->GetControlDefaultValue( j ) ); } if ( bMulti ) { CFmtStr multiControlName( "%s_multi", pControlName ); CDmElement *pDstMultiControlValue = pDstPreset->FindOrAddControlValue( multiControlName ); pDstMultiControlValue->SetValue( "value", 0.5f ); } } } }
char buf[ MAX_PATH ]; char buf1[ MAX_PATH ]; Q_strncpy( buf, pExpressionFile, sizeof( buf ) ); Q_SetExtension( buf, ".txt", sizeof( buf ) ); Q_ExtractFilePath( buf, buf1, sizeof( buf1 ) ); Q_FixSlashes( buf1 ); g_pFullFileSystem->CreateDirHierarchy( buf1 );
if ( !g_p4factory->AccessFile( buf )->Edit() ) { g_p4factory->AccessFile( buf )->Add(); }
pDstPresetGroup->ExportToTXT( buf, NULL, pComboOp );
Q_SetExtension( buf, ".vfe", sizeof( buf ) ); Q_ExtractFilePath( buf, buf1, sizeof( buf1 ) ); Q_FixSlashes( buf1 ); g_pFullFileSystem->CreateDirHierarchy( buf1 );
if ( !g_p4factory->AccessFile( buf )->Edit() ) { g_p4factory->AccessFile( buf )->Add(); }
pDstPresetGroup->ExportToVFE( buf, NULL, pComboOp );
g_pDataModel->UnloadFile( pDstPresetGroup->GetFileId() );
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::CreateDeltasFromPresets( CDmeMesh *pMesh, CDmeVertexData *pPassedDst, const CUtlStringMap< CUtlString > &presetExpressionMap, bool bPurge, const CUtlVector< CUtlString > *pPurgeAllButThese /*= NULL */ ) { if ( !pMesh ) return false;
CDisableUndoScopeGuard sgDisableUndo;
CUtlStringMap< CDmePreset * > presetMap; CUtlStringMap< CUtlString > conflictingNames;
CDmeVertexData *pDst = pPassedDst ? pPassedDst : pMesh->GetCurrentBaseState(); CDmeVertexData *pBind = pMesh->FindBaseState( "bind" ); if ( !pDst || !pBind || pDst == pBind ) return false;
CDmeCombinationOperator *pComboOp = FindReferringElement< CDmeCombinationOperator >( pMesh, "targets" ); if ( !pComboOp ) return false;
const bool bSavedUsingLagged = pComboOp->IsUsingLaggedData();
CUtlVector< CDmePresetGroup * > presetGroups;
for ( int i = 0; i < presetExpressionMap.GetNumStrings(); ++i ) { const char *pPresetFilename = presetExpressionMap.String( i );
// Load the preset file
CDmElement *pRoot = NULL; g_p4factory->AccessFile( pPresetFilename )->Add(); g_pDataModel->RestoreFromFile( pPresetFilename, NULL, NULL, &pRoot ); CDmePresetGroup *pPresetGroup = CastElement< CDmePresetGroup >( pRoot );
presetGroups.AddToTail( pPresetGroup );
if ( !pPresetGroup ) continue;
CreateDeltasFromPresetGroup( pPresetGroup, pComboOp, pPurgeAllButThese, pMesh, pDst, conflictingNames, presetMap ); }
if ( bPurge ) { PurgeUnreferencedDeltas( pMesh, presetMap, pPurgeAllButThese, pComboOp ); }
for ( int i = 0; i < presetMap.GetNumStrings(); ++i ) { const char *pPresetName = presetMap[ i ]->GetName(); const int nControlIndex = pComboOp->FindControlIndex( pPresetName ); if ( nControlIndex < 0 ) { pComboOp->FindOrCreateControl( pPresetName, false, true ); } else { bool bFound = false;
if ( bPurge ) { pComboOp->RemoveAllRawControls( nControlIndex ); } else { const int nRawControls = pComboOp->GetRawControlCount( nControlIndex ); for ( int j = 0; j < nRawControls; ++j ) { if ( !Q_strcmp( pComboOp->GetRawControlName( nControlIndex, j ), pPresetName ) ) { bFound = true; break; } } }
if ( !bFound ) { pComboOp->AddRawControl( nControlIndex, pPresetName ); } } }
pComboOp->UsingLaggedData( bSavedUsingLagged ); pComboOp->SetToDefault();
for ( int i = 0; i < presetExpressionMap.GetNumStrings(); ++i ) { const CUtlString &expressionFile = presetExpressionMap[ i ]; if ( expressionFile.IsEmpty() ) continue;
CreateExpressionFile( expressionFile.Get(), pPurgeAllButThese, pComboOp, presetGroups[ i ] ); }
for ( int i = 0; i < presetGroups.Count(); ++i ) { CDmePresetGroup *pPresetGroup = presetGroups[ i ]; if ( !pPresetGroup ) continue;
g_pDataModel->UnloadFile( pPresetGroup->GetFileId() ); }
return true; }
//-----------------------------------------------------------------------------
// Removes any deltas from the specified mesh which are not referred to by
// any rule of the combination operator driving the mesh
//-----------------------------------------------------------------------------
bool CDmMeshUtils::PurgeUnusedDeltas( CDmeMesh *pMesh ) { // Disable for now
// This code will delete all corrective delta states, i.e. deltas named A_B
return true;
if ( !pMesh ) return false;
CDmeCombinationOperator *pCombo = FindReferringElement< CDmeCombinationOperator >( pMesh, "targets" ); if ( !pCombo ) return false;
const int nControlCount = pCombo->GetControlCount();
CUtlVector< CDmeMesh::DeltaComputation_t > compList; pMesh->ComputeDependentDeltaStateList( compList ); const int nDeltaCount = compList.Count();
Assert( nDeltaCount == pMesh->DeltaStateCount() );
CUtlVector< bool > deltasToKeep; deltasToKeep.EnsureCount( nDeltaCount ); memset( deltasToKeep.Base(), 0, sizeof( bool ) * nDeltaCount );
for ( int i = 0; i < nControlCount; ++i ) { const int nRawControlCount = pCombo->GetRawControlCount( i ); for ( int j = 0; j < nRawControlCount; ++j ) { const int nDeltaIndex = pMesh->FindDeltaStateIndex( pCombo->GetRawControlName( i, j ) ); const CDmeMesh::DeltaComputation_t &deltaComp = compList[ nDeltaIndex ]; deltasToKeep[ deltaComp.m_nDeltaIndex ] = true; for ( int k = 0; k < deltaComp.m_DependentDeltas.Count(); ++k ) { deltasToKeep[ deltaComp.m_DependentDeltas[ k ] ] = true; } } }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::CreateWrinkleDeltaFromBaseState( CDmeVertexDeltaData *pDelta, float flScale /* = 1.0f */, WrinkleOp wrinkleOp /* = kReplace */, CDmeMesh *pPassedMesh /* = NULL */, CDmeVertexData *pPassedBind /* = NULL */, CDmeVertexData *pPassedCurrent /* = NULL */, bool bUseNormalForSign /* = false */ ) { CDmeVertexData *pBind = pPassedBind ? pPassedBind : pPassedMesh ? pPassedMesh->GetBindBaseState() : NULL; CDmeVertexData *pCurr = pPassedCurrent ? pPassedCurrent : pPassedMesh ? pPassedMesh->GetCurrentBaseState() : NULL;
const CDmeMesh *pMesh = pPassedMesh ? pPassedMesh : pBind ? FindReferringElement< CDmeMesh >( pBind, "baseStates" ) : NULL; const CDmeMesh *pBindMesh = pBind ? FindReferringElement< CDmeMesh >( pBind, "baseStates" ) : NULL; const CDmeMesh *pCurrMesh = pCurr ? FindReferringElement< CDmeMesh >( pCurr, "baseStates", false ) : NULL; const CDmeMesh *pDeltaMesh = pDelta ? FindReferringElement< CDmeMesh >( pDelta, "deltaStates" ) : NULL;
if ( !pDelta || !pBind || !pCurr || pBind == pCurr || !pMesh || pMesh != pBindMesh || pMesh != pCurrMesh || pMesh != pDeltaMesh ) { return false; }
const FieldIndex_t nBindPosIndex = pBind->FindFieldIndex( CDmeVertexData::FIELD_POSITION ); const FieldIndex_t nBindTexIndex = pBind->FindFieldIndex( CDmeVertexData::FIELD_TEXCOORD ); const FieldIndex_t nCurrPosIndex = pCurr->FindFieldIndex( CDmeVertexData::FIELD_POSITION );
if ( nBindPosIndex < 0 || nBindTexIndex < 0 || nCurrPosIndex < 0 ) return false;
const CUtlVector< Vector > &bindPos = CDmrArrayConst< Vector >( pBind->GetVertexData( nBindPosIndex ) ).Get(); const CUtlVector< Vector > &currPos = CDmrArrayConst< Vector >( pCurr->GetVertexData( nCurrPosIndex ) ).Get(); const CUtlVector< int > &baseTexCoordIndices = pBind->GetVertexIndexData( nBindTexIndex );
const int nPosCount = bindPos.Count(); if ( nPosCount != currPos.Count() ) return false;
const CDmrArrayConst< Vector2D > texData( pBind->GetVertexData( nBindTexIndex ) ); const int nBaseTexCoordCount = texData.Count();
FieldIndex_t nWrinkleIndex = pDelta->FindFieldIndex( CDmeVertexDeltaData::FIELD_WRINKLE ); if ( nWrinkleIndex < 0 ) { nWrinkleIndex = pDelta->CreateField( CDmeVertexDeltaData::FIELD_WRINKLE ); }
float *pOldWrinkleData = NULL;
if ( wrinkleOp == kAdd ) { // Copy the old wrinkle data
CDmAttribute *pWrinkleDeltaAttr = pDelta->GetVertexData( nWrinkleIndex ); if ( pWrinkleDeltaAttr ) { CDmrArrayConst< float > wrinkleDeltaArray( pWrinkleDeltaAttr ); if ( wrinkleDeltaArray.Count() ) { const CUtlVector< int > &wrinkleDeltaIndices = pDelta->GetVertexIndexData( nWrinkleIndex ); Assert( wrinkleDeltaIndices.Count() == wrinkleDeltaArray.Count() );
pOldWrinkleData = reinterpret_cast< float * >( alloca( nBaseTexCoordCount * sizeof( float ) ) ); memset( pOldWrinkleData, 0, nBaseTexCoordCount * sizeof( float ) );
int nWrinkleIndex; for ( int i = 0; i < wrinkleDeltaIndices.Count(); ++i ) { nWrinkleIndex = wrinkleDeltaIndices[ i ]; if ( i < nPosCount ) { *( pOldWrinkleData + nWrinkleIndex ) = wrinkleDeltaArray[ i ]; } } } } }
pDelta->RemoveAllVertexData( nWrinkleIndex ); if ( flScale == 0.0f && wrinkleOp != kAdd ) return true;
float flMaxDeflection = 0.0f; int *pWrinkleIndices = reinterpret_cast< int * >( alloca( nPosCount * sizeof( int ) ) ); float *pWrinkleDelta = reinterpret_cast< float * >( alloca( nPosCount * sizeof( float ) ) ); int nWrinkleCount = 0;
float flDelta; Vector v;
const int *pNormalIndices = NULL; const Vector *pNormals = NULL;
if ( bUseNormalForSign ) { const CUtlVector<int> &normalIndices = pBind->GetVertexIndexData( CDmeVertexData::FIELD_NORMAL ); const CUtlVector< Vector > &normals = pBind->GetNormalData();
if ( normalIndices.Count() > 0 && normals.Count() > 0 ) { pNormalIndices = normalIndices.Base(); pNormals = normals.Base(); } else { Warning( "ComputeNormalWrinkle called but no normals on Mesh: %s\n", pDeltaMesh->GetName() ); bUseNormalForSign = false; } }
if ( pOldWrinkleData || bUseNormalForSign ) { for ( int i = 0; i < nPosCount; ++i ) { v = bindPos[ i ] - currPos[ i ];
// Figure out the texture indices for this position index
const CUtlVector< int > &baseVerts = pBind->FindVertexIndicesFromDataIndex( CDmeVertexData::FIELD_POSITION, i );
for ( int j = 0; j < baseVerts.Count(); ++j ) { // See if we have a delta for this texcoord...
const int nTexCoordIndex = baseTexCoordIndices[ baseVerts[ j ] ];
if ( ( pOldWrinkleData && fabs( pOldWrinkleData[ nTexCoordIndex ] ) > 0.0001 ) || fabs( v.x ) >= ( 1 / 4096.0f ) || fabs( v.y ) >= ( 1 / 4096.0f ) || fabs( v.z ) >= ( 1 / 4096.0f ) ) { flDelta = v.NormalizeInPlace();
if ( flDelta > flMaxDeflection ) { flMaxDeflection = flDelta; }
if ( bUseNormalForSign ) { Vector vNormal = pNormals[ pNormalIndices[ baseVerts[ j ] ] ]; vNormal.NormalizeInPlace(); if ( DotProduct( v, vNormal ) < 0 ) { flDelta = -flDelta; } }
pWrinkleDelta[ nWrinkleCount ] = flDelta; pWrinkleIndices[ nWrinkleCount ] = i; ++nWrinkleCount; break; } } } } else { for ( int i = 0; i < nPosCount; ++i ) { v = bindPos[ i ] - currPos[ i ]; if ( fabs( v.x ) >= ( 1 / 4096.0f ) || fabs( v.y ) >= ( 1 / 4096.0f ) || fabs( v.z ) >= ( 1 / 4096.0f ) ) { flDelta = v.Length(); if ( flDelta > flMaxDeflection ) { flMaxDeflection = flDelta; } pWrinkleDelta[ nWrinkleCount ] = flDelta; pWrinkleIndices[ nWrinkleCount ] = i; ++nWrinkleCount; } } }
if ( flMaxDeflection == 0.0f ) return true;
const double scaledInverseMaxDeflection = static_cast< double >( flScale ) / static_cast< double >( flMaxDeflection );
const int nBufSize = ( ( nBaseTexCoordCount + 7 ) >> 3 ); unsigned char * const pUsedBits = reinterpret_cast< unsigned char* >( alloca( nBufSize * sizeof( unsigned char ) ) ); memset( pUsedBits, 0, nBufSize );
for ( int i = 0; i < nWrinkleCount; ++i ) { float flWrinkleDelta = static_cast< float >( static_cast< double >( pWrinkleDelta[ i ] ) * scaledInverseMaxDeflection );
Assert( fabs( flWrinkleDelta ) <= fabs( flScale ) );
// NOTE: This will produce bad behavior in cases where two positions share the
// same texcoord, which shouldn't theoretically happen.
const CUtlVector< int > &baseVerts = pBind->FindVertexIndicesFromDataIndex( CDmeVertexData::FIELD_POSITION, pWrinkleIndices[ i ] ); const int nBaseVertCount = baseVerts.Count(); for ( int j = 0; j < nBaseVertCount; ++j ) { // See if we have a delta for this texcoord...
int nTexCoordIndex = baseTexCoordIndices[ baseVerts[j] ]; if ( pUsedBits[ nTexCoordIndex >> 3 ] & ( 1 << ( nTexCoordIndex & 0x7 ) ) ) continue;
pUsedBits[ nTexCoordIndex >> 3 ] |= 1 << ( nTexCoordIndex & 0x7 );
if ( pOldWrinkleData ) { flWrinkleDelta += pOldWrinkleData[ nTexCoordIndex ]; }
int nDeltaIndex = pDelta->AddVertexData( nWrinkleIndex, 1 ); pDelta->SetVertexIndices( nWrinkleIndex, nDeltaIndex, 1, &nTexCoordIndex ); pDelta->SetVertexData( nWrinkleIndex, nDeltaIndex, 1, AT_FLOAT, &flWrinkleDelta ); } }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshFaceIt::CDmMeshFaceIt( const CDmeMesh *pMesh, const CDmeVertexData *pVertexData /* = NULL */ ) { Reset( pMesh, pVertexData ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::Reset( const CDmeMesh *pMesh, const CDmeVertexData *pVertexData /* = NULL */ ) { m_nFaceIndex = 0;
if ( pMesh ) { m_pMesh = pMesh; m_pVertexData = pVertexData ? pVertexData : m_pVertexData ? m_pVertexData : m_pMesh->GetCurrentBaseState();
m_nFaceSetCount = 0; m_nFaceSetIndex = 0;
m_pFaceSet = NULL;
m_nFaceSetIndexCount = 0; m_nFaceSetIndexIndex = 0;
m_nFaceCount = 0;
// Get number of face sets in current mesh
m_nFaceSetCount = m_pMesh->FaceSetCount(); if ( m_nFaceSetCount <= 0 ) return false;
// Get number of faces in current mesh
for ( m_nFaceSetIndex = 0; m_nFaceSetIndex < m_nFaceSetCount; ++m_nFaceSetIndex ) { const CDmeFaceSet *pFaceSet = m_pMesh->GetFaceSet( m_nFaceSetIndex ); m_nFaceCount += pFaceSet->GetFaceCount(); } } else if ( !m_pMesh ) { return false; }
// Set indices to point to first index of first face of first face set, accounting for
// NULL face sets and NULL faces
for ( m_nFaceSetIndex = 0; m_nFaceSetIndex < m_nFaceSetCount; ++m_nFaceSetIndex ) { if ( SetFaceSet() ) return true; }
// All face sets were empty or full of nothing but -1's
Assert( m_nFaceSetIndex == m_nFaceSetCount ); Assert( m_nFaceCount == 0 );
m_pFaceSet = NULL;
m_nFaceSetIndexCount = 0; m_nFaceSetIndexIndex = 0;
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshFaceIt::Count() const { return m_nFaceCount; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshFaceIt::VertexCount() const { if ( IsDone() ) return 0;
return m_pFaceSet->GetNextPolygonVertexCount( m_nFaceSetIndexIndex ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::IsDone() const { if ( m_nFaceIndex < m_nFaceCount ) { Assert( m_nFaceSetIndex < m_nFaceSetCount ); Assert( m_nFaceSetIndexIndex < m_nFaceSetIndexCount ); } else { Assert( m_nFaceSetIndex >= m_nFaceSetCount ); Assert( m_nFaceSetIndexIndex >= m_nFaceSetIndexCount ); }
return m_nFaceIndex >= m_nFaceCount; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::Next() { // Set indices to point to first index of first face of first face set, accounting for
// NULL face sets and NULL faces
while ( m_nFaceSetIndex < m_nFaceSetCount ) { // Skip to next -1 face delimiter
while ( m_nFaceSetIndexIndex < m_nFaceSetIndexCount ) { if ( m_pFaceSet->GetIndex( m_nFaceSetIndexIndex ) >= 0 ) break;
++m_nFaceSetIndexIndex; }
// Skip to next face index
while ( m_nFaceSetIndexIndex < m_nFaceSetIndexCount ) { if ( m_pFaceSet->GetIndex( m_nFaceSetIndexIndex ) < 0 ) break;
++m_nFaceSetIndexIndex; }
if ( m_nFaceSetIndexIndex < m_nFaceSetIndexCount ) { ++m_nFaceIndex; Assert( m_nFaceIndex < m_nFaceCount ); return true; }
// Must increment the face set
++m_nFaceSetIndex; SetFaceSet(); }
// At the end of the iteration
Assert( IsDone() );
return false; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::SetFaceSet() { if ( !m_pMesh ) { m_pFaceSet = NULL; m_nFaceSetIndexCount = 0; m_nFaceSetIndexIndex = 0;
return false; }
if ( m_nFaceSetIndex >= m_nFaceSetCount ) { m_pFaceSet = NULL; m_nFaceSetIndexCount = 0; m_nFaceSetIndexIndex = 0;
return false; }
m_pFaceSet = m_pMesh->GetFaceSet( m_nFaceSetIndex ); m_nFaceSetIndexCount = m_pFaceSet->NumIndices(); m_nFaceSetIndexIndex = 0;
// Skip to the first valid face index
for ( m_nFaceSetIndexIndex = 0; m_nFaceSetIndexIndex < m_nFaceSetIndexCount; ++m_nFaceSetIndexIndex ) { if ( m_pFaceSet->GetIndex( m_nFaceSetIndex ) >= 0 ) return true; }
return false; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::GetVertexIndices( int *pIndices, int nIndices ) const { if ( IsDone() || nIndices != VertexCount() ) { memset( pIndices, 0, nIndices * sizeof( int ) ); return false; }
int vertexIndex;
for ( int i = m_nFaceSetIndexIndex; i < m_nFaceSetIndexCount; ++i ) { vertexIndex = m_pFaceSet->GetIndex( i ); if ( vertexIndex < 0 ) { Assert( i == m_nFaceSetIndexIndex + VertexCount() ); return true; }
Assert( i < m_nFaceSetIndexIndex + VertexCount() );
*pIndices = vertexIndex; ++pIndices; }
return true; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshFaceIt::GetVertexIndices( CUtlVector< int > &vertexIndices ) const { vertexIndices.SetCount( VertexCount() );
if ( IsDone() ) { memset( vertexIndices.Base(), 0, vertexIndices.Count() * sizeof( int ) ); return false; }
return GetVertexIndices( vertexIndices.Base(), vertexIndices.Count() ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshFaceIt::GetVertexIndex( int nFaceRelativeVertexIndex ) const { if ( IsDone() ) return -1;
const int nVertexCount = VertexCount(); if ( nVertexCount <= 0 || nFaceRelativeVertexIndex < 0 || nFaceRelativeVertexIndex >= nVertexCount ) return -1;
int *pVertexIndices = reinterpret_cast< int * >( alloca( nVertexCount * sizeof( int ) ) ); if ( !GetVertexIndices( pVertexIndices, nVertexCount ) ) return -1;
return pVertexIndices[ nFaceRelativeVertexIndex ]; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmMeshUtils::CreateDeltasFromPresetGroup( CDmePresetGroup *pPresetGroup, CDmeCombinationOperator * pComboOp, const CUtlVector< CUtlString > *pPurgeAllButThese, CDmeMesh *pMesh, CDmeVertexData *pDst, CUtlStringMap< CUtlString > &conflictingNames, CUtlStringMap< CDmePreset * > &presetMap ) { const CDmaElementArray< CDmePreset > &presets = pPresetGroup->GetPresets(); const int nPresetsCount = presets.Count();
if ( nPresetsCount <= 0 ) return;
for ( int i = 0; i < nPresetsCount; ++i ) { pComboOp->SetToBase(); CDmePreset *pPreset = presets[ i ]; Assert( !pPreset->IsAnimated() ); // deal with this after GDC
if ( pPreset->IsAnimated() ) continue;
CDmaElementArray< CDmElement > &controlValues = pPreset->GetControlValues(); const int nControlValues = controlValues.Count(); for ( int j = 0; j < nControlValues; ++j ) { CDmElement *pControlPreset = controlValues[ j ];
bool bIsMulti; const ControlIndex_t nControlIndex = FindComboOpControlIndexForAnimSetControl( pComboOp, pControlPreset->GetName(), &bIsMulti ); if ( nControlIndex < 0 ) continue;
bool bSkip = false;
if ( pPurgeAllButThese ) { for ( int k = 0; k < pPurgeAllButThese->Count(); ++k ) { if ( !Q_strcmp( pControlPreset->GetName(), pPurgeAllButThese->Element( k ).Get() ) ) { bSkip = true; } } }
if ( bSkip ) continue;
if ( pComboOp->IsStereoControl( nControlIndex ) ) { pComboOp->SetControlValue( nControlIndex, pControlPreset->GetValue<float>( "leftValue", 0.0f ), pControlPreset->GetValue<float>( "rightValue", 0.0f ) ); } else { pComboOp->SetControlValue( nControlIndex, pControlPreset->GetValue< float >( "value", 0.0 ) ); }
if ( bIsMulti ) { pComboOp->SetMultiControlLevel( nControlIndex, pControlPreset->GetValue< float >( "value", 0.5 ) ); } }
// Pass the control data from the DmeCombinationOperator into the mesh
pComboOp->Resolve(); pComboOp->Operate();
pMesh->Resolve(); pMesh->SetBaseStateToDeltas( pDst );
CUtlString presetName = pPreset->GetName();
// Look for any conflicting pre-existing names
for ( int presetSuffix = 1; pComboOp->FindControlIndex( presetName ) >= 0 || pMesh->FindDeltaState( presetName ) != NULL || conflictingNames.Defined( presetName ) || presetMap.Defined( presetName ); ++presetSuffix ) { presetName = pPreset->GetName(); presetName += presetSuffix; }
if ( Q_strcmp( pPreset->GetName(), presetName ) ) { // Had to rename preset... save name for later renaming back
conflictingNames[ presetName ] = pPreset->GetName(); }
presetMap[ presetName ] = pPreset;
pMesh->ModifyOrCreateDeltaStateFromBaseState( presetName, pDst, true ); } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmMeshUtils::PurgeUnreferencedDeltas( CDmeMesh *pMesh, CUtlStringMap< CDmePreset * > &presetMap, const CUtlVector< CUtlString > *pPurgeAllButThese, CDmeCombinationOperator *pComboOp ) { // Loop because deleting changes indexing
bool bDeleted = false; do { bDeleted = false; for ( int i = 0; i < pMesh->DeltaStateCount(); ++i ) { const char *pDeltaStateName = pMesh->GetDeltaState( i )->GetName();
if ( presetMap.Defined( pDeltaStateName ) ) continue;
bool bDelete = true;
if ( pPurgeAllButThese ) { for ( int j = 0; j < pPurgeAllButThese->Count(); ++j ) { if ( !Q_strcmp( pDeltaStateName, pPurgeAllButThese->Element( j ).Get() ) ) { bDelete = false; break; }
const ControlIndex_t nControlIndex = pComboOp->FindControlIndex( pPurgeAllButThese->Element( j ) ); if ( nControlIndex < 0 ) continue;
for ( int k = 0; k < pComboOp->GetRawControlCount( nControlIndex ); ++k ) { if ( !Q_strcmp( pDeltaStateName, pComboOp->GetRawControlName( nControlIndex, k ) ) ) { bDelete = false; break; } } } }
if ( bDelete ) { pMesh->DeleteDeltaState( pDeltaStateName ); bDeleted = true; break; } } } while( bDeleted );
// Loop because deleting changes indexing
do { bDeleted = false; for ( int i = 0; i < pComboOp->GetControlCount(); ++i ) { const char *pControlName = pComboOp->GetControlName( i );
if ( presetMap.Defined( pControlName ) ) continue;
bool bDelete = true;
if ( pPurgeAllButThese ) { for ( int j = 0; j < pPurgeAllButThese->Count(); ++j ) { if ( !Q_strcmp( pControlName, pPurgeAllButThese->Element( j ) ) ) { bDelete = false; break; } } }
if ( bDelete ) { pComboOp->RemoveControl( pControlName ); bDeleted = true; break; } } } while( bDeleted );
// Rename any that can be renamed... which should be all of them
for ( int i = 0; i < presetMap.GetNumStrings(); ++i ) { const char *pPresetName = presetMap.String( i ); CDmePreset *pPreset = presetMap[ i ];
if ( Q_strcmp( pPreset->GetName(), pPresetName ) ) { const ControlIndex_t nOrigIndex = pComboOp->FindControlIndex( pPreset->GetName() ); const ControlIndex_t nRenamedIndex = pComboOp->FindControlIndex( pPresetName ); CDmeVertexDeltaData *pOrigDelta = pMesh->FindDeltaState( pPreset->GetName() ); CDmeVertexDeltaData *pRenamedDelta = pMesh->FindDeltaState( pPresetName );
if ( nOrigIndex < 0 && nRenamedIndex >= 0 && pOrigDelta == NULL && pRenamedDelta != NULL ) { pComboOp->RemoveControl( pPresetName ); pRenamedDelta->SetName( pPreset->GetName() ); } } } }
//-----------------------------------------------------------------------------
// Returns the first DmeModel which is an ancestor of the specified DmeMesh
//-----------------------------------------------------------------------------
CDmeModel *CDmMeshUtils::GetDmeModelFromMesh( CDmeMesh *pDmeMesh ) { if ( !pDmeMesh ) return NULL;
CUtlStack< CDmeDag * > parentWalk; CDmeDag *pDmeDag;
for ( int i = pDmeMesh->GetParentCount() - 1; i >= 0; --i ) { pDmeDag = pDmeMesh->GetParent( i ); if ( !pDmeDag ) continue;
parentWalk.Push( pDmeDag ); }
while ( parentWalk.Count() ) { parentWalk.Pop( pDmeDag ); if ( !pDmeDag ) continue;
if ( CastElement< CDmeModel >( pDmeDag ) ) return CastElement< CDmeModel >( pDmeDag );
parentWalk.Push( pDmeDag->GetParent() ); }
return NULL; }
//-----------------------------------------------------------------------------
// Does a depth first walk of the DmeDag hierarchy specified until a DmeDag with the
// requested name is found, returns that dag if found, NULL if not found or on error
//-----------------------------------------------------------------------------
CDmeDag *CDmMeshUtils::FindDagByNameInHierarchy( CDmeDag *pSearchDag, const char *pszSearchName ) { if ( !pSearchDag || !pszSearchName || V_strlen( pszSearchName ) <= 0 ) return NULL;
CUtlStack< CDmeDag * > depthFirstStack; depthFirstStack.Push( pSearchDag );
CDmeDag *pDmeDag; while ( depthFirstStack.Count() > 0 ) { depthFirstStack.Pop( pDmeDag ); if ( !pDmeDag ) continue;
if ( !V_strcmp( pDmeDag->GetName(), pszSearchName ) ) return pDmeDag;
for ( int i = pDmeDag->GetChildCount() - 1; i >= 0; --i ) { depthFirstStack.Push( pDmeDag->GetChild( i ) ); } }
return NULL; }
//-----------------------------------------------------------------------------
// Adds the joint to the specified model by finding the common ancestor
// Duplicates the required hierarchy of the source joint
//-----------------------------------------------------------------------------
CDmeDag *CDmMeshUtils::AddJointToModel( CDmeModel *pDstModel, CDmeDag *pSrcJoint ) { if ( !pDstModel || !pSrcJoint || CastElement< CDmeModel >( pSrcJoint ) ) return NULL;
// See if the dag is already part of the DmeModel
if ( pDstModel->GetJointIndex( pSrcJoint ) >= 0 ) return pSrcJoint;
// Find it by name in the DmeModel hierarchy
CDmeDag *pDstDag = FindDagByNameInHierarchy( pDstModel, pSrcJoint->GetName() ); if ( pDstDag ) { // Same named joint was already in hierarchy just not in model
// TODO: Warn if joint is not equal to pSrcJoint
pDstModel->AddJoint( pDstDag ); // TODO: This is a big hammer, make 'AddJoint' add the base state for just the added joint
pDstModel->CaptureJointsToBaseState( "bind" ); pDstModel->Resolve(); return pDstDag; }
// Walk backwards until we find an ancestor of pSrcJoint that exists in the DstModel
// or until we get to the DmeModel ancestor of the pSrcJoint
CDmeDag *pDstParent = pDstModel; CUtlStack< CDmeDag * > dupeList; dupeList.Push( pSrcJoint );
for ( CDmeDag *pSrcParent = pSrcJoint->GetParent(); pSrcParent; pSrcParent = pSrcParent->GetParent() ) { // If we've gotten to a CDmeModel then leave the pDstParent as the pDstModel
if ( CastElement< CDmeModel >( pSrcParent ) ) break;
CDmeDag *pTmpDag = FindDagByNameInHierarchy( pDstModel, pSrcParent->GetName() ); if ( pTmpDag ) { pDstParent = pTmpDag; break; }
dupeList.Push( pSrcParent ); }
CDmeDag *pSrcDag = NULL; matrix3x4a_t mAbs;
while ( dupeList.Count() ) { dupeList.Pop( pSrcDag ); if ( !pSrcDag ) { Error( "NULL DmeDag in AddJoint\n" ); break; }
CDmeDag *pDstDag = pDstModel->AddJoint( pSrcDag->GetName(), pDstParent ); if ( !pDstDag ) { Error( "Couldn't AddJoint( %s )\n", pSrcDag->GetName() ); break; }
// Only settings the Abs transform... not copyting any other dynamic attributes
pSrcDag->GetAbsTransform( mAbs ); pDstDag->SetAbsTransform( mAbs );
pDstParent = pDstDag; }
pDstModel->CaptureJointsToBaseState( "bind" );
return pDstParent; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshUtils::MergeMeshAndSkeleton( CDmeMesh *pDstMesh, CDmeMesh *pSrcMesh ) { if ( !pDstMesh || !pSrcMesh ) return false;
CDmeModel *pDstModel = GetDmeModelFromMesh( pDstMesh ); CDmeModel *pSrcModel = GetDmeModelFromMesh( pSrcMesh ); CDmeVertexData *pSrcBind = pSrcMesh->GetBindBaseState();
if ( !pDstModel || !pSrcModel || !pSrcBind || !pSrcBind->HasSkinningData() ) return false;
CUtlMap< int, int > jointRemap( CDefOps< int >::LessFunc );
const FieldIndex_t nSrcJointIndex = pSrcBind->FindFieldIndex( CDmeVertexData::FIELD_JOINT_INDICES ); if ( nSrcJointIndex < 0 ) { Warning( "No Joints!\n" ); return false; }
const CDmrArrayConst< int > srcJointIndices = pSrcBind->GetVertexData( nSrcJointIndex ); for ( int i = 0; i < srcJointIndices.Count(); ++i ) { const int nSrcIndex = srcJointIndices[i]; if ( jointRemap.IsValidIndex( jointRemap.Find( nSrcIndex ) ) ) continue;
CDmeDag *pSrcJoint = pSrcModel->GetJoint( nSrcIndex ); if ( !pSrcJoint ) continue;
CDmeDag *pDstJoint = pDstModel->GetJoint( pSrcJoint->GetName() );
if ( !pDstJoint ) { pDstJoint = AddJointToModel( pDstModel, pSrcJoint ); }
if ( pDstJoint ) { const int nDstIndex = pDstModel->GetJointIndex( pDstJoint ); Assert( nDstIndex >= 0 ); jointRemap.InsertOrReplace( nSrcIndex, nDstIndex ); continue; } else { Error( "Can't Add Joint: %s\n", pSrcJoint->GetName() ); return false; } }
Merge( pSrcMesh, pDstMesh, -1, &jointRemap );
// If there are any other base states on the mesh, just copy the bind base state overtop
CDmeVertexData *pBindState = pDstMesh->GetBindBaseState(); if ( pBindState ) { const int nBaseStateCount = pDstMesh->BaseStateCount(); for ( int i = 0; i < nBaseStateCount; ++i ) { CDmeVertexData *pBaseState = pDstMesh->GetBaseState( i ); if ( pBindState != pBaseState ) { pBindState->CopyTo( pBaseState ); } } }
return true; }
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