Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef SND_DEV_XAUDIO_H
#define SND_DEV_XAUDIO_H
#pragma once
#include "audio_pch.h"
#include "inetmessage.h"
#include "netmessages.h"
#include "engine/ienginevoice.h"
class IAudioDevice; IAudioDevice *Audio_CreateXAudioDevice( bool bInitVoice );
#if defined ( _X360 )
class CXboxVoice : public IEngineVoice { public: CXboxVoice();
static const DWORD MAX_VOICE_BUFFER_TIME = 200; // 200ms
void VoiceInit( void ); void VoiceShutdown( void ); void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags ); void RemovePlayerFromVoiceList( XUID xPlayer, int iController ); bool VoiceUpdateData( int iCtrlr ); void GetVoiceData( int iCtrlr, CCLCMsg_VoiceData_t *pData ); void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ); void VoiceSendData( int iCtrlr, INetChannel *pChannel ); void VoiceResetLocalData( int iCtrlr ); void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ); void UpdateHUDVoiceStatus( void ); void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ); void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ); bool IsLocalPlayerTalking( int controlerID ); bool IsPlayerTalking( XUID uid ); bool IsHeadsetPresent( int id ); void RemoveAllTalkers();
private: PIXHV2ENGINE m_pXHVEngine;
// Local chat data
static const WORD m_ChatBufferSize = XHV_VOICECHAT_MODE_PACKET_SIZE * XHV_MAX_VOICECHAT_PACKETS; BYTE m_ChatBuffer[ XUSER_MAX_COUNT ][ m_ChatBufferSize ]; WORD m_wLocalDataSize[ XUSER_MAX_COUNT ]; bool m_bUserRegistered[ XUSER_MAX_COUNT ]; //This is to handle a bug in UnregisterLocalTalker where it crashes on
//unregistering a local talker who has not been registered if the
//controller id is non-0.
// Last voice data sent
DWORD m_dwLastVoiceSend[ XUSER_MAX_COUNT ]; };
CXboxVoice *Audio_GetXVoice( void ); IXAudio2 *Audio_GetXAudio2( void );
#endif
#endif // SND_DEV_XAUDIO_H
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