Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SND_WAVE_MIXER_H
#define SND_WAVE_MIXER_H
#pragma once
class IWaveData; class CAudioMixer;
// skipInitialSamples is used when we can't determine the initialStreamPosition (if there is no seek table for example).
// It has better granularity than the streamInitialPosition, but is less efficient when skipping large number of samples.
CAudioMixer *CreateWaveMixer( IWaveData *data, int format, int channels, int bits, int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo );
#endif // SND_WAVE_MIXER_H
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