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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "audio_pch.h"
#include "snd_mp3_source.h"
#include "utlsymbol.h"
#include "checksum_crc.h"
#include "../../host.h"
#include "xwvfile.h"
#include "filesystem/IQueuedLoader.h"
#include "tier1/lzmaDecoder.h"
#include "tier1/fmtstr.h"
#include "characterset.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// This determines how much data to pre-cache (will invalidate per-map caches if changed).
#define SOUND_DIRECTORY_LENGTH 6 // i.e., Q_strlen( "sound/" )
#define MASTER_CACHE_NAME "_master"
#define SOUND_PREFETCH_FILE "scripts/sound_prefetch.txt"
extern ConVar snd_async_spew_blocking; extern double realtime; ConVar snd_async_minsize("snd_async_minsize", "262144"); static ConVar snd_prefetch_common( "snd_prefetch_common", "1", FCVAR_RELEASE, "Prefetch common sounds from directories specified in " SOUND_PREFETCH_FILE );
ConVar force_audio_english( "force_audio_english", "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "Keeps track of whether we're forcing english in a localized language." );
// #define DEBUG_CHUNKS
//-----------------------------------------------------------------------------
// Purpose: Report chunk error
// Input : id - chunk FOURCC
//-----------------------------------------------------------------------------
void ChunkError( unsigned int id ) { #if defined( DEBUG_CHUNKS ) && defined( _DEBUG )
if ( id == WAVE_LIST || id == WAVE_FACT ) { // unused chunks, not an error
return; }
char tmp[256]; char idname[5]; idname[4] = 0; memcpy( idname, &id, 4 );
Q_snprintf( tmp, sizeof( tmp ), "Unhandled chunk %s\n", idname ); Plat_DebugString( tmp ); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Determine a true sample count for an ADPCM blob
//-----------------------------------------------------------------------------
int ADPCMSampleCount( ADPCMWAVEFORMAT *pFormat, int length ) { // determine a true sample count
int nChannels = LittleWord( pFormat->wfx.nChannels ); int wSamplesPerBlock = LittleWord( pFormat->wSamplesPerBlock );
int blockSize = (( wSamplesPerBlock - 2) * nChannels ) / 2; blockSize += 7 * nChannels;
int blockCount = length / blockSize; int blockRem = length % blockSize; // total samples in complete blocks
int sampleCount = blockCount * wSamplesPerBlock;
// add remaining in a short block
if ( blockRem ) { sampleCount += wSamplesPerBlock - (((blockSize - blockRem) * 2) / nChannels ); }
return sampleCount; }
//-----------------------------------------------------------------------------
// Purpose: Init to empty wave
//-----------------------------------------------------------------------------
CAudioSourceWave::CAudioSourceWave( CSfxTable *pSfx ) { m_format = 0; m_pHeader = NULL; m_nHeaderSize = 0;
// no looping
m_loopStart = -1;
m_sampleSize = 1; m_sampleCount = 0; m_bits = 0; m_channels = 0; m_dataStart = 0; m_dataSize = 0; m_rate = 0;
m_refCount = 0;
m_pSfx = pSfx; #ifdef _DEBUG
if ( m_pSfx ) { char buf[MAX_PATH]; m_pDebugName = strdup( m_pSfx->getname(buf, sizeof(buf)) ); } #endif
m_bNoSentence = false; m_pTempSentence = NULL; m_nCachedDataSize = 0; m_bIsPlayOnce = false; m_bIsSentenceWord = false;
m_numDecodedSamples = 0;
// TERROR: limit data read while rebuilding cache
m_bIsRebuildingCache = false; }
CAudioSourceWave::CAudioSourceWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) { m_pSfx = pSfx; #ifdef _DEBUG
if ( m_pSfx ) { char buf[MAX_PATH]; m_pDebugName = strdup( m_pSfx->getname(buf, sizeof(buf)) ); } #endif
m_refCount = 0;
m_pHeader = NULL; m_nHeaderSize = 0;
if ( info->HeaderData() ) { m_pHeader = new char[ info->HeaderSize() ]; Assert( m_pHeader ); Q_memcpy( m_pHeader, info->HeaderData(), info->HeaderSize() ); m_nHeaderSize = info->HeaderSize(); } m_bits = info->Bits(); m_channels = info->Channels(); m_sampleSize = info->SampleSize(); m_format = info->Format(); m_dataStart = info->DataStart(); m_dataSize = info->DataSize(); m_rate = info->SampleRate(); m_loopStart = info->LoopStart(); m_sampleCount = info->SampleCount(); m_numDecodedSamples = m_sampleCount;
if ( m_format == WAVE_FORMAT_ADPCM && m_pHeader ) { m_numDecodedSamples = ADPCMSampleCount( (ADPCMWAVEFORMAT *)m_pHeader, m_sampleCount ); }
m_bNoSentence = false; m_pTempSentence = NULL; m_nCachedDataSize = 0; m_bIsPlayOnce = false; m_bIsSentenceWord = false;
// TERROR: limit data read while rebuilding cache
m_bIsRebuildingCache = false; }
CAudioSourceWave::~CAudioSourceWave( void ) { #if _DEBUG
if ( !CanDelete() ) Assert(0); #endif
// for non-standard waves, we store a copy of the header in RAM
delete[] m_pHeader; delete m_pTempSentence; }
int CAudioSourceWave::GetType( void ) { return AUDIO_SOURCE_WAV; }
void CAudioSourceWave::GetCacheData( CAudioSourceCachedInfo *info ) { Assert( info->Type() == CAudioSource::AUDIO_SOURCE_WAV );
int nFileSize; if (GetStartupData( nFileSize ) == false) { m_dataStart = 0; m_dataSize = nFileSize;
// START OF HACK - HACK - HACK! Necessary for Portal 2 so it fits in one single DVD
// If that's not a WAV file, assume that's an MP3
// Unfortunately shortcomings of the sound cache force us to do this here
info->SetBits( 8 ); info->SetChannels( 1 ); // Make this more accurate at some point
info->SetSampleRate( 44100 ); // Make this more accurate at some point
info->SetLoopStart( -1 ); // No loop
info->SetSampleCount( m_dataSize ); info->SetDataSize( m_dataSize ); info->SetDataStart( 0 ); info->SetType( CAudioSource::AUDIO_SOURCE_MP3 ); // END OF HACK - HACK - HACK!
return; }
info->SetBits( m_bits ); info->SetChannels( m_channels ); info->SetSampleSize( m_sampleSize ); info->SetFormat( m_format ); info->SetDataStart( m_dataStart ); // offset of wave data chunk
info->SetDataSize( m_dataSize ); // size of wave data chunk
info->SetSampleRate( m_rate ); info->SetLoopStart( m_loopStart ); info->SetSampleCount( m_sampleCount );
if ( m_pTempSentence ) { CSentence *scopy = new CSentence; *scopy = *m_pTempSentence; info->SetSentence( scopy );
// Wipe it down to basically nothing
delete m_pTempSentence; m_pTempSentence = NULL; }
if ( m_pHeader && m_nHeaderSize > 0 ) { byte *data = new byte[ m_nHeaderSize ]; Q_memcpy( data, m_pHeader, m_nHeaderSize ); info->SetHeaderSize( m_nHeaderSize ); info->SetHeaderData( data ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CAudioSourceWave::GetFileName( char *pOutBuf, size_t bufLen ) { return m_pSfx ? m_pSfx->GetFileName( pOutBuf, bufLen ) : "NULL m_pSfx"; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAudioSourceWave::IsAsyncLoad() { VPROF("CAudioSourceWave::IsAsyncLoad");
if ( ( IsPC() || !IsGameConsole() ) && !m_AudioCacheHandle.IsValid() ) { m_AudioCacheHandle.Get( GetType(), m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize ); }
// If there's a bit of "cached data" then we don't have to lazy/async load (we still async load the remaining data,
// but we run from the cache initially)
if ( m_dataSize > snd_async_minsize.GetInt() ) return true; return ( m_nCachedDataSize > 0 ) ? false : true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceWave::CheckAudioSourceCache() { if ( IsGameConsole() ) { // 360 does not use audio cache files
return; }
Assert( m_pSfx );
if ( !m_pSfx->IsPrecachedSound() ) { return; }
// This will "re-cache" this if it's not in this level's cache already
m_AudioCacheHandle.Get( GetType(), true, m_pSfx, &m_nCachedDataSize ); }
//-----------------------------------------------------------------------------
// Purpose: Init the wave data.
// Input : *pHeaderBuffer - the RIFF fmt chunk
// headerSize - size of that chunk
//-----------------------------------------------------------------------------
void CAudioSourceWave::Init( const char *pHeaderBuffer, int headerSize ) { const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)pHeaderBuffer;
// copy the relevant header data
m_format = LittleWord( pHeader->wFormatTag ); m_bits = LittleWord( pHeader->wBitsPerSample ); m_rate = LittleDWord( pHeader->nSamplesPerSec ); m_channels = LittleWord( pHeader->nChannels ); m_sampleSize = (m_bits * m_channels)/8; // this can never be zero -- other functions divide by this.
// this should never happen, but avoid crashing
if ( m_sampleSize <= 0 ) { m_sampleSize = 1; }
if ( m_format == WAVE_FORMAT_ADPCM ) { // For non-standard waves (like ADPCM) store the header, it has the decoding coefficients
m_pHeader = new char[headerSize]; memcpy( m_pHeader, pHeader, headerSize ); m_nHeaderSize = headerSize; // treat ADPCM sources as a file of bytes. They are decoded by the mixer
m_sampleSize = 1; } }
int CAudioSourceWave::SampleRate( void ) { return m_rate; }
//-----------------------------------------------------------------------------
// Purpose: Size of each sample
// Output :
//-----------------------------------------------------------------------------
int CAudioSourceWave::SampleSize( void ) { return m_sampleSize; }
//-----------------------------------------------------------------------------
// Purpose: Total number of samples in this source
// Output : int
//-----------------------------------------------------------------------------
int CAudioSourceWave::SampleCount( void ) { // caller wants real samples
return m_numDecodedSamples; }
int CAudioSourceWave::Format( void ) { return m_format; }
int CAudioSourceWave::DataSize( void ) { return m_dataSize; }
bool CAudioSourceWave::IsVoiceSource() { if ( GetSentence() ) { if ( GetSentence()->GetVoiceDuck() ) return true; } return false; }
//-----------------------------------------------------------------------------
// Purpose: Do any sample conversion
// For 8 bit PCM, convert to signed because the mixing routine assumes this
// Input : *pData - pointer to sample data
// sampleCount - number of samples
//-----------------------------------------------------------------------------
void CAudioSourceWave::ConvertSamples( char *pData, int sampleCount ) { if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { for ( int i = 0; i < sampleCount*m_channels; i++ ) { *pData = (unsigned char)((int)((unsigned)*pData) - 128); pData++; } } } }
//-----------------------------------------------------------------------------
// Purpose: Parse base chunks
// Input : &walk - riff file to parse
// : chunkName - name of the chunk to parse
//-----------------------------------------------------------------------------
// UNDONE: Move parsing loop here and drop each chunk into a virtual function
// instead of this being virtual.
void CAudioSourceWave::ParseChunk( IterateRIFF &walk, int chunkName ) { switch( chunkName ) { case WAVE_CUE: ParseCueChunk( walk ); break; case WAVE_SAMPLER: ParseSamplerChunk( walk ); break; case WAVE_VALVEDATA: ParseSentence( walk ); break; default: // unknown and don't care
ChunkError( walk.ChunkName() ); break; } }
bool CAudioSourceWave::IsLooped( void ) { return (m_loopStart >= 0) ? true : false; }
bool CAudioSourceWave::IsStereoWav( void ) { return (m_channels == 2) ? true : false; }
bool CAudioSourceWave::IsStreaming( void ) { return false; }
int CAudioSourceWave::GetCacheStatus( void ) { return AUDIO_IS_LOADED; }
void CAudioSourceWave::CacheLoad( void ) { }
void CAudioSourceWave::CacheUnload( void ) { }
int CAudioSourceWave::ZeroCrossingBefore( int sample ) { return sample; }
int CAudioSourceWave::ZeroCrossingAfter( int sample ) { return sample; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &walk -
//-----------------------------------------------------------------------------
void CAudioSourceWave::ParseSentence( IterateRIFF &walk ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.EnsureCapacity( walk.ChunkSize() ); walk.ChunkRead( buf.Base() ); buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
m_pTempSentence = new CSentence(); Assert( m_pTempSentence );
m_pTempSentence->InitFromDataChunk( buf.Base(), buf.TellPut() );
// Throws all phonemes into one word, discards sentence memory, etc.
m_pTempSentence->MakeRuntimeOnly(); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : CSentence
//-----------------------------------------------------------------------------
CSentence *CAudioSourceWave::GetSentence( void ) { if ( IsGameConsole() ) { return m_pTempSentence; }
// Already checked and this wav doesn't have sentence data...
if ( m_bNoSentence == true ) { return NULL; }
// Look up sentence from cache
CAudioSourceCachedInfo *info = m_AudioCacheHandle.FastGet(); if ( !info ) { info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize ); } Assert( info ); if ( !info ) { m_bNoSentence = true; return NULL; }
CSentence *sentence = info->Sentence(); if ( !sentence ) { m_bNoSentence = true; return NULL; }
if ( sentence->m_bIsValid ) { return sentence; }
m_bNoSentence = true;
return NULL; }
const char *CAudioSourceWave::GetName( char *pBuf, size_t bufLen ) { return m_pSfx ? m_pSfx->getname(pBuf, bufLen) : NULL; }
int CAudioSourceWave::GetQuality() { return ( m_format == WAVE_FORMAT_XMA ? m_quality : 0 ); }
PathTypeFilter_t GetAudioPathFilter() { if ( XBX_IsAudioLocalized() && force_audio_english.GetBool() ) { // skip the localized search paths and fall through to the primary zips
return FILTER_CULLLOCALIZED; }
// No audio exists outside of zips, all the audio is inside the zips
return FILTER_CULLNONPACK; }
//-----------------------------------------------------------------------------
// Load a native xaudio or legacy wav
//-----------------------------------------------------------------------------
bool CAudioSourceWave::GetXboxAudioStartupData() { CUtlBuffer buf; char fileName[MAX_PATH]; char tempFileName[MAX_PATH]; MEM_ALLOC_CREDIT();
// try native optimal xma wav file first
Q_StripExtension( m_pSfx->GetFileName(fileName, sizeof(fileName)), tempFileName, sizeof( tempFileName ) ); Q_snprintf( fileName, sizeof( fileName ), "sound\\%s" PLATFORM_EXT ".wav", tempFileName );
V_FixDoubleSlashes( fileName ); PathTypeQuery_t pathType; char szFullName[MAX_PATH]; if ( !g_pFullFileSystem->RelativePathToFullPath( fileName, "GAME", szFullName, sizeof( szFullName ), GetAudioPathFilter(), &pathType ) ) { // not found, not supported
return false; }
if ( !g_pFullFileSystem->ReadFile( szFullName, "GAME", buf, sizeof( xwvHeader_t ) ) ) { // not found, not supported
return false; } else { xwvHeader_t* pHeader = (xwvHeader_t *)buf.Base(); if ( pHeader->id != XWV_ID || pHeader->version != XWV_VERSION ) { return false; }
switch ( pHeader->format ) { case XWV_FORMAT_XMA: m_format = WAVE_FORMAT_XMA; break; case XWV_FORMAT_PCM: m_format = WAVE_FORMAT_PCM; break; case XWV_FORMAT_MP3: m_format = WAVE_FORMAT_MP3; break; case XWV_FORMAT_TEMP: m_format = WAVE_FORMAT_TEMP; break; default: // unknown
return false; }
m_rate = pHeader->GetSampleRate(); m_channels = pHeader->channels; m_dataStart = pHeader->dataOffset; m_dataSize = pHeader->dataSize; m_quality = pHeader->quality;
m_loopStart = pHeader->loopStart; m_loopBlock = pHeader->loopBlock; m_numLeadingSamples = pHeader->numLeadingSamples; m_numTrailingSamples = pHeader->numTrailingSamples;
switch (m_format) { case WAVE_FORMAT_MP3: case WAVE_FORMAT_TEMP: // MP3 and temp format do not store numDecodedSamples correctly (in bytes instead of samples).
// We would need to change makegamedata accordingly (corresponding code is commented).
// However I [oliviern] did not want to change the data that late in Portal 2. So patch in the code instead.
pHeader->numDecodedSamples /= m_channels * sizeof( short );
// Pass through...
case WAVE_FORMAT_XMA: // xma and MP3 are compressed blocks, trick to fool system to treat data as bytes, not samples
// unfortunate, but callers must know xma context and provide offsets in samples or bytes
m_bits = 16; m_sampleSize = 1; m_sampleCount = m_dataSize; break;
default: m_bits = 16; m_sampleSize = sizeof( short ) * m_channels; m_sampleCount = m_dataSize / m_sampleSize; break; }
// keep true decoded samples because cannot be easily determined
m_numDecodedSamples = pHeader->numDecodedSamples;
m_bNoSentence = true;
CUtlBuffer fileBuffer; if ( pHeader->staticDataSize ) { // get optional data
if ( !g_pFullFileSystem->ReadFile( szFullName, "GAME", fileBuffer, pHeader->staticDataSize, sizeof( xwvHeader_t ) ) ) { return false; }
unsigned char *pData = (unsigned char *)fileBuffer.Base() + sizeof( xwvHeader_t ); if ( pHeader->GetSeekTableSize() ) { // store off the seek table
m_nHeaderSize = pHeader->GetSeekTableSize(); m_pHeader = new char[m_nHeaderSize]; V_memcpy( m_pHeader, pData, m_nHeaderSize );
// advance past optional seek table
pData += m_nHeaderSize; }
if ( pHeader->vdatSize ) { m_pTempSentence = new CSentence(); Assert( m_pTempSentence ); m_bNoSentence = false;
// vdat is precompiled into minimal binary format and possibly compressed
CLZMA lzma; if ( lzma.IsCompressed( pData ) ) { // uncompress binary vdat and restore
CUtlBuffer targetBuffer; int originalSize = lzma.GetActualSize( pData ); targetBuffer.EnsureCapacity( originalSize ); lzma.Uncompress( pData, (unsigned char *)targetBuffer.Base() ); targetBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, originalSize ); m_pTempSentence->CacheRestoreFromBuffer( targetBuffer ); } else { m_pTempSentence->CacheRestoreFromBuffer( fileBuffer ); } } } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Bastardized construction routine. This is just to avoid complex
// constructor functions so code can be shared more easily by sub-classes
// Input : *pFormatBuffer - RIFF header
// formatSize - header size
// &walk - RIFF file
//-----------------------------------------------------------------------------
void CAudioSourceWave::Setup( const char *pFormatBuffer, int formatSize, IterateRIFF &walk ) { Init( pFormatBuffer, formatSize );
while ( walk.ChunkAvailable() ) { ParseChunk( walk, walk.ChunkName() ); walk.ChunkNext(); } }
bool CAudioSourceWave::GetStartupData( int &nfileSize ) { char formatBuffer[1024]; char nameBuf[MAX_PATH]; const char *pName = m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)); InFileRIFF riff( pName, *g_pSndIO ); nfileSize = riff.GetFileSize();
if ( riff.RIFFName() != RIFF_WAVE ) { return false; }
// set up the iterator for the whole file (root RIFF is a chunk)
IterateRIFF walk( riff, riff.RIFFSize() );
int format = 0; int formatSize = 0;
// This chunk must be first as it contains the wave's format
// break out when we've parsed it
while ( walk.ChunkAvailable() && format == 0 ) { switch( walk.ChunkName() ) { case WAVE_FMT: { if ( walk.ChunkSize() <= sizeof( formatBuffer ) ) { walk.ChunkRead( formatBuffer ); formatSize = walk.ChunkSize(); format = ((WAVEFORMATEX *)formatBuffer)->wFormatTag; if( ((WAVEFORMATEX *)formatBuffer)->wBitsPerSample > 16) { Warning("Unsupported %d-bit wave file %s\n", (int)((WAVEFORMATEX *)formatBuffer)->wBitsPerSample, pName); } } } break; default: { ChunkError( walk.ChunkName() ); } break; } walk.ChunkNext(); }
// Not really a WAVE file or no format chunk, bail
if ( !format ) { return false; }
Setup( formatBuffer, formatSize, walk );
if ( !m_dataStart || !m_dataSize ) { // failed during setup
return false; }
return true; }
//-----------------------------------------------------------------------------
// Purpose: parses loop information from a cue chunk
// Input : &walk - RIFF iterator
// Output : int loop start position
//-----------------------------------------------------------------------------
void CAudioSourceWave::ParseCueChunk( IterateRIFF &walk ) { // Cue chunk as specified by RIFF format
// see $/research/jay/sound/riffnew.htm
struct { unsigned int dwName; unsigned int dwPosition; unsigned int fccChunk; unsigned int dwChunkStart; unsigned int dwBlockStart; unsigned int dwSampleOffset; } cue_chunk;
int cueCount;
// assume that the cue chunk stored in the wave is the start of the loop
// assume only one cue chunk, UNDONE: Test this assumption here?
cueCount = walk.ChunkReadInt(); if ( cueCount > 0 ) { walk.ChunkReadPartial( &cue_chunk, sizeof(cue_chunk) ); m_loopStart = LittleLong( cue_chunk.dwSampleOffset ); } }
//-----------------------------------------------------------------------------
// Purpose: parses loop information from a 'smpl' chunk
// Input : &walk - RIFF iterator
// Output : int loop start position
//-----------------------------------------------------------------------------
void CAudioSourceWave::ParseSamplerChunk( IterateRIFF &walk ) { // Sampler chunk for MIDI instruments
// Parse loop info from this chunk too
struct SampleLoop { unsigned int dwIdentifier; unsigned int dwType; unsigned int dwStart; unsigned int dwEnd; unsigned int dwFraction; unsigned int dwPlayCount; };
struct { unsigned int dwManufacturer; unsigned int dwProduct; unsigned int dwSamplePeriod; unsigned int dwMIDIUnityNote; unsigned int dwMIDIPitchFraction; unsigned int dwSMPTEFormat; unsigned int dwSMPTEOffset; unsigned int cSampleLoops; unsigned int cbSamplerData; struct SampleLoop Loops[1]; } samplerChunk;
// assume that the loop end is the sample end
// assume that only the first loop is relevant
walk.ChunkReadPartial( &samplerChunk, sizeof(samplerChunk) ); if ( LittleLong( samplerChunk.cSampleLoops ) > 0 ) { // only support normal forward loops
if ( LittleLong( samplerChunk.Loops[0].dwType ) == 0 ) { m_loopStart = LittleLong( samplerChunk.Loops[0].dwStart ); } #ifdef _DEBUG
else { char nameBuf[MAX_PATH]; Msg("Unknown sampler chunk type %d on %s\n", LittleLong( samplerChunk.Loops[0].dwType ), m_pSfx->GetFileName(nameBuf,sizeof(nameBuf)) ); } #endif
} // else discard - this is some other non-loop sampler data we don't support
}
//-----------------------------------------------------------------------------
// Purpose: get the wave header
//-----------------------------------------------------------------------------
void *CAudioSourceWave::GetHeader( void ) { return m_pHeader; }
//-----------------------------------------------------------------------------
// Gets the looping information. Some parameters are interpreted based on format
//-----------------------------------------------------------------------------
int CAudioSourceWave::GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples ) { if ( pLoopBlock ) { // for xma, the block that contains the loop point
*pLoopBlock = m_loopBlock; }
if ( pNumLeadingSamples ) { // for xma, the number of leading samples at the loop block to discard
*pNumLeadingSamples = m_numLeadingSamples; }
if ( pNumTrailingSamples ) { // for xma, the number of trailing samples at the final block to discard
*pNumTrailingSamples = m_numTrailingSamples; }
// the loop point in samples
return m_loopStart; }
//-----------------------------------------------------------------------------
// Purpose: wrap the position wrt looping
// Input : samplePosition - absolute position
// Output : int - looped position
//-----------------------------------------------------------------------------
int64 CAudioSourceWave::ConvertLoopedPosition( int64 samplePosition ) { switch ( m_format ) { case WAVE_FORMAT_XMA: case WAVE_FORMAT_MP3: case WAVE_FORMAT_TEMP: // xma and mp3 mixer interprets loops and *always* sends a corrected position
return samplePosition; }
// if the wave is looping and we're past the end of the sample
// convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer
if ( m_loopStart >= 0 && samplePosition >= m_sampleCount ) { // size of loop
int loopSize = m_sampleCount - m_loopStart; // subtract off starting bit of the wave
samplePosition -= m_loopStart; if ( loopSize ) { // "real" position in memory (mod off extra loops)
samplePosition = m_loopStart + (samplePosition % loopSize); } // ERROR? if no loopSize
}
return samplePosition; }
//-----------------------------------------------------------------------------
// Purpose: remove the reference for the mixer getting deleted
// Input : *pMixer -
//-----------------------------------------------------------------------------
void CAudioSourceWave::ReferenceRemove( CAudioMixer *pMixer ) { m_refCount--;
if ( m_refCount == 0 && ( ( IsPC() && IsPlayOnce() ) || ( IsGameConsole() && IsStreaming() ) ) ) { SetPlayOnce( false ); // in case it gets used again
CacheUnload(); } }
//-----------------------------------------------------------------------------
// Purpose: Add a mixer reference
// Input : *pMixer -
//-----------------------------------------------------------------------------
void CAudioSourceWave::ReferenceAdd( CAudioMixer *pMixer ) { m_refCount++; }
//-----------------------------------------------------------------------------
// Purpose: return true if no mixers reference this source
//-----------------------------------------------------------------------------
bool CAudioSourceWave::CanDelete( void ) { if ( m_refCount > 0 ) return false;
return true; }
// CAudioSourceMemWave is a bunch of wave data that is all in memory.
// To use it:
// - derive from CAudioSourceMemWave
// - call CAudioSourceWave::Init with a WAVEFORMATEX
// - set m_sampleCount.
// - implement GetDataPointer
class CAudioSourceMemWave : public CAudioSourceWave { public: CAudioSourceMemWave(); CAudioSourceMemWave( CSfxTable *pSfx ); CAudioSourceMemWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ); virtual ~CAudioSourceMemWave();
// These are all implemented by CAudioSourceMemWave.
virtual CAudioMixer* CreateMixer( int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t* pHRTFVec ); virtual int GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ); virtual int ZeroCrossingBefore( int sample ); virtual int ZeroCrossingAfter( int sample );
virtual int GetCacheStatus( void ); virtual void CacheLoad( void ); virtual void CacheUnload( void );
// by definition, should already be in memory
virtual void Prefetch() {}
virtual void ParseChunk( IterateRIFF &walk, int chunkName ); void ParseDataChunk( IterateRIFF &walk );
protected:
// Whoeover derives must implement this.
virtual char *GetDataPointer( void );
WaveCacheHandle_t m_hCache; StreamHandle_t m_hStream;
private: CAudioSourceMemWave( const CAudioSourceMemWave & ); // not implemented, not accessible
};
CAudioSourceMemWave::CAudioSourceMemWave() : CAudioSourceWave( NULL ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE; }
CAudioSourceMemWave::CAudioSourceMemWave( CSfxTable *pSfx ) : CAudioSourceWave( pSfx ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE;
if ( IsGameConsole() ) { bool bValid = GetXboxAudioStartupData(); if ( !bValid ) { // failed, substitute placeholder
pSfx->m_bUseErrorFilename = true; bValid = GetXboxAudioStartupData(); if ( bValid ) { char nameBuf1[MAX_PATH]; char nameBuf2[MAX_PATH]; DevWarning( "Failed to load sound \"%s\", substituting \"%s\"\n", pSfx->getname(nameBuf1,sizeof(nameBuf1)), pSfx->GetFileName(nameBuf2,sizeof(nameBuf2)) ); } } if ( bValid ) { // a 360 memory wave is a critical resource kept locked in memory, load its data now
CacheLoad(); } } }
CAudioSourceMemWave::CAudioSourceMemWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) : CAudioSourceWave( pSfx, info ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE; }
CAudioSourceMemWave::~CAudioSourceMemWave() { }
//-----------------------------------------------------------------------------
// Purpose: Creates a mixer and initializes it with an appropriate mixer
//-----------------------------------------------------------------------------
CAudioMixer *CAudioSourceMemWave::CreateMixer( int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t* pHRTFVector ) { if (pHRTFVector && m_bits != 16) { char filename[256]; this->m_pSfx->GetFileName(filename, sizeof(filename)); DevMsg("Sound %s configured to use HRTF but is not a 16-bit sound\n", filename); pHRTFVector = nullptr; }
CAudioMixer *pMixer = CreateWaveMixer( CreateWaveDataHRTF(CreateWaveDataMemory(*this), pHRTFVector), m_format, pHRTFVector ? 2 : m_channels, m_bits, initialStreamPosition, skipInitialSamples, bUpdateDelayForChoreo ); if ( pMixer ) { ReferenceAdd( pMixer ); soundError = SE_OK; } else { soundError = SE_CANT_CREATE_MIXER; } return pMixer; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : **pData - output pointer to samples
// samplePosition - position (in samples not bytes)
// sampleCount - number of samples (not bytes)
// Output : int - number of samples available
//-----------------------------------------------------------------------------
int CAudioSourceMemWave::GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { // handle position looping
samplePosition = ConvertLoopedPosition( samplePosition );
// how many samples are available (linearly not counting looping)
int totalSampleCount = m_sampleCount - samplePosition;
// may be asking for a sample out of range, clip at zero
if ( totalSampleCount < 0 ) { totalSampleCount = 0; }
// clip max output samples to max available
if ( sampleCount > totalSampleCount ) { sampleCount = totalSampleCount; }
// byte offset in sample database
samplePosition *= m_sampleSize;
// if we are returning some samples, store the pointer
if ( sampleCount ) { // Starting past end of "preloaded" data, just use regular cache
if ( samplePosition >= m_nCachedDataSize ) { *pData = GetDataPointer(); } else { if ( IsPC() || !IsGameConsole() ) { // Start async loader if we haven't already done so
CacheLoad();
// Return less data if we are about to run out of uncached data
if ( samplePosition + ( sampleCount * m_sampleSize ) >= m_nCachedDataSize ) { sampleCount = ( m_nCachedDataSize - samplePosition ) / m_sampleSize; }
// Point at preloaded/cached data from .cache file for now
*pData = GetCachedDataPointer(); } else { // for 360, memory wave data should have already been loaded and locked in cache
Assert( 0 ); } }
if ( *pData ) { *pData = (char *)*pData + samplePosition; } else { // End of data or some other problem
sampleCount = 0; } }
return sampleCount; }
// Hardcoded macros to test for zero crossing
#define ZERO_X_8(b) ((b)<8 && (b)>-8)
#define ZERO_X_16(b) ((b)<2048 && (b)>-2048)
//-----------------------------------------------------------------------------
// Purpose: Search backward for a zero crossing starting at sample
// Input : sample - starting point
// Output : position of zero crossing
//-----------------------------------------------------------------------------
int CAudioSourceMemWave::ZeroCrossingBefore( int sample ) { char *pWaveData = GetDataPointer();
if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { char *pData = pWaveData + sample * m_sampleSize; bool zero = false;
if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_8(*pData) ) zero = true; else { sample--; pData--; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_8(*pData) && ZERO_X_8(pData[1]) ) zero = true; else { sample--; pData--; } } } } else { short *pData = (short *)(pWaveData + sample * m_sampleSize); bool zero = false;
if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) ) zero = true; else { pData--; sample--; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) && ZERO_X_16(pData[1]) ) zero = true; else { sample--; pData--; } } } } } return sample; }
//-----------------------------------------------------------------------------
// Purpose: Search forward for a zero crossing
// Input : sample - starting point
// Output : position of found zero crossing
//-----------------------------------------------------------------------------
int CAudioSourceMemWave::ZeroCrossingAfter( int sample ) { char *pWaveData = GetDataPointer(); Assert( pWaveData ); if ( !pWaveData ) return sample;
if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { char *pData = pWaveData + sample * m_sampleSize; bool zero = false;
if ( m_channels == 1 ) { while ( sample < SampleCount() && !zero ) { if ( ZERO_X_8(*pData) ) zero = true; else { sample++; pData++; } } } else { while ( sample < SampleCount() && !zero ) { if ( ZERO_X_8(*pData) && ZERO_X_8(pData[1]) ) zero = true; else { sample++; pData++; } } } } else { short *pData = (short *)(pWaveData + sample * m_sampleSize); bool zero = false;
if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) ) zero = true; else { pData++; sample++; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) && ZERO_X_16(pData[1]) ) zero = true; else { sample++; pData++; } } } } } return sample; }
//-----------------------------------------------------------------------------
// Purpose: parse chunks with unique processing to in-memory waves
// Input : &walk - RIFF file
//-----------------------------------------------------------------------------
void CAudioSourceMemWave::ParseChunk( IterateRIFF &walk, int chunkName ) { switch( chunkName ) { // this is the audio data
case WAVE_DATA: ParseDataChunk( walk ); return; }
CAudioSourceWave::ParseChunk( walk, chunkName ); }
//-----------------------------------------------------------------------------
// Purpose: reads the actual sample data and parses it
// Input : &walk - RIFF file
//-----------------------------------------------------------------------------
void CAudioSourceMemWave::ParseDataChunk( IterateRIFF &walk ) { m_dataStart = walk.ChunkFilePosition() + 8; m_dataSize = walk.ChunkSize();
// 360 streaming model loads data later, but still needs critical member setup
char *pData = NULL; if ( IsPC() || !IsGameConsole() ) { pData = GetDataPointer(); if ( !pData ) { char nameBuf[MAX_PATH]; Error( "CAudioSourceMemWave (%s): GetDataPointer() failed.", m_pSfx ? m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)) : "m_pSfx = NULL" ); }
// load them into memory (bad!!, this is a duplicate read of the data chunk)
walk.ChunkRead( pData ); }
if ( m_format == WAVE_FORMAT_PCM ) { // number of samples loaded
m_sampleCount = m_dataSize / m_sampleSize; m_numDecodedSamples = m_sampleCount; } else if ( m_format == WAVE_FORMAT_ADPCM ) { // The ADPCM mixers treat the wave source as a flat file of bytes.
// Since each "sample" is a byte (this is a flat file), the number of samples is the file size
m_sampleCount = m_dataSize; m_sampleSize = 1;
// file says 4, output is 16
m_bits = 16;
m_numDecodedSamples = ADPCMSampleCount( (ADPCMWAVEFORMAT *)m_pHeader, m_dataSize ); }
// some samples need to be converted
if ( pData ) { ConvertSamples( pData, m_sampleCount ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
int CAudioSourceMemWave::GetCacheStatus( void ) { VPROF("CAudioSourceMemWave::GetCacheStatus");
if ( IsPC() || !IsGameConsole() ) { // NOTE: This will start the load if it isn't started
bool bCacheValid, bIsMissing; bool bCompleted = wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid, &bIsMissing ); if ( !bCacheValid ) { char nameBuf[MAX_PATH]; wavedatacache->RestartDataLoad( &m_hCache, m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), m_dataSize, m_dataStart ); } if ( bCompleted ) return AUDIO_IS_LOADED; if ( bIsMissing ) return AUDIO_ERROR_LOADING; if ( wavedatacache->IsDataLoadInProgress( m_hCache ) ) return AUDIO_LOADING; } else { return wavedatacache->IsStreamedDataReady( m_hStream ) ? AUDIO_IS_LOADED : AUDIO_NOT_LOADED; }
return AUDIO_NOT_LOADED; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceMemWave::CacheLoad( void ) { char nameBuf[MAX_PATH]; if ( IsPC() ) { // Commence lazy load?
if ( m_hCache != 0 ) { bool bCacheValid; wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid ); if ( !bCacheValid ) { wavedatacache->RestartDataLoad( &m_hCache, m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), m_dataSize, m_dataStart ); } return; }
m_hCache = wavedatacache->AsyncLoadCache( m_pSfx->GetFileName(nameBuf,sizeof(nameBuf)), m_dataSize, m_dataStart ); } if ( IsGameConsole() ) { if ( m_hStream == INVALID_STREAM_HANDLE ) { // memory wave is resident
const char *pFilename = m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)); streamFlags_t streamFlags = STREAMED_FROMDVD; char szFilename[MAX_PATH];
switch ( m_format ) { case WAVE_FORMAT_XMA: case WAVE_FORMAT_PCM: case WAVE_FORMAT_MP3: case WAVE_FORMAT_TEMP: strcpy( szFilename, pFilename ); V_SetExtension( szFilename, PLATFORM_EXT ".wav", sizeof( szFilename ) ); pFilename = szFilename;
// memory resident xma waves use the queued loader
// restricting to XMA due to not correctly running a post ConvertSamples, which is not an issue for XMA
if ( g_pQueuedLoader->IsMapLoading() ) { // hint the wave data cache
// these are map based static sounds pooled accordingly
streamFlags |= STREAMED_QUEUEDLOAD; } break;
default: // Normal mode for the other files...
break; }
// open stream to load as a single monolithic buffer
SoundError error; m_hStream = wavedatacache->OpenStreamedLoad( pFilename, m_dataSize, m_dataStart, 0, -1, m_dataSize, 1, streamFlags, error ); if ( m_hStream != INVALID_STREAM_HANDLE && !( streamFlags & STREAMED_QUEUEDLOAD ) ) { // causes a synchronous block to finish the load
// convert data once right now
char *pWaveData = (char *)wavedatacache->GetStreamedDataPointer( m_hStream, true ); if ( pWaveData ) { ConvertSamples( pWaveData, m_dataSize/m_sampleSize ); } } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceMemWave::CacheUnload( void ) { if ( IsPC() || !IsGameConsole() ) { if ( m_hCache != 0 ) { wavedatacache->Unload( m_hCache ); } } else { if ( m_hStream != INVALID_STREAM_HANDLE ) { wavedatacache->CloseStreamedLoad( m_hStream ); m_hStream = INVALID_STREAM_HANDLE; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : char
//-----------------------------------------------------------------------------
char *CAudioSourceMemWave::GetDataPointer( void ) { char *pWaveData = NULL;
char nameBuf[MAX_PATH]; if ( IsPC() || !IsGameConsole() ) { bool bSamplesConverted = false;
if ( m_hCache == 0 ) { // not in cache, start loading
CacheLoad(); }
// mount the requested data, blocks if necessary
// TERROR: limit data read while rebuilding cache
int dataSize = m_dataSize; if ( m_bIsRebuildingCache ) { const char *filename = m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)); if ( V_stristr( filename, "music" ) != NULL ) { dataSize = MIN( dataSize, 32768 ); } } wavedatacache->GetDataPointer( m_hCache, m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), dataSize, m_dataStart, (void **)&pWaveData, 0, &bSamplesConverted );
// If we have reloaded data from disk (async) and we haven't converted the samples yet, do it now
// FIXME: Is this correct for stereo wavs?
if ( pWaveData && !bSamplesConverted ) { ConvertSamples( pWaveData, m_dataSize/m_sampleSize ); wavedatacache->SetPostProcessed( m_hCache, true ); } } else { if ( m_hStream != INVALID_STREAM_HANDLE ) { // expected to be valid, unless failure during setup
pWaveData = (char *)wavedatacache->GetStreamedDataPointer( m_hStream, true ); } }
return pWaveData; }
//-----------------------------------------------------------------------------
// Purpose: Wave source for streaming wave files
// UNDONE: Handle looping
//-----------------------------------------------------------------------------
class CAudioSourceStreamWave : public CAudioSourceWave, public IWaveStreamSource { public: CAudioSourceStreamWave( CSfxTable *pSfx ); CAudioSourceStreamWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ); virtual ~CAudioSourceStreamWave();
CAudioMixer *CreateMixer( int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t *pHRTFVec ); int GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ); void ParseChunk( IterateRIFF &walk, int chunkName ); bool IsStreaming( void ) { return true; }
virtual int GetCacheStatus( void );
// IWaveStreamSource
virtual int64 UpdateLoopingSamplePosition( int64 samplePosition ) { return ConvertLoopedPosition( samplePosition ); } virtual void UpdateSamples( char *pData, int sampleCount ) { ConvertSamples( pData, sampleCount ); } virtual int GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples ) { return CAudioSourceWave::GetLoopingInfo( pLoopBlock, pNumLeadingSamples, pNumTrailingSamples ); }
virtual void Prefetch();
virtual int SampleToStreamPosition( int samplePosition ); virtual int StreamToSamplePosition( int streamPosition );
private: CAudioSourceStreamWave( const CAudioSourceStreamWave & ); // not implemented, not accessible
#if !defined( _GAMECONSOLE )
// We need this for -tools mode to get access to the raw samples
FileHandle_t m_hWaveFileAccess; #endif
};
//-----------------------------------------------------------------------------
// Purpose: Save a copy of the file name for instances to open later
// Input : *pFileName - filename
//-----------------------------------------------------------------------------
CAudioSourceStreamWave::CAudioSourceStreamWave( CSfxTable *pSfx ) : CAudioSourceWave( pSfx ) { m_pSfx = pSfx; m_dataStart = -1; m_dataSize = 0; m_sampleCount = 0;
if ( IsGameConsole() ) { bool bValid = GetXboxAudioStartupData(); if ( !bValid ) { // failed, substitute placeholder
pSfx->m_bUseErrorFilename = true; bValid = GetXboxAudioStartupData(); if ( bValid ) { char nameBuf1[MAX_PATH]; char nameBuf2[MAX_PATH]; DevWarning( "Failed to load sound \"%s\", substituting \"%s\"\n", pSfx->getname(nameBuf1,sizeof(nameBuf1)), pSfx->GetFileName(nameBuf2,sizeof(nameBuf2)) ); } } } }
CAudioSourceStreamWave::CAudioSourceStreamWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) : CAudioSourceWave( pSfx, info ) #if !defined( _GAMECONSOLE )
,m_hWaveFileAccess( FILESYSTEM_INVALID_HANDLE ) #endif
{ m_pSfx = pSfx; m_dataStart = info->DataStart(); m_dataSize = info->DataSize();
m_sampleCount = info->SampleCount(); }
//-----------------------------------------------------------------------------
// Purpose: free the filename buffer
//-----------------------------------------------------------------------------
CAudioSourceStreamWave::~CAudioSourceStreamWave( void ) { #if !defined( _GAMECONSOLE )
if ( m_hWaveFileAccess != FILESYSTEM_INVALID_HANDLE ) { g_pFullFileSystem->Close( m_hWaveFileAccess ); m_hWaveFileAccess = FILESYSTEM_INVALID_HANDLE; } #endif
}
//-----------------------------------------------------------------------------
// Purpose: Create an instance (mixer & wavedata) of this sound
// Output : CAudioMixer * - pointer to the mixer
//-----------------------------------------------------------------------------
CAudioMixer *CAudioSourceStreamWave::CreateMixer( int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t* pHRTFVec ) { char fileName[MAX_PATH]; const char *pFileName = m_pSfx->GetFileName(fileName, sizeof(fileName)); if ( IsGameConsole() ) { switch ( m_format ) { case WAVE_FORMAT_XMA: #if IsX360()
// for safety, validate the initial stream position
// not trusting save/load
if ( ( initialStreamPosition % XBOX_DVD_SECTORSIZE ) || ( initialStreamPosition % XMA_BLOCK_SIZE ) || ( initialStreamPosition >= m_dataSize ) ) { initialStreamPosition = 0; } #endif
// Pass through...
case WAVE_FORMAT_PCM: case WAVE_FORMAT_MP3: case WAVE_FORMAT_TEMP: V_SetExtension( fileName, PLATFORM_EXT ".wav", sizeof( fileName ) ); break;
default: // Do nothing otherwise
break; } }
if (pHRTFVec && m_bits != 16) { char filename[256]; this->m_pSfx->GetFileName(filename, sizeof(filename)); DevMsg("Sound %s configured to use HRTF but is not a 16-bit sound\n", filename); pHRTFVec = nullptr; }
// BUGBUG: Source constructs the IWaveData, mixer frees it, fix this?
IWaveData *pWaveData = CreateWaveDataHRTF(CreateWaveDataStream( *this, static_cast<IWaveStreamSource *>(this), pFileName, m_dataStart, m_dataSize, m_pSfx, initialStreamPosition, skipInitialSamples, soundError ), pHRTFVec); if ( pWaveData ) { CAudioMixer *pMixer = CreateWaveMixer( pWaveData, m_format, pHRTFVec ? 2 : m_channels, m_bits, initialStreamPosition, skipInitialSamples, bUpdateDelayForChoreo ); if ( pMixer ) { ReferenceAdd( pMixer ); return pMixer; }
// no mixer, delete the stream buffer/instance
delete pWaveData; }
return NULL; }
void CAudioSourceStreamWave::Prefetch() { char nameBuf[MAX_PATH]; PrefetchDataStream( m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), m_dataStart, m_dataSize ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CAudioSourceStreamWave::SampleToStreamPosition( int samplePosition ) { switch ( m_format ) { case WAVE_FORMAT_XMA: if ( m_nHeaderSize != 0 ) { // Run through the seek table to find the block closest to the desired sample.
// Each seek table entry is the index (counting from the beginning of the file)
// of the first sample in the corresponding block, but there's no entry for the
// first block (since the index would always be zero).
int *pSeekTable = (int*)m_pHeader; int packet = 0; for ( int i = 0; i < m_nHeaderSize/(int)sizeof( int ); ++i ) { if ( samplePosition < pSeekTable[i] ) { packet = i; break; } }
int streamPosition = ( packet == 0 ) ? 0 : ( packet - 1 ) * 2048; return streamPosition; } break;
case WAVE_FORMAT_PCM: return samplePosition * m_sampleSize; }
// Function is not supported
if ( !IsCert() ) { char fileName[MAX_PATH]; const char *pFileName = GetFileName( fileName, sizeof( fileName ) ); Warning( "SampleToStreamPosition( %d ) is not supported for sound '%s'.\n", samplePosition, pFileName ); } // not in the expected format or lacking the seek table
return -1; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CAudioSourceStreamWave::StreamToSamplePosition( int streamPosition ) { switch ( m_format ) { case WAVE_FORMAT_XMA: if ( m_nHeaderSize != 0 ) { int packet = streamPosition/2048; if ( packet <= 0 ) { return 0; } if ( packet > m_nHeaderSize/(int)sizeof( int ) ) { return m_numDecodedSamples; }
return ((int*)m_pHeader)[packet - 1]; } break;
case WAVE_FORMAT_PCM: return streamPosition / m_sampleSize; }
// Function is not supported
if ( !IsCert() ) { char fileName[MAX_PATH]; const char *pFileName = GetFileName( fileName, sizeof( fileName ) ); Warning( "StreamToSamplePosition( %d ) is not supported for sound '%s'.\n", streamPosition, pFileName ); } // not in the expected format or lacking the seek table
return -1; }
//-----------------------------------------------------------------------------
// Purpose: Parse a stream wave file chunk
// unlike the in-memory file, don't load the data, just get a reference to it.
// Input : &walk - RIFF file
//-----------------------------------------------------------------------------
void CAudioSourceStreamWave::ParseChunk( IterateRIFF &walk, int chunkName ) { // NOTE: It would be nice to break out of parsing once we have the data start and
// save seeking over the whole file. But to do so, the other needed chunks must occur
// before the DATA chunk. But, that is not standard and breaks most other wav parsers.
switch( chunkName ) { case WAVE_DATA: // data starts at chunk + 8 (chunk name, chunk size = 2*4=8 bytes)
// don't load the data, just know where it is so each instance
// can load it later
m_dataStart = walk.ChunkFilePosition() + 8; m_dataSize = walk.ChunkSize(); m_sampleCount = m_dataSize / m_sampleSize; return; } CAudioSourceWave::ParseChunk( walk, chunkName ); }
//-----------------------------------------------------------------------------
// Purpose: This is not implemented here. This source has no data. It is the
// WaveData's responsibility to load/serve the data
//-----------------------------------------------------------------------------
int CAudioSourceStreamWave::GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { #if !defined( _GAMECONSOLE )
// Only -tools mode uses this to build a "preview" of the wave form for PCM data only
if ( GetType() == WAVE_FORMAT_PCM ) { if ( m_hWaveFileAccess == FILESYSTEM_INVALID_HANDLE ) { char buf[ MAX_PATH ]; const char *pFilename = GetFileName( buf, sizeof( buf ) ); m_hWaveFileAccess = g_pFullFileSystem->Open( CFmtStr( "sound\\%s", pFilename ), "rb", "GAME" ); }
if ( m_hWaveFileAccess != FILESYSTEM_INVALID_HANDLE ) { g_pFullFileSystem->Seek( m_hWaveFileAccess, m_dataStart + samplePosition * SampleSize(), FILESYSTEM_SEEK_HEAD ); if ( copyBuf != NULL ) { g_pFullFileSystem->Read( copyBuf, sampleCount * SampleSize(), m_hWaveFileAccess ); } *pData = copyBuf; return sampleCount; } } #endif
return 0; }
int CAudioSourceStreamWave::GetCacheStatus( void ) { if ( !m_dataSize || !m_dataStart ) { // didn't get precached properly
return AUDIO_NOT_LOADED; }
return AUDIO_IS_LOADED; }
//-----------------------------------------------------------------------------
// Purpose: Create a wave audio source (streaming or in memory)
// Input : *pName - file name (NOTE: CAUDIOSOURCE KEEPS A POINTER TO pSfx)
// streaming - if true, don't load, stream each instance
// Output : CAudioSource * - a new source
//-----------------------------------------------------------------------------
CAudioSource *CreateWave( CSfxTable *pSfx, bool bStreaming ) { Assert( pSfx );
#if defined( _DEBUG )
// For some reason you can't usually do pSfx->getname() in the dev studio debugger, so for convenience we'll grab the name
// here in debug builds at least...
char nameBuf[MAX_PATH]; char const *pName = pSfx->getname( nameBuf, sizeof(nameBuf) ); NOTE_UNUSED( pName ); #endif
CAudioSourceWave *pWave = NULL;
if ( IsPC() || !IsGameConsole() ) { // Caching should always work, so if we failed to cache, it's a problem reading the file data, etc.
bool bIsMapSound = pSfx->IsPrecachedSound(); CAudioSourceCachedInfo *pInfo = audiosourcecache->GetInfo( CAudioSource::AUDIO_SOURCE_WAV, bIsMapSound, pSfx );
if ( pInfo && pInfo->Type() != CAudioSource::AUDIO_SOURCE_UNK ) { // create the source from this file
if ( bStreaming ) { pWave = new CAudioSourceStreamWave( pSfx, pInfo ); } else { pWave = new CAudioSourceMemWave( pSfx, pInfo ); } } } else { // 360 does not use audio cache system
// create the desired type
if ( bStreaming ) { pWave = new CAudioSourceStreamWave( pSfx ); } else { pWave = new CAudioSourceMemWave( pSfx ); } }
if ( pWave && !pWave->Format() ) { // lack of format indicates failure
delete pWave; pWave = NULL; }
return pWave; }
//-----------------------------------------------------------------------------
// Purpose: Wrapper for CreateWave()
//-----------------------------------------------------------------------------
CAudioSource *Audio_CreateStreamedWave( CSfxTable *pSfx ) { #if defined( MP3_SUPPORT )
char nameBuf[MAX_PATH]; if ( Audio_IsMP3( pSfx->GetFileName( nameBuf, sizeof(nameBuf) ) ) ) { return Audio_CreateStreamedMP3( pSfx ); } #endif
return CreateWave( pSfx, true ); }
//-----------------------------------------------------------------------------
// Purpose: Wrapper for CreateWave()
//-----------------------------------------------------------------------------
CAudioSource *Audio_CreateMemoryWave( CSfxTable *pSfx ) { #if defined( MP3_SUPPORT )
char nameBuf[MAX_PATH]; if ( Audio_IsMP3( pSfx->GetFileName( nameBuf, sizeof(nameBuf) ) ) ) { return Audio_CreateMemoryMP3( pSfx ); }
// In case the WAV file is actually an MP3 file.
bool bIsMapSound = pSfx->IsPrecachedSound(); // We pass AUDIO_SOURCE_WAV to not break the sound cache hack :(
CAudioSourceCachedInfo *pInfo = audiosourcecache->GetInfo( CAudioSource::AUDIO_SOURCE_WAV, bIsMapSound, pSfx ); if ( pInfo->Type() == CAudioSource::AUDIO_SOURCE_MP3 ) { return Audio_CreateMemoryMP3( pSfx ); } #endif
return CreateWave( pSfx, false ); }
float GetMP3Duration_Helper( char const *filename ); static float Audio_GetMP3Duration( char const *pName ) { // Deduce from file
return GetMP3Duration_Helper( pName ); }
void MaybeReportMissingWav( char const *wav ) { static CUtlSymbolTable wavErrors;
CUtlSymbol sym; sym = wavErrors.Find( wav ); if ( UTL_INVAL_SYMBOL == sym ) { // See if file exists
if ( g_pFullFileSystem->FileExists( wav ) ) { DevWarning( "Bad Audio file '%s'\n", wav ); } else { DevWarning( "Missing wav file '%s'\n", wav ); } wavErrors.AddString( wav ); } }
static float Audio_GetADPCMWaveDuration( char const *pName ) { char formatBuffer[1024]; WAVEFORMATEX *pfmt = (WAVEFORMATEX *)formatBuffer;
InFileRIFF riff( pName, *g_pSndIO );
if ( riff.RIFFName() != RIFF_WAVE ) { MaybeReportMissingWav( pName ); return 0.0f; }
// set up the iterator for the whole file (root RIFF is a chunk)
IterateRIFF walk( riff, riff.RIFFSize() );
int format = 0; int formatSize = 0; int sampleCount = 0;
// This chunk must be first as it contains the wave's format
// break out when we've parsed it
while ( walk.ChunkAvailable() && ( format == 0 || sampleCount == 0 ) ) { switch( walk.ChunkName() ) { case WAVE_FMT: if ( walk.ChunkSize() <= sizeof( formatBuffer ) ) { walk.ChunkRead( formatBuffer ); formatSize = walk.ChunkSize(); format = LittleWord( pfmt->wFormatTag ); } break; case WAVE_DATA: if ( format != 0 ) { int dataSize = walk.ChunkSize(); if ( format == WAVE_FORMAT_ADPCM ) { // Dummy size for now
sampleCount = dataSize; } else { sampleCount = dataSize / ( LittleWord( pfmt->wBitsPerSample ) >> 3 ); } } break; default: ChunkError( walk.ChunkName() ); break; } walk.ChunkNext(); }
float sampleRate = LittleDWord( pfmt->nSamplesPerSec );
// Determine actual duration
sampleCount = ADPCMSampleCount( (ADPCMWAVEFORMAT *)formatBuffer, sampleCount ); return (float)sampleCount / sampleRate; }
static float Audio_GetWaveDuration( char const *pName ) { if ( IsGameConsole() ) { // should have precached
return 0; }
CAudioSourceCachedInfo *pInfo = audiosourcecache->GetInfoByName( CFmtStr( "sound/%s", PSkipSoundChars( pName ) ) );
if ( !pInfo ) { return 0.0f; }
int nFormat = pInfo->Format(); int nSampleCount = pInfo->SampleCount(); int nSampleRate = pInfo->SampleRate();
// Not really a WAVE file or no format chunk, bail
if ( !nFormat || !nSampleCount ) return 0.0f;
if ( nFormat == WAVE_FORMAT_ADPCM ) { return Audio_GetADPCMWaveDuration( pName ); } else { return (float)nSampleCount / nSampleRate; } }
//-----------------------------------------------------------------------------
// Purpose: Fast method for determining duration of .wav/.mp3, exposed to server as well
// Input : *pName -
// Output : float
//-----------------------------------------------------------------------------
float AudioSource_GetSoundDuration( char const *pName ) { #if defined( MP3_SUPPORT )
if ( Audio_IsMP3( pName ) ) { return Audio_GetMP3Duration( pName ); } #endif
if ( IsGameConsole() ) { CSfxTable *pSound = S_PrecacheSound( pName ); if ( pSound ) { return AudioSource_GetSoundDuration( pSound ); } }
return Audio_GetWaveDuration( pName ); }
float AudioSource_GetSoundDuration( CSfxTable *pSfx ) { if ( pSfx && pSfx->pSource ) { return (float)pSfx->pSource->SampleCount() / (float)pSfx->pSource->SampleRate(); }
return 0; }
CAudioSourceCachedInfo::CAudioSourceCachedInfo() : infolong( 0 ), flagsbyte( 0 ), m_dataStart( 0 ), m_dataSize( 0 ), m_loopStart( 0 ), m_sampleCount( 0 ), m_usCachedDataSize( 0 ), m_pCachedData( 0 ), m_usHeaderSize( 0 ), m_pHeader( 0 ), m_pSentence( 0 ) { }
CAudioSourceCachedInfo& CAudioSourceCachedInfo::operator =( const CAudioSourceCachedInfo& src ) { if ( this == &src ) return *this;
infolong = src.infolong; flagsbyte = src.flagsbyte; SetDataStart( src.DataStart() ); SetDataSize( src.DataSize() ); SetLoopStart( src.LoopStart() ); SetSampleCount( src.SampleCount() );
CSentence *scopy = NULL; if ( src.Sentence() ) { scopy = new CSentence(); *scopy = *src.Sentence(); } SetSentence( scopy );
byte *data = NULL;
Assert( src.CachedDataSize() == 0 || src.CachedData() );
m_usCachedDataSize = 0;
if ( src.CachedData() && src.CachedDataSize() > 0 ) { SetCachedDataSize( src.CachedDataSize() ); data = new byte[ src.CachedDataSize() ]; Assert( data ); Q_memcpy( data, src.CachedData(), src.CachedDataSize() ); }
SetCachedData( data );
data = NULL;
Assert( src.HeaderSize() == 0 || src.HeaderData() );
m_usHeaderSize = 0;
if ( src.HeaderData() && src.HeaderSize() > 0 ) { SetHeaderSize( src.HeaderSize() ); data = new byte[ src.HeaderSize() ]; Assert( data ); Q_memcpy( data, src.HeaderData(), src.HeaderSize() ); }
SetHeaderData( data );
return *this; }
CAudioSourceCachedInfo::CAudioSourceCachedInfo( const CAudioSourceCachedInfo& src ) { if ( this == &src ) { Assert( 0 ); return; }
infolong = src.infolong; flagsbyte = src.flagsbyte; SetDataStart( src.DataStart() ); SetDataSize( src.DataSize() ); SetLoopStart( src.LoopStart() ); SetSampleCount( src.SampleCount() );
CSentence *scopy = NULL; if ( src.Sentence() ) { scopy = new CSentence(); *scopy = *src.Sentence(); } SetSentence( scopy );
byte *data = NULL;
Assert( src.CachedDataSize() == 0 || src.CachedData() );
m_usCachedDataSize = 0;
if ( src.CachedData() && src.CachedDataSize() > 0 ) { SetCachedDataSize( src.CachedDataSize() ); data = new byte[ src.CachedDataSize() ]; Assert( data ); Q_memcpy( data, src.CachedData(), src.CachedDataSize() ); }
SetCachedData( data );
data = NULL;
Assert( src.HeaderSize() == 0 || src.HeaderData() );
m_usHeaderSize = 0;
if ( src.HeaderData() && src.HeaderSize() > 0 ) { SetHeaderSize( src.HeaderSize() ); data = new byte[ src.HeaderSize() ]; Assert( data ); Q_memcpy( data, src.HeaderData(), src.HeaderSize() ); }
SetHeaderData( data ); }
CAudioSourceCachedInfo::~CAudioSourceCachedInfo() { Clear(); }
void CAudioSourceCachedInfo::Clear() { infolong = 0; flagsbyte = 0; m_dataStart = 0; m_dataSize = 0; m_loopStart = 0; m_sampleCount = 0;
delete m_pSentence; m_pSentence = NULL;
delete[] m_pCachedData; m_pCachedData = NULL; m_usCachedDataSize = 0;
delete[] m_pHeader; m_pHeader = NULL; m_usHeaderSize = 0; }
void CAudioSourceCachedInfo::RemoveData() { delete[] m_pCachedData; m_pCachedData = NULL; m_usCachedDataSize = 0; flags.m_bCachedData = false; }
void CAudioSourceCachedInfo::Save( CUtlBuffer& buf ) { buf.PutInt( infolong ); buf.PutChar( flagsbyte ); buf.PutInt( m_dataStart ); buf.PutInt( m_dataSize ); buf.PutInt( m_loopStart ); buf.PutInt( m_sampleCount );
if ( flags.m_bSentence ) { m_pSentence->CacheSaveToBuffer( buf, CACHED_SENTENCE_VERSION ); }
Assert( m_usCachedDataSize < 65535 );
if ( flags.m_bCachedData && m_pCachedData ) { buf.PutInt( m_usCachedDataSize ); buf.Put( m_pCachedData, m_usCachedDataSize ); }
Assert( m_usHeaderSize <= 32767 );
if ( flags.m_bHeader ) { buf.PutShort( m_usHeaderSize ); buf.Put( m_pHeader, m_usHeaderSize ); } }
void CAudioSourceCachedInfo::Restore( CUtlBuffer& buf ) { // Wipe any old data!!!
Clear();
infolong = buf.GetInt(); flagsbyte = buf.GetChar(); m_dataStart = buf.GetInt(); m_dataSize = buf.GetInt(); m_loopStart = buf.GetInt(); m_sampleCount = buf.GetInt(); if ( flags.m_bSentence ) { m_pSentence = new CSentence(); Assert( m_pSentence ); m_pSentence->CacheRestoreFromBuffer( buf ); }
if ( flags.m_bCachedData ) { m_usCachedDataSize = buf.GetInt(); Assert( m_usCachedDataSize > 0 && m_usCachedDataSize < 65535 ); if ( m_usCachedDataSize > 0 ) { byte *data = new byte[ m_usCachedDataSize ]; buf.Get( data, m_usCachedDataSize ); SetCachedData( data ); } }
if ( flags.m_bHeader ) { m_usHeaderSize = buf.GetShort(); Assert( m_usHeaderSize > 0 && m_usHeaderSize <= 32767 ); if ( m_usHeaderSize > 0 ) { byte *data = new byte[ m_usHeaderSize ]; buf.Get( data, m_usHeaderSize ); SetHeaderData( data ); } } }
int CAudioSourceCachedInfo::s_CurrentType = CAudioSource::AUDIO_SOURCE_MAXTYPE; CSfxTable *CAudioSourceCachedInfo::s_pSfx = NULL; bool CAudioSourceCachedInfo::s_bIsPrecacheSound = false; static bool g_bSoundRebuilt = false; void CAudioSourceCachedInfo::Rebuild( char const *filename ) { g_bSoundRebuilt = true; // Wipe any old data
Clear();
Assert( s_pSfx ); Assert( s_CurrentType != CAudioSource::AUDIO_SOURCE_MAXTYPE );
#if 0
// Never cachify something which is not in the client precache list
if ( s_bIsPrecacheSound != s_pSfx->IsPrecachedSound() ) { Msg( "Logic bug, precaching entry for '%s' which is not in precache list\n", filename ); } #endif
SetType( s_CurrentType );
CAudioSource *as = NULL;
// Note though these instantiate a specific AudioSource subclass, it doesn't matter, we just need one for .wav and one for .mp3
switch ( s_CurrentType ) { default: case CAudioSource::AUDIO_SOURCE_VOICE: break; case CAudioSource::AUDIO_SOURCE_WAV: // TERROR: limit data read while rebuilding cache
{ CAudioSourceMemWave *memAs = new CAudioSourceMemWave( s_pSfx ); memAs->SetRebuildingCache(); as = memAs; } break; case CAudioSource::AUDIO_SOURCE_MP3: #if defined( MP3_SUPPORT )
as = new CAudioSourceMP3Cache( s_pSfx ); #endif
break; }
if ( as ) { as->GetCacheData( this ); delete as; } }
#define AUDIOSOURCE_CACHE_VERSION 3
class CAudioSourceCache : public IAudioSourceCache { public: typedef CUtlCachedFileData< CAudioSourceCachedInfo > CacheType_t;
CAudioSourceCache() { m_pMasterSoundCache = NULL; m_pBuildingCache = NULL; m_nServerCount = -1; }
bool Init( unsigned int memSize ); void Shutdown();
void LevelInit( char const *mapname ); void LevelShutdown();
virtual CAudioSourceCachedInfo *GetInfo( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ); virtual CAudioSourceCachedInfo *GetInfoByName( const char *soundName ); virtual void RebuildCacheEntry( int audiosourcetype, bool soundisprecached, CSfxTable *sfx );
bool BuildMasterPrecachedSoundsCache(); bool UpdateMasterPrecachedSoundsCache(); void WriteManifest();
void ValidateSoundCache( char const *pchWavFile ); private: // Purpose:
CacheType_t *LookUpCacheEntry( const char *fn, int audiosourcetype, bool soundisprecached, CSfxTable *sfx );
struct AudioSourceUsage_t { AudioSourceUsage_t() : handle( 0 ), count( 0u ) { } FileNameHandle_t handle; unsigned int count; };
static bool AudioSourceUsageLessFunc( const AudioSourceUsage_t& lhs, const AudioSourceUsage_t& rhs ) { return lhs.handle < rhs.handle; }
CacheType_t *AllocAudioCache( char const *cachename, bool bNeverCheckDisk ); bool LoadMasterCache( char const *pchLanguage, bool bAllowEmpty );
void RecursiveBuildSoundList( CUtlRBTree< FileNameHandle_t, int >& other, const char *pCurrentLanguage, const char *pCurrentDir, const char *pPathID ); CacheType_t *BuildCacheFromList( char const *cachename, CUtlRBTree< FileNameHandle_t, int >& list, bool showprogress = false, float flProgressStart = 0.0f, float flProgressEnd = 1.0f ); bool IsValidCache( char const *cachename ); void RemoveCache( char const *cachename );
void GetAudioCacheLanguageSuffix( CUtlString &sLanguage ); void PrefetchCommandSounds();
enum { MAX_LIST_SIZE = 1024 };
CUtlString m_szMODPath; CUtlString m_szMapCacheBase; CUtlString m_szMasterCache; CUtlString m_szCurrentLanguage;
typedef enum { CACHE_MASTER, CACHE_BUILDING } SoundCacheType_t;
void SetCachePointer( SoundCacheType_t ptrType, CacheType_t *ptr );
// All sounds (no startup data) referenced anywhere in game
CacheType_t *m_pMasterSoundCache; CacheType_t *m_pBuildingCache;
int m_nServerCount; };
static CAudioSourceCache g_ASCache; IAudioSourceCache *audiosourcecache = &g_ASCache;
unsigned int CAudioSourceCachedInfoHandle_t::s_nCurrentFlushCount = 1;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceCachedInfoHandle_t::InvalidateCache() { ++s_nCurrentFlushCount; }
bool CAudioSourceCache::LoadMasterCache( char const *pchLanguage, bool bAllowEmpty ) { m_szMasterCache = CFmtStr( "%s/_master%s.cache", AUDIOSOURCE_CACHE_ROOTDIR, pchLanguage );
char fullpath[ MAX_PATH ]; Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", m_szMODPath.String(), m_szMasterCache.String() ); // Just for display
Q_FixSlashes( fullpath, INCORRECT_PATH_SEPARATOR ); Q_strlower( fullpath ); DevMsg( 1, "Trying cache : '%s'\n", fullpath );
CacheType_t *cache = AllocAudioCache( m_szMasterCache.String(), true );
Assert( cache ); if ( !cache->Init() || ( !bAllowEmpty && cache->Count() == 0 ) ) { Warning( "Failed to init '%s'\n", m_szMasterCache.String() ); m_szMasterCache = ""; delete cache; return false; } else { DevMsg( 1, "Successfully loaded audio cache file\n" ); SetCachePointer( CACHE_MASTER, cache ); }
return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAudioSourceCache::Init( unsigned int memSize ) { #if defined( _DEBUG )
Msg( "CAudioSourceCache: Init\n" ); #endif
if ( !wavedatacache->Init( memSize ) ) { Error( "Unable to init wavedatacache system\n" ); return false; }
if ( IsGameConsole() ) { // 360 doesn't use audio source caches
return true; }
GetAudioCacheLanguageSuffix( m_szCurrentLanguage );
if ( m_szCurrentLanguage.Length() > 0 ) { DevMsg( 1, "Audio Caches using '%s' as suffix\n", m_szCurrentLanguage.String() ); }
char sz[ MAX_PATH ]; Q_strncpy( sz, g_pSoundServices->GetGameDir(), sizeof( sz ) ); Q_StripTrailingSlash( sz );
// Special handling for -tempcontent so that audio caches are loaded out of the tempentent "GAME" dir rather than the main "MOD" dir.
// To do this we pass in a full path so that the CUtlCachedFileData doesn't get to specify that it only wants "MOD" search path
if ( CommandLine()->FindParm( "-tempcontent" ) ) { Q_strncat( sz, "_tempcontent", sizeof( sz ), COPY_ALL_CHARACTERS ); }
V_StripTrailingSlash( sz );
char szDLCPath[ MAX_PATH ];
int nHighestDLC = 1; for ( ;nHighestDLC <= 99; nHighestDLC++ ) { V_snprintf( szDLCPath, sizeof( szDLCPath ), "%s_dlc%d", sz, nHighestDLC ); if ( !g_pFullFileSystem->IsDirectory( szDLCPath ) ) { // does not exist, highest dlc available is previous
nHighestDLC--; break; }
V_snprintf( szDLCPath, sizeof( szDLCPath ), "%s_dlc%d/dlc_disabled.txt", sz, nHighestDLC ); if ( g_pFullFileSystem->FileExists( szDLCPath ) ) { // disabled, highest dlc available is previous
nHighestDLC--; break; } }
if ( nHighestDLC > 0 ) { V_snprintf( szDLCPath, sizeof( szDLCPath ), "%s_dlc%d", sz, nHighestDLC ); } else { V_strncpy( szDLCPath, sz, sizeof( szDLCPath ) ); }
Q_FixSlashes( szDLCPath ); Q_strlower( szDLCPath );
m_szMODPath = szDLCPath; // Add trailing slash
m_szMODPath += CFmtStr( "%c", CORRECT_PATH_SEPARATOR );
g_pFullFileSystem->CreateDirHierarchy( CFmtStr( "%s%s", m_szMODPath.String(), AUDIOSOURCE_CACHE_ROOTDIR ), "GAME" );
// Assume failure
SetCachePointer( CACHE_MASTER, NULL ); bool bSuccess = LoadMasterCache( m_szCurrentLanguage, false ); if ( !bSuccess && Q_stricmp( m_szCurrentLanguage, "" ) ) { bSuccess = LoadMasterCache( "", true ); }
if ( !bSuccess ) { Warning( " .cache load failed, forcing rebuild [lang:%s]!\n", m_szCurrentLanguage.String() ); BuildMasterPrecachedSoundsCache(); } // Tools mode always tries to update sound cache for now
else if ( CommandLine()->FindParm( "-tools" ) && !CommandLine()->FindParm( "-norebuildaudiocache" ) ) { UpdateMasterPrecachedSoundsCache(); }
if ( snd_prefetch_common.GetBool() ) { PrefetchCommandSounds(); }
return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceCache::Shutdown() { #if defined( _DEBUG )
Msg( "CAudioSourceCache: Shutdown\n" ); #endif
if ( !IsGameConsole() || IsPC() ) { if ( m_pMasterSoundCache ) { m_pMasterSoundCache->Shutdown(); delete m_pMasterSoundCache; }
SetCachePointer( CACHE_MASTER, NULL ); }
wavedatacache->Shutdown(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cachename -
// Output : CacheType_t
//-----------------------------------------------------------------------------
CAudioSourceCache::CacheType_t *CAudioSourceCache::AllocAudioCache( char const *cachename, bool bNeverCheckDisk ) { if ( IsGameConsole() ) { return NULL; }
CacheType_t *cache = new CacheType_t( CFmtStr( "%s%s", m_szMODPath.String(), cachename ), AUDIOSOURCE_CACHE_VERSION, NULL, UTL_CACHED_FILE_USE_FILESIZE, bNeverCheckDisk ); return cache; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *mapname -
//-----------------------------------------------------------------------------
void CAudioSourceCache::LevelInit( char const *mapname ) { m_szMapCacheBase = CFmtStr( "%s/%s", AUDIOSOURCE_CACHE_ROOTDIR, mapname ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceCache::LevelShutdown() { if ( IsGameConsole() ) { // 360 not using
return; }
// Get precached sound count and store manifest if running with -makereslists
if ( !CommandLine()->FindParm( "-makereslists" ) ) { return; }
int count = g_pSoundServices->GetPrecachedSoundCount();
if ( !count ) { return; }
// So that we only save this out once per level
if ( g_pSoundServices->GetServerCount() == m_nServerCount ) { return; }
m_nServerCount = g_pSoundServices->GetServerCount();
WriteManifest(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceCache::WriteManifest() { if ( IsGameConsole() ) { // 360 not using
return; }
int count = g_pSoundServices->GetPrecachedSoundCount();
if ( !count ) { DevMsg( "Skipping WriteManifest, no entries in sound precache string table\n" ); return; }
// Save manifest out to disk...
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
for ( int i = 0; i < count; ++i ) { char const *fn = g_pSoundServices->GetPrecachedSound( i ); if ( fn && fn[ 0 ] ) { char full[ 512 ]; Q_snprintf( full, sizeof( full ), "sound\\%s", PSkipSoundChars( fn ) ); Q_strlower( full ); Q_FixSlashes( full );
// Write to file
buf.Printf( "\"%s\"\r\n", full ); } }
g_pFullFileSystem->CreateDirHierarchy( AUDIOSOURCE_CACHE_ROOTDIR, "MOD" );
char manifest_name[ 512 ]; Q_snprintf( manifest_name, sizeof( manifest_name ), "%s.manifest", m_szMapCacheBase.String() );
if ( g_pFullFileSystem->FileExists( manifest_name, "MOD" ) && !g_pFullFileSystem->IsFileWritable( manifest_name, "MOD" ) ) { g_pFullFileSystem->SetFileWritable( manifest_name, true, "MOD" ); }
// Now write to file
FileHandle_t fh; fh = g_pFullFileSystem->Open( manifest_name, "wb" ); if ( FILESYSTEM_INVALID_HANDLE != fh ) { g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); g_pFullFileSystem->Close( fh );
DevMsg( "WriteManifest: Persisting cache manifest '%s' (%d entries)\n", manifest_name, count ); } else { Warning( "WriteManifest: Unable to persist cache manifest '%s', check file permissions\n", manifest_name ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAudioSourceCache::CacheType_t *CAudioSourceCache::LookUpCacheEntry( const char *fn, int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { if ( IsGameConsole() ) { return NULL; }
// Hack to remember the type of audiosource to create if we need to recreate it
CAudioSourceCachedInfo::s_CurrentType = audiosourcetype; CAudioSourceCachedInfo::s_pSfx = sfx; CAudioSourceCachedInfo::s_bIsPrecacheSound = false;
CacheType_t *pCache = NULL;
// If building a cache, just shortcut through to target cache
if ( m_pBuildingCache ) { pCache = m_pBuildingCache; } else { // Grab from the full master list
pCache = m_pMasterSoundCache; }
return pCache; }
CAudioSourceCachedInfo *CAudioSourceCache::GetInfoByName( const char *soundName ) {
VPROF("CAudioSourceCache::GetInfoByName");
if ( IsGameConsole() ) { // 360 not using
return NULL; }
if ( !m_pMasterSoundCache ) { return NULL; }
return m_pMasterSoundCache->Get( soundName ); } //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAudioSourceCachedInfo *CAudioSourceCache::GetInfo( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { VPROF("CAudioSourceCache::GetInfo");
if ( IsGameConsole() ) { // 360 not using
return NULL; }
Assert( sfx );
char fn[ 512 ]; char nameBuf[MAX_PATH]; Q_snprintf( fn, sizeof( fn ), "sound/%s", sfx->GetFileName( nameBuf, sizeof(nameBuf) ) );
CAudioSourceCachedInfo *info = NULL; CacheType_t *pCache = LookUpCacheEntry( fn, audiosourcetype, soundisprecached, sfx ); if ( !pCache ) return NULL;
info = pCache->Get( fn );
if ( info && info->Format() == 0 ) { if ( g_pFullFileSystem->FileExists( fn, "BSP" ) ) { DevMsg( 1, "Forced rebuild of bsp cache sound '%s'\n", fn ); info = pCache->RebuildItem( fn ); Assert( info->Format() != 0 ); } }
return info; }
void CAudioSourceCache::RebuildCacheEntry( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { VPROF("CAudioSourceCache::GetInfo");
if ( IsGameConsole() ) { // 360 not using
return; }
Assert( sfx );
char fn[ 512 ]; char nameBuf[MAX_PATH]; Q_snprintf( fn, sizeof( fn ), "sound/%s", sfx->GetFileName( nameBuf, sizeof(nameBuf) ) ); CacheType_t *pCache = LookUpCacheEntry( fn, audiosourcetype, soundisprecached, sfx ); if ( !pCache ) return;
pCache->RebuildItem( fn ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cachename -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAudioSourceCache::IsValidCache( char const *cachename ) { if ( IsGameConsole() ) { return false; }
CacheType_t *cache = AllocAudioCache( cachename, true );
// This will delete any outdated .cache files
bool valid = cache->IsUpToDate();
delete cache;
return valid; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cachename -
//-----------------------------------------------------------------------------
void CAudioSourceCache::RemoveCache( char const *cachename ) { if ( IsGameConsole() ) { return; }
if ( g_pFullFileSystem->FileExists( cachename, "MOD" ) ) { if ( !g_pFullFileSystem->IsFileWritable( cachename, "MOD" ) ) { g_pFullFileSystem->SetFileWritable( cachename, true, "MOD" ); } g_pFullFileSystem->RemoveFile( cachename, "MOD" ); } }
void CAudioSourceCache::SetCachePointer( SoundCacheType_t ptrType, CacheType_t *ptr ) { if ( IsGameConsole() ) { return; }
bool dirty = false;
switch ( ptrType ) { default: Error( "SetCachePointer with bogus type %i\n", (int)ptrType ); break; case CACHE_MASTER: if ( m_pMasterSoundCache != ptr ) { dirty = true; m_pMasterSoundCache = ptr; } break; case CACHE_BUILDING: if ( m_pBuildingCache != ptr ) { dirty = true; m_pBuildingCache = ptr; } break; }
if ( dirty ) { CAudioSourceCachedInfoHandle_t::InvalidateCache(); } }
void CAudioSourceCache::ValidateSoundCache( char const *pchWavFile ) { Assert( m_pMasterSoundCache ); if ( !m_pMasterSoundCache ) return;
m_pMasterSoundCache->SetNeverCheckDisk( false );
// Touch the cache
CSfxTable *pTable = S_PrecacheSound( &pchWavFile[ SOUND_DIRECTORY_LENGTH ] ); if ( pTable && pTable->pSource ) { CAudioSourceCachedInfo::s_CurrentType = pTable->pSource->GetType(); CAudioSourceCachedInfo::s_pSfx = pTable; CAudioSourceCachedInfo::s_bIsPrecacheSound = false;
g_bSoundRebuilt = false;
m_pMasterSoundCache->RecheckItem( pchWavFile );
if ( g_bSoundRebuilt ) { Msg( " updated '%s'\n", (char *)&pchWavFile[ SOUND_DIRECTORY_LENGTH ] ); } }
m_pMasterSoundCache->SetNeverCheckDisk( true );
// Persist data to HD if dirty
if ( m_pMasterSoundCache->IsDirty() ) { m_pMasterSoundCache->Save(); } }
bool CAudioSourceCache::UpdateMasterPrecachedSoundsCache() { Assert( m_pMasterSoundCache ); if ( !m_pMasterSoundCache ) return true;
float flStart = Plat_FloatTime();
Msg( "Updating sound cache [%d entries]\n", m_pMasterSoundCache->Count() );
CUtlRBTree< FileNameHandle_t, int > soundsOnDisk( 0, 0, DefLessFunc( FileNameHandle_t ) ); // Build recursive list of all wav files for all languages
RecursiveBuildSoundList( soundsOnDisk, m_szCurrentLanguage, "sound", "GAME" );
Msg( "Found %d sound files on disk\n", soundsOnDisk.Count() );
char soundname[ 512 ];
m_pMasterSoundCache->SetNeverCheckDisk( false ); m_pMasterSoundCache->ForceRecheckDiskInfo();
int nUpdated = 0;
for ( int i = soundsOnDisk.FirstInorder(); i != soundsOnDisk.InvalidIndex(); i = soundsOnDisk.NextInorder( i ) ) { FileNameHandle_t& handle = soundsOnDisk[ i ]; soundname[ 0 ] = 0; g_pFullFileSystem->String( handle, soundname, sizeof( soundname ) );
g_bSoundRebuilt = false;
// Touch the cache
CSfxTable *pTable = S_PrecacheSound( &soundname[ SOUND_DIRECTORY_LENGTH ] ); if ( pTable && pTable->pSource ) { CAudioSourceCachedInfo::s_CurrentType = pTable->pSource->GetType(); CAudioSourceCachedInfo::s_pSfx = pTable; CAudioSourceCachedInfo::s_bIsPrecacheSound = false;
m_pMasterSoundCache->Get( soundname ); }
if ( g_bSoundRebuilt ) { ++nUpdated; Msg( " updated '%s'\n", (char *)&soundname[ SOUND_DIRECTORY_LENGTH ] ); } }
m_pMasterSoundCache->SetNeverCheckDisk( true );
// Persist data to HD if dirty
m_pMasterSoundCache->Save();
float flEnd = Plat_FloatTime();
Msg( "Updated %i out of %i cached files [%.3f msec]\n", nUpdated, soundsOnDisk.Count(), 1000.0f * ( flEnd - flStart ) );
CAudioSourceCachedInfoHandle_t::InvalidateCache();
return true; } //-----------------------------------------------------------------------------
// Purpose:
// Input : showprogress -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAudioSourceCache::BuildMasterPrecachedSoundsCache() { if ( IsGameConsole() ) { // 360 not using
return false; }
char fn[ 512 ]; Q_snprintf( fn, sizeof( fn ), "%s/%s%s.cache", AUDIOSOURCE_CACHE_ROOTDIR, MASTER_CACHE_NAME, m_szCurrentLanguage.String() );
DevMsg( 1, "Fast Build Temp Cache: '%s'\n", fn );
// Blow away the cache if rebuilding, which will force a full cache build
RemoveCache( fn );
g_pSoundServices->CacheBuildingStart();
CacheType_t *pOtherNoData = NULL; CUtlRBTree< FileNameHandle_t, int > other( 0, 0, DefLessFunc( FileNameHandle_t ) ); // Build recursive list of all wav files for all languages
RecursiveBuildSoundList( other, m_szCurrentLanguage, "sound", "GAME" );
pOtherNoData = BuildCacheFromList( fn, other, true, 0.0f, 1.0f ); if ( pOtherNoData ) { if ( m_pMasterSoundCache ) { // Don't shutdown/save, since we have a new one already
delete m_pMasterSoundCache; }
// Take over ptr
SetCachePointer( CACHE_MASTER, pOtherNoData ); }
g_pSoundServices->CacheBuildingFinish();
return true; }
//-----------------------------------------------------------------------------
void CAudioSourceCache::RecursiveBuildSoundList( CUtlRBTree< FileNameHandle_t, int >& root, const char *pLanguage, const char *pCurrentDir, const char *pathID ) { FileFindHandle_t fh; FileNameHandle_t handle;
char path[ 512 ]; Q_snprintf( path, sizeof( path ), "%s/*.*", pCurrentDir );
Q_FixSlashes( path );
char const *fn = g_pFullFileSystem->FindFirstEx( path, pathID, &fh ); if ( fn ) { do { if ( *fn != '.' ) { if ( g_pFullFileSystem->FindIsDirectory( fh ) ) { char nextdir[ 512 ]; Q_snprintf( nextdir, sizeof( nextdir ), "%s/%s", pCurrentDir, fn );
RecursiveBuildSoundList( root, pLanguage, nextdir, pathID ); } else { char ext[ 10 ]; Q_ExtractFileExtension( fn, ext, sizeof( ext ) );
if ( ( !Q_stricmp( ext, "wav" ) || !Q_stricmp( ext, "mp3" ) ) && !Q_stristr( fn, ".360." ) && !Q_stristr( fn, ".ps3." ) ) { char relative[ 512 ]; Q_snprintf( relative, sizeof( relative ), "%s/%s", pCurrentDir, fn );
Q_FixSlashes( relative ); handle = g_pFullFileSystem->FindOrAddFileName( relative );
if ( root.Find( handle ) == root.InvalidIndex() ) { root.Insert( handle ); } } } }
fn = g_pFullFileSystem->FindNext( fh );
} while ( fn );
g_pFullFileSystem->FindClose( fh ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cachename -
// FileNameHandle_t -
// soundlist -
// fulldata -
// showprogress -
// Output : CAudioSourceCache::CacheType_t
//-----------------------------------------------------------------------------
CAudioSourceCache::CacheType_t *CAudioSourceCache::BuildCacheFromList( char const *cachename, CUtlRBTree< FileNameHandle_t, int >& soundlist, bool showprogress /*= false*/, float flProgressStart /*= 0.0f*/, float flProgressEnd /*= 1.0f*/ ) { if ( IsGameConsole() ) { // 360 not using
return NULL; }
float flStart = Plat_FloatTime();
CacheType_t *newCache = NULL;
newCache = AllocAudioCache( cachename, false ); Assert( newCache ); if ( newCache->Init() ) { SetCachePointer( CACHE_BUILDING, newCache );
int visited = 0;
for ( int i = soundlist.FirstInorder(); i != soundlist.InvalidIndex(); i = soundlist.NextInorder( i ) ) { FileNameHandle_t& handle = soundlist[ i ]; char soundname[ 512 ]; soundname[ 0 ] = 0; if ( g_pFullFileSystem->String( handle, soundname, sizeof( soundname ) ) ) { // Touch the cache
// Force it to go into the "other" cache but to also appear as "full data" precache
CSfxTable *pTable = S_PrecacheSound( &soundname[ SOUND_DIRECTORY_LENGTH ] ); // This will "re-cache" this if it's not in this level's cache already
if ( pTable && pTable->pSource ) { GetInfo( pTable->pSource->GetType(), false, pTable ); } } else { Assert( !"Unable to find FileNameHandle_t in fileystem list." ); }
++visited;
if ( !( visited % 100 ) ) { Msg( " progress %i/%i (%i %%)\n", visited, soundlist.Count(), (int)( 100.0f * ( float) visited / (float) soundlist.Count() ) ); }
if ( showprogress ) { float frac = ( float )( visited - 1 )/( float )soundlist.Count();
frac = flProgressStart + frac * ( flProgressEnd - flProgressStart );
char base[ 256 ]; Q_FileBase( soundname, base, sizeof( base ) ); Q_strlower( base ); g_pSoundServices->CacheBuildingUpdateProgress( frac, base ); } }
Msg( "Touched %i cached files\n", soundlist.Count() );
SetCachePointer( CACHE_BUILDING, NULL );
// Persist data to HD if dirty
newCache->Save(); } else { delete newCache; newCache = NULL; }
float flEnd = Plat_FloatTime(); Msg( "Elapsed time: %.2f seconds\n", flEnd - flStart );
return newCache; }
//-----------------------------------------------------------------------------
void CAudioSourceCache::GetAudioCacheLanguageSuffix( CUtlString &sLanguage ) { char const *pchLanguage = g_pSoundServices->GetUILanguage();
if ( !pchLanguage || !*pchLanguage || !Q_stricmp( pchLanguage, "english" ) ) { sLanguage = ""; return; } //Check language right here to see if we need the caches for it.
char szLanguageList[ MAX_PATH ]; Q_snprintf( szLanguageList, sizeof( szLanguageList ), "%s/localization_cache_list.txt", AUDIOSOURCE_CACHE_ROOTDIR ); FileHandle_t fh = g_pFullFileSystem->Open( szLanguageList, "r" ); char szCacheLanguage[ MAX_LIST_SIZE ]; if ( fh ) { g_pFullFileSystem->Read( szCacheLanguage, MAX_LIST_SIZE, fh); g_pFullFileSystem->Close( fh );
if ( Q_stristr( szCacheLanguage, pchLanguage ) ) { sLanguage = CFmtStr( "_%s", pchLanguage ); return; } else { sLanguage = ""; return; } }
sLanguage = CFmtStr( "_%s", pchLanguage ); return; }
void CAudioSourceCache::PrefetchCommandSounds() { if ( IsGameConsole() ) return;
if ( !m_pMasterSoundCache ) return;
CUtlVector< CUtlString > vecSearch; CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); if ( g_pFullFileSystem->ReadFile( SOUND_PREFETCH_FILE, "GAME", buf ) ) { characterset_t breakSet; CharacterSetBuild( &breakSet, "" );
// parse reslist
char substr[MAX_PATH]; for ( ;; ) { int nTokenSize = buf.ParseToken( &breakSet, substr, sizeof( substr ), true ); if ( nTokenSize <= 0 ) { break; }
Q_FixSlashes( substr ); Q_strlower( substr ); vecSearch.AddToTail( CUtlString( substr ) );
Msg( "Prefetching data for subdir: %s\n", substr ); } }
// Nothing to do
if ( !vecSearch.Count() ) return;
COM_TimestampedLog( "PrefetchSounds Start" ); float flStart = Plat_FloatTime(); uint64 uBytesPrefeteched = 0ull; uint32 uSoundsPrefetched = 0u; // Now walk the cache and prefetch shiz
for ( int i = 0 ; i < m_pMasterSoundCache->Count(); ++i ) { char szFile[ MAX_PATH ]; m_pMasterSoundCache->GetElementName( i, szFile, sizeof( szFile ) ); Q_FixSlashes( szFile ); Q_strlower( szFile );
for ( int j = 0; j < vecSearch.Count(); ++j ) { const CUtlString &str = vecSearch[ j ]; if ( Q_stristr( szFile, str ) ) { ++uSoundsPrefetched; const CAudioSourceCachedInfo *info = (*m_pMasterSoundCache)[ i ]; uBytesPrefeteched += info->DataSize();
S_PrefetchSound( szFile, false ); break; } } }
float flEnd = Plat_FloatTime();
COM_TimestampedLog( "PrefetchSounds Finish" ); Msg( "Prefetched %u sounds, %s [%.3f msec]\n", uSoundsPrefetched, Q_pretifymem( uBytesPrefeteched ), 1000.0f * ( flEnd - flStart ) ); }
CON_COMMAND( snd_rebuildaudiocache, "rebuild audio cache for current language\n" ) { g_ASCache.BuildMasterPrecachedSoundsCache(); }
CON_COMMAND( snd_writemanifest, "If running a game, outputs the precache manifest for the current level\n" ) { g_ASCache.WriteManifest(); }
CON_COMMAND( snd_updateaudiocache, "checks _master.cache based on file sizes and rebuilds any change/new entries\n" ) { g_ASCache.UpdateMasterPrecachedSoundsCache(); }
void S_ValidateSoundCache( char const *pchWavFile ) { g_ASCache.ValidateSoundCache( pchWavFile ); }
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