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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifdef _GAMECONSOLE
#define SUPPORT_NET_CONSOLE 0
#else
#define SUPPORT_NET_CONSOLE 1
#endif
#if SUPPORT_NET_CONSOLE
#if defined(_WIN32)
#if !defined(_X360)
#include "winlite.h"
#include <winsock2.h>
#endif
#undef SetPort // winsock screws with the SetPort string... *sigh*
#define MSG_NOSIGNAL 0
#elif POSIX
#ifdef OSX
#define MSG_NOSIGNAL 0 // doesn't exist on OSX, use SO_NOSIGPIPE socket option instead
#endif
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <errno.h>
#include <sys/ioctl.h>
#define closesocket close
#define WSAGetLastError() errno
#define ioctlsocket ioctl
#endif // SUPPORT_NET_CONSOLE
#include "mathlib/expressioncalculator.h"
#include "client_pch.h"
#include <time.h>
#include "console.h"
#include "netconsole.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IVEngineClient *engineClient;
#if SUPPORT_NET_CONSOLE
void InitNetConsole( void ) { if ( !g_pNetConsoleMgr ) g_pNetConsoleMgr = new CNetConsoleMgr; } #endif
CNetConsoleMgr::CNetConsoleMgr( void ) : m_Socket( this ) { m_bActive = false; m_bPasswordProtected = false; int nPassword = CommandLine()->FindParm( "-netconpassword" ); if ( nPassword ) { char const *pPassword = CommandLine()->GetParm( nPassword + 1 ); V_strncpy( m_pPassword, pPassword, sizeof( m_pPassword ) ); m_bPasswordProtected = true; } int nPort = CommandLine()->FindParm( "-netconport" ); if ( nPort ) { char const *pPortNum = CommandLine()->GetParm( nPort + 1 ); m_Address = net_local_adr; int nPortNumber = EvaluateExpression( pPortNum, -1 ); if ( nPortNumber > 0 ) { m_Address.SetPort( nPortNumber ); m_bActive = true; m_Socket.CreateListenSocket( m_Address, true ); } } // now, handle cmds from parent process
if ( g_nForkID > 0 ) { int opt = 1; // set this socket to non-blocking
ioctlsocket( g_nSocketToParentProcess, FIONBIO, (unsigned long*)&opt ); // non-blocking
m_ParentConnection.m_hSocket = g_nSocketToParentProcess; m_ParentConnection.m_bAuthorized = true; // no password needed from parent
m_ParentConnection.m_bInputOnly = true; // we don't want to spew to here
}
}
CNetConsoleMgr::CNetConsoleMgr( int nPort ) : m_Socket( this ) { m_bPasswordProtected = false; m_Address.SetPort( nPort ); m_bActive = true; m_Socket.CreateListenSocket( m_Address, true ); }
static char const s_pszPasswordMessage[]="This server is password protected for console access. Must send PASS command\n\r";
void CNetConsoleMgr::Execute( CConnectedNetConsoleData *pData ) { if ( memcmp( pData->m_pszInputCommandBuffer, "PASS ", 5 ) == 0 ) { if ( V_strcmp( pData->m_pszInputCommandBuffer + 5, m_pPassword ) == 0 ) pData->m_bAuthorized = true; else { // bad password
Warning( "Bad password attempt from net console\n" ); pData->m_bAuthorized = false; } } else { if ( pData->m_bAuthorized ) { #ifdef DEDICATED
Cbuf_AddText(CBUF_SERVER, pData->m_pszInputCommandBuffer, kCommandSrcUserInput ); Cbuf_Execute(); #else
engineClient->ClientCmd_Unrestricted( pData->m_pszInputCommandBuffer, true ); #endif
} else { SocketHandle_t hSocket = pData->m_hSocket; #ifdef OSX
int val = 1; setsockopt( hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val)); #endif
send( hSocket, s_pszPasswordMessage, strlen( s_pszPasswordMessage ), MSG_NOSIGNAL ); } } }
void CNetConsoleMgr::SendStringToNetConsoles( char const *pString ) { m_Socket.RunFrame(); int nCount = NumConnectedSockets(); if ( nCount ) { // lets add the lf to any cr's
char *pTmp = (char * ) stackalloc( strlen( pString ) * 2 + 1 ); char *oString = pTmp; char const *pIn = pString; while ( *pIn ) { if ( *pIn == '\n' ) *( oString++ ) = '\r'; *( oString++ ) = *( pIn++ ); } *( oString++ ) = 0;
for ( int i = 0; i < nCount; i++ ) { CConnectedNetConsoleData *pData = GetConnection( i ); if ( pData->m_bAuthorized && ( ! pData->m_bInputOnly ) ) // no output to un-authed net consoles
{ #ifdef OSX
int val = 1; setsockopt( pData->m_hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val)); #endif
send( pData->m_hSocket, pTmp, oString - pTmp - 1, MSG_NOSIGNAL ); } } } }
void CNetConsoleMgr::RunFrame( void ) { // check for incoming data
m_Socket.RunFrame(); int nCount = NumConnectedSockets(); for ( int i = nCount - 1; i >= 0; i-- ) { CConnectedNetConsoleData *pData = GetConnection( i ); SocketHandle_t hSocket = pData->m_hSocket; char ch; int pendingLen = recv( hSocket, &ch, sizeof(ch), MSG_PEEK ); if ( pendingLen == -1 && SocketWouldBlock() ) continue; if ( pendingLen <= 0 ) // eof or error
{ CloseConnection( i ); continue; }
// find out how much we have to read
unsigned long readLen; ioctlsocket( hSocket, FIONREAD, &readLen ); while( readLen > 0 ) { char recvBuf[256]; int recvLen = recv( hSocket, recvBuf , MIN( sizeof( recvBuf ) , readLen ), 0 ); if ( recvLen == 0 ) // socket was closed
{ CloseConnection( i ); break; } if ( recvLen < 0 && !SocketWouldBlock() ) { break; } readLen -= recvLen; // now, lets write what we've got into the command buffer
HandleInputChars( recvBuf, recvLen, pData ); } } }
void CNetConsoleMgr::HandleInputChars( char const *pIn, int recvLen, CConnectedNetConsoleData *pData ) { while( recvLen ) { switch( *pIn ) { case '\r': case '\n': { if ( pData->m_nCharsInCommandBuffer ) { pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer] = 0; Execute( pData ); } pData->m_nCharsInCommandBuffer = 0; break; } default: { if ( pData->m_nCharsInCommandBuffer < MAX_NETCONSOLE_INPUT_LEN - 1 ) pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer++] = *pIn; break; } } pIn++; recvLen--; } }
CNetConsoleMgr *g_pNetConsoleMgr;
#endif // support_netconsole
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