Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef NETWORKSTRINGTABLEITEM_H
#define NETWORKSTRINGTABLEITEM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CNetworkStringTableItem { public: enum { MAX_USERDATA_BITS = 14, MAX_USERDATA_SIZE = (1 << MAX_USERDATA_BITS) };
struct itemchange_s { int tick; int length; unsigned char *data; };
CNetworkStringTableItem( void ); ~CNetworkStringTableItem( void );
#ifndef SHARED_NET_STRING_TABLES
void EnableChangeHistory( void ); void UpdateChangeList( int tick, int length, const void *userData ); int RestoreTick( int tick ); inline int GetTickCreated( void ) const { return m_nTickCreated; } #endif
bool SetUserData( int tick, int length, const void *userdata ); const void *GetUserData( int *length=0 ); inline int GetUserDataLength() const { return m_nUserDataLength; } // Used by server only
// void SetTickCount( int count ) ;
inline int GetTickChanged( void ) const { return m_nTickChanged; }
public: unsigned char *m_pUserData; int m_nUserDataLength; int m_nTickChanged;
#ifndef SHARED_NET_STRING_TABLES
int m_nTickCreated; CUtlVector< itemchange_s > *m_pChangeList; #endif
};
#endif // NETWORKSTRINGTABLEITEM_H
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