Counter Strike : Global Offensive Source Code
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// adler32.cpp - written and placed in the public domain by Wei Dai
#include "pch.h"
#include "adler32.h"
NAMESPACE_BEGIN(CryptoPP)
void Adler32::Update(const byte *input, size_t length) { const unsigned long BASE = 65521;
unsigned long s1 = m_s1; unsigned long s2 = m_s2;
if (length % 8 != 0) { do { s1 += *input++; s2 += s1; length--; } while (length % 8 != 0);
if (s1 >= BASE) s1 -= BASE; s2 %= BASE; }
while (length > 0) { s1 += input[0]; s2 += s1; s1 += input[1]; s2 += s1; s1 += input[2]; s2 += s1; s1 += input[3]; s2 += s1; s1 += input[4]; s2 += s1; s1 += input[5]; s2 += s1; s1 += input[6]; s2 += s1; s1 += input[7]; s2 += s1;
length -= 8; input += 8;
if (s1 >= BASE) s1 -= BASE; if (length % 0x8000 == 0) s2 %= BASE; }
assert(s1 < BASE); assert(s2 < BASE);
m_s1 = (word16)s1; m_s2 = (word16)s2; }
void Adler32::TruncatedFinal(byte *hash, size_t size) { ThrowIfInvalidTruncatedSize(size);
switch (size) { default: hash[3] = byte(m_s1); case 3: hash[2] = byte(m_s1 >> 8); case 2: hash[1] = byte(m_s2); case 1: hash[0] = byte(m_s2 >> 8); case 0: ; }
Reset(); }
NAMESPACE_END
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