Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_physbox.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox) RecvPropFloat(RECVINFO(m_mass), 0), // Test..
END_RECV_TABLE()
C_PhysBox::C_PhysBox() { }
//-----------------------------------------------------------------------------
// Should this object cast shadows?
//-----------------------------------------------------------------------------
ShadowType_t C_PhysBox::ShadowCastType() { if (IsEffectActive(EF_NODRAW | EF_NOSHADOW)) return SHADOWS_NONE; return SHADOWS_RENDER_TO_TEXTURE; }
C_PhysBox::~C_PhysBox() { }
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