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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if !defined( SFHUDFLASHINTERFACE_H_ )
#define SFHUDFLASHINTERFACE_H_
#include "hudelement.h"
#include "scaleformui/scaleformui.h"
class SFHudFlashInterface : public ScaleformFlashInterfaceMixin<CHudElement> { public: explicit SFHudFlashInterface( const char* name ) : ScaleformFlashInterfaceMixin<CHudElement>() { InitCHudElementAfterConstruction( name ); }
virtual bool ShouldProcessInputBeforeFlashApiReady() { return false; } };
extern ConVar cl_drawhud;
#endif // SHHUDFLASHINTERFACE_H_
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