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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "cbase.h"
#include "basemodpanel.h"
#include "UIGameData.h"
#include <ctype.h>
#include "./GameUI/IGameUI.h"
#include "ienginevgui.h"
#include "icommandline.h"
#include "vgui/ISurface.h"
#include "EngineInterface.h"
#include "tier0/dbg.h"
#include "ixboxsystem.h"
#include "GameUI_Interface.h"
#include "game/client/IGameClientExports.h"
#include "fmtstr.h"
#include "vstdlib/random.h"
#include "utlbuffer.h"
#include "filesystem/IXboxInstaller.h"
#include "tier1/tokenset.h"
#include "FileSystem.h"
#include "filesystem/IXboxInstaller.h"
#include <time.h>
// vgui controls
#include "vgui/ILocalize.h"
#include "netmessages.h"
#ifndef _GAMECONSOLE
#include "steam/steam_api.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace BaseModUI; using namespace vgui;
//setup in GameUI_Interface.cpp
extern const char *COM_GetModDirectory( void );
ConVar demo_ui_enable( "demo_ui_enable", "", FCVAR_DEVELOPMENTONLY, "Suffix for the demo UI" ); ConVar demo_connect_string( "demo_connect_string", "", FCVAR_DEVELOPMENTONLY, "Connect string for demo UI" );
///Asyncronous Operations
ConVar mm_ping_max_green( "ping_max_green", "70" ); ConVar mm_ping_max_yellow( "ping_max_yellow", "140" ); ConVar mm_ping_max_red( "ping_max_red", "250" );
//=============================================================================
//=============================================================================
// Xbox 360 Marketplace entry point
//=============================================================================
struct X360MarketPlaceEntryPoint { DWORD dwEntryPoint; uint64 uiOfferID; }; static X360MarketPlaceEntryPoint g_MarketplaceEntryPoint;
#ifdef _GAMECONSOLE
struct X360MarketPlaceQuery { uint64 uiOfferID; HRESULT hResult; XOVERLAPPED xOverlapped; }; static CUtlVector< X360MarketPlaceQuery * > g_arrMarketPlaceQueries; #endif
static void GoToMarketplaceForOffer() { #ifdef _GAMECONSOLE
// Stop installing to the hard drive, otherwise STFC fragmentation hazard, as multiple non sequential HDD writes will occur.
// This needs to be done before the DLC might be downloaded to the HDD, otherwise it could be fragmented.
// We restart the installer on DLC download completion. We do not handle the cancel/abort case. The installer
// will restart through the pre-dlc path, i.e. after attract or exiting a map back to the main menu.
if ( g_pXboxInstaller ) g_pXboxInstaller->Stop();
// See if we need to free some of the queries
for ( int k = 0; k < g_arrMarketPlaceQueries.Count(); ++ k ) { X360MarketPlaceQuery *pQuery = g_arrMarketPlaceQueries[k]; if ( XHasOverlappedIoCompleted( &pQuery->xOverlapped ) ) { delete pQuery; g_arrMarketPlaceQueries.FastRemove( k -- ); } }
// Allocate a new query
X360MarketPlaceQuery *pQuery = new X360MarketPlaceQuery; memset( pQuery, 0, sizeof( *pQuery ) ); pQuery->uiOfferID = g_MarketplaceEntryPoint.uiOfferID; g_arrMarketPlaceQueries.AddToTail( pQuery );
// Open the marketplace entry point
int iSlot = CBaseModPanel::GetSingleton().GetLastActiveUserId(); int iCtrlr = XBX_GetUserIsGuest( iSlot ) ? XBX_GetPrimaryUserId() : XBX_GetUserId( iSlot ); xonline->XShowMarketplaceDownloadItemsUI( iCtrlr, g_MarketplaceEntryPoint.dwEntryPoint, &pQuery->uiOfferID, 1, &pQuery->hResult, &pQuery->xOverlapped ); #endif
}
static void ShowMarketplaceUiForOffer() { #ifdef _GAMECONSOLE
// Stop installing to the hard drive, otherwise STFC fragmentation hazard, as multiple non sequential HDD writes will occur.
// This needs to be done before the DLC might be downloaded to the HDD, otherwise it could be fragmented.
// We restart the installer on DLC download completion. We do not handle the cancel/abort case. The installer
// will restart through the pre-dlc path, i.e. after attract or exiting a map back to the main menu.
if ( g_pXboxInstaller ) g_pXboxInstaller->Stop();
// Open the marketplace entry point
int iSlot = CBaseModPanel::GetSingleton().GetLastActiveUserId(); int iCtrlr = XBX_GetUserIsGuest( iSlot ) ? XBX_GetPrimaryUserId() : XBX_GetUserId( iSlot ); DWORD ret = xonline->XShowMarketplaceUI( iCtrlr, g_MarketplaceEntryPoint.dwEntryPoint, g_MarketplaceEntryPoint.uiOfferID, DWORD( -1 ) ); DevMsg( "XShowMarketplaceUI for offer %llx entry point %d ctrlr%d returned %d\n", g_MarketplaceEntryPoint.uiOfferID, g_MarketplaceEntryPoint.dwEntryPoint, iCtrlr, ret ); #endif
}
#ifdef _GAMECONSOLE
CON_COMMAND( x360_marketplace_offer, "Get a known offer from x360 marketplace" ) { if ( args.ArgC() != 4 ) { Warning( "Usage: x360_marketplace_offer type 0xOFFERID ui|dl\n" ); return; }
int iEntryPoint = Q_atoi( args.Arg( 1 ) ); char const *szArg2 = args.Arg( 2 ); uint64 uiOfferId = 0ull; if ( 1 != sscanf( szArg2, "0x%llx", &uiOfferId ) ) uiOfferId = 0ull;
// Go to marketplace
g_MarketplaceEntryPoint.dwEntryPoint = iEntryPoint; g_MarketplaceEntryPoint.uiOfferID = uiOfferId; if ( !Q_stricmp( args.Arg( 3 ), "ui" ) ) ShowMarketplaceUiForOffer(); else GoToMarketplaceForOffer(); } #endif
//=============================================================================
//
//=============================================================================
CUIGameData* CUIGameData::m_Instance = 0; bool CUIGameData::m_bModuleShutDown = false;
//=============================================================================
CUIGameData::CUIGameData() : #if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
m_CallbackPersonaStateChanged( this, &CUIGameData::Steam_OnPersonaStateChanged ), #endif
m_CGameUIPostInit( false ) { m_flShowConnectionProblemTimer = 0.0f; m_flTimeLastFrame = Plat_FloatTime(); m_bShowConnectionProblemActive = false;
g_pMatchFramework->GetEventsSubscription()->Subscribe( this );
m_bXUIOpen = false;
m_bWaitingForStorageDeviceHandle = false; m_iStorageID = XBX_INVALID_STORAGE_ID; m_pAsyncJob = NULL;
m_pSelectStorageClient = NULL;
SetDefLessFunc( m_mapUserXuidToAvatar ); SetDefLessFunc( m_mapUserXuidToName ); }
//=============================================================================
CUIGameData::~CUIGameData() { // Unsubscribe from events system
g_pMatchFramework->GetEventsSubscription()->Unsubscribe( this ); }
//=============================================================================
CUIGameData* CUIGameData::Get() { if ( !m_Instance && !m_bModuleShutDown ) { m_Instance = new CUIGameData(); }
return m_Instance; }
void CUIGameData::Shutdown() { if ( !m_bModuleShutDown ) { m_bModuleShutDown = true; delete m_Instance; m_Instance = NULL; } }
#ifdef _GAMECONSOLE
CON_COMMAND( ui_fake_connection_problem, "" ) { int numMilliSeconds = 1000; if ( args.ArgC() > 1 ) { numMilliSeconds = Q_atoi( args.Arg( 1 ) ); } float flTime = Plat_FloatTime(); DevMsg( "ui_fake_connection_problem %d @%.2f\n", numMilliSeconds, flTime );
int numTries = 2; while ( ( 1000 * ( Plat_FloatTime() - flTime ) < numMilliSeconds ) && numTries --> 0 ) { ThreadSleep( numMilliSeconds + 50 ); }
flTime = Plat_FloatTime(); DevMsg( "ui_fake_connection_problem finished @%.2f\n", flTime ); } #endif
//=============================================================================
void CUIGameData::RunFrame() { RunFrame_Storage();
RunFrame_Invite();
if ( m_flShowConnectionProblemTimer > 0.0f ) { float flCurrentTime = Plat_FloatTime(); float flTimeElapsed = ( flCurrentTime - m_flTimeLastFrame );
m_flTimeLastFrame = flCurrentTime;
if ( flTimeElapsed > 0.0f ) { m_flShowConnectionProblemTimer -= flTimeElapsed; }
#if 0 // TODO: UI: Connection problem waitscreen
if ( m_flShowConnectionProblemTimer > 0.0f ) { if ( !m_bShowConnectionProblemActive && !CBaseModPanel::GetSingleton().IsVisible() ) { GameUI().ActivateGameUI(); OpenWaitScreen( "#GameUI_RetryingConnectionToServer", 0.0f ); m_bShowConnectionProblemActive = true; } } else { if ( m_bShowConnectionProblemActive ) { // Before closing this particular waitscreen we need to establish
// a correct navback, otherwise it will not close - Vitaliy (bugbait #51272)
if ( CBaseModFrame *pWaitScreen = CBaseModPanel::GetSingleton().GetWindow( WT_GENERICWAITSCREEN ) ) { if ( !pWaitScreen->GetNavBack() ) { if ( CBaseModFrame *pIngameMenu = CBaseModPanel::GetSingleton().GetWindow( WT_INGAMEMAINMENU ) ) pWaitScreen->SetNavBack( pIngameMenu ); }
if ( !pWaitScreen->GetNavBack() ) { // This waitscreen will fail to close, force the close!
pWaitScreen->Close(); } }
CloseWaitScreen( NULL, "Connection Problems" ); GameUI().HideGameUI(); m_bShowConnectionProblemActive = false; } } #endif
} }
void CUIGameData::OnSetStorageDeviceId( int iController, uint nDeviceId ) { #if 0 // TODO: UI: OnSetStorageDeviceId
// Check to see if there is enough room on this storage device
if ( nDeviceId == XBX_STORAGE_DECLINED || nDeviceId == XBX_INVALID_STORAGE_ID ) { CloseWaitScreen( NULL, "ReportNoDeviceSelected" ); m_pSelectStorageClient->OnDeviceFail( ISelectStorageDeviceClient::FAIL_NOT_SELECTED ); m_pSelectStorageClient = NULL; } else if ( xboxsystem->DeviceCapacityAdequate( iController, nDeviceId, COM_GetModDirectory() ) == false ) { CloseWaitScreen( NULL, "ReportDeviceFull" ); m_pSelectStorageClient->OnDeviceFail( ISelectStorageDeviceClient::FAIL_FULL ); m_pSelectStorageClient = NULL; } else { // Set the storage device
XBX_SetStorageDeviceId( iController, nDeviceId ); OnDeviceAttached(); m_pSelectStorageClient->OnDeviceSelected(); } #endif
}
//=============================================================================
void CUIGameData::OnGameUIPostInit() { m_CGameUIPostInit = true; }
//=============================================================================
void CUIGameData::OpenFriendRequestPanel(int index, uint64 playerXuid) { #ifdef _GAMECONSOLE
XShowFriendRequestUI(index, playerXuid); #endif
}
//=============================================================================
void CUIGameData::OpenInviteUI( char const *szInviteUiType ) { #ifdef _GAMECONSOLE
int iSlot = CBaseModPanel::GetSingleton().GetLastActiveUserId(); int iCtrlr = XBX_GetUserIsGuest( iSlot ) ? XBX_GetPrimaryUserId() : XBX_GetUserId( iSlot ); if ( !Q_stricmp( szInviteUiType, "friends" ) ) ::XShowFriendsUI( iCtrlr ); else if ( !Q_stricmp( szInviteUiType, "players" ) ) xonline->XShowGameInviteUI( iCtrlr, NULL, 0, 0 ); else if ( !Q_stricmp( szInviteUiType, "party" ) ) xonline->XShowPartyUI( iCtrlr ); else if ( !Q_stricmp( szInviteUiType, "inviteparty" ) ) xonline->XPartySendGameInvites( iCtrlr, NULL ); else if ( !Q_stricmp( szInviteUiType, "community" ) ) xonline->XShowCommunitySessionsUI( iCtrlr, XSHOWCOMMUNITYSESSION_SHOWPARTY ); else if ( !Q_stricmp( szInviteUiType, "voiceui" ) ) ::XShowVoiceChannelUI( iCtrlr ); else if ( !Q_stricmp( szInviteUiType, "gamevoiceui" ) ) ::XShowGameVoiceChannelUI(); else { DevWarning( "OpenInviteUI with wrong parameter `%s`!\n", szInviteUiType ); Assert( 0 ); } #endif
}
void CUIGameData::ExecuteOverlayCommand( char const *szCommand ) { #if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && steamapicontext->SteamUtils()->IsOverlayEnabled() ) { steamapicontext->SteamFriends()->ActivateGameOverlay( szCommand ); } else { // TODO: UI: DisplayOkOnlyMsgBox( NULL, "#L4D360UI_SteamOverlay_Title", "#L4D360UI_SteamOverlay_Text" );
// DisplayOkOnlyMsgBox( NULL, "#L4D360UI_SteamOverlay_Title", "#L4D360UI_SteamOverlay_Text" );
} #else
ExecuteNTimes( 5, DevWarning( "ExecuteOverlayCommand( %s ) is unsupported\n", szCommand ) ); Assert( !"ExecuteOverlayCommand" ); #endif
}
//=============================================================================
bool CUIGameData::SignedInToLive() { #ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() <= 0 || XBX_GetPrimaryUserIsGuest() ) return false;
for ( DWORD k = 0; k < XBX_GetNumGameUsers(); ++ k ) { int iController = XBX_GetUserId( k ); IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( !player ) return false; if ( player->GetOnlineState() != IPlayer::STATE_ONLINE ) return false; } #endif
return true; }
bool CUIGameData::AnyUserSignedInToLiveWithMultiplayerDisabled() { #ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() <= 0 || XBX_GetPrimaryUserIsGuest() ) return false;
for ( DWORD k = 0; k < XBX_GetNumGameUsers(); ++ k ) { int iController = XBX_GetUserId( k ); IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( player && player->GetOnlineState() == IPlayer::STATE_NO_MULTIPLAYER ) return true; } #endif
return false; }
const char *CUIGameData::GetLocalPlayerName( int iController ) { static ConVarRef cl_names_debug( "cl_names_debug" ); if ( cl_names_debug.GetInt() ) return "WWWWWWWWWWWWWWW";
IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( !player ) { return ""; }
return player->GetName(); }
//////////////////////////////////////////////////////////////////////////
bool CUIGameData::IsXUIOpen() { return m_bXUIOpen; }
void CUIGameData::NeedConnectionProblemWaitScreen ( void ) { m_flShowConnectionProblemTimer = 1.0f; }
void CUIGameData::ShowPasswordUI( char const *pchCurrentPW ) { #if 0 // TODO: UI: ShowPasswordUI
PasswordEntry *pwEntry = static_cast<PasswordEntry*>( CBaseModPanel::GetSingleton().OpenWindow( WT_PASSWORDENTRY, NULL, false ) ); if ( pwEntry ) { PasswordEntry::Data_t data; data.pWindowTitle = "#L4D360UI_PasswordEntry_Title"; data.pMessageText = "#L4D360UI_PasswordEntry_Prompt"; data.bOkButtonEnabled = true; data.bCancelButtonEnabled = true; data.m_szCurrentPW = pchCurrentPW; data.pfnOkCallback = PasswordEntered; data.pfnCancelCallback = PasswordNotEntered; pwEntry->SetUsageData(data); } #else
engine->SetConnectionPassword( "" ); #endif
}
IImage *CUIGameData::GetAvatarImage( XUID playerID ) { #ifdef _GAMECONSOLE
return NULL; #else
if ( !playerID ) return NULL;
// do we already have this image cached?
CGameUiAvatarImage *pImage = NULL; int iIndex = m_mapUserXuidToAvatar.Find( playerID ); if ( iIndex == m_mapUserXuidToAvatar.InvalidIndex() ) { // cache a new image
pImage = new CGameUiAvatarImage();
// We may fail to set the steam ID - if the player is not our friend and we are not in a lobby or game, eg
if ( !pImage->SetAvatarSteamID( playerID ) ) { delete pImage; return NULL; }
iIndex = m_mapUserXuidToAvatar.Insert( playerID, pImage ); } else { pImage = m_mapUserXuidToAvatar.Element( iIndex ); }
return pImage; #endif // !_GAMECONSOLE
}
char const * CUIGameData::GetPlayerName( XUID playerID, char const *szPlayerNameSpeculative ) { static ConVarRef cl_names_debug( "cl_names_debug" ); if ( cl_names_debug.GetInt() ) return "WWWWWWWWWWWWWWW";
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
if ( steamapicontext && steamapicontext->SteamUtils() && steamapicontext->SteamFriends() && steamapicontext->SteamUser() ) { int iIndex = m_mapUserXuidToName.Find( playerID ); if ( iIndex == m_mapUserXuidToName.InvalidIndex() ) { char const *szName = steamapicontext->SteamFriends()->GetFriendPersonaName( playerID ); if ( szName && *szName ) { iIndex = m_mapUserXuidToName.Insert( playerID, szName ); } }
if ( iIndex != m_mapUserXuidToName.InvalidIndex() ) return m_mapUserXuidToName.Element( iIndex ).Get(); } #endif
return szPlayerNameSpeculative; }
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
void CUIGameData::Steam_OnPersonaStateChanged( PersonaStateChange_t *pParam ) { if ( !pParam->m_ulSteamID ) return;
if ( pParam->m_nChangeFlags & k_EPersonaChangeName ) { int iIndex = m_mapUserXuidToName.Find( pParam->m_ulSteamID ); if ( iIndex != m_mapUserXuidToName.InvalidIndex() ) { CUtlString utlName = m_mapUserXuidToName.Element( iIndex ); m_mapUserXuidToName.RemoveAt( iIndex ); GetPlayerName( pParam->m_ulSteamID, utlName.Get() ); } }
if ( pParam->m_nChangeFlags & k_EPersonaChangeAvatar ) { CGameUiAvatarImage *pImage = NULL; int iIndex = m_mapUserXuidToAvatar.Find( pParam->m_ulSteamID ); if ( iIndex != m_mapUserXuidToAvatar.InvalidIndex() ) { pImage = m_mapUserXuidToAvatar.Element( iIndex ); }
// Re-fetch the image if we have it cached
if ( pImage ) { pImage->SetAvatarSteamID( pParam->m_ulSteamID ); } } } #endif
CON_COMMAND_F( ui_reloadscheme, "Reloads the resource files for the active UI window", 0 ) { g_pFullFileSystem->SyncDvdDevCache(); CUIGameData::Get()->ReloadScheme(); }
void CUIGameData::ReloadScheme() { CBaseModPanel::GetSingleton().ReloadScheme(); }
bool CUIGameData::IsActiveSplitScreenPlayerSpectating( void ) { // int iLocalPlayerTeam;
// if ( GameClientExports()->GetPlayerTeamIdByUserId( -1, iLocalPlayerTeam ) )
// {
// if ( iLocalPlayerTeam != GameClientExports()->GetTeamId_Survivor() &&
// iLocalPlayerTeam != GameClientExports()->GetTeamId_Infected() )
// return true;
// }
return false; }
void CUIGameData::OnEvent( KeyValues *pEvent ) { char const *szEvent = pEvent->GetName();
if ( !Q_stricmp( "OnSysXUIEvent", szEvent ) ) { m_bXUIOpen = !Q_stricmp( "opening", pEvent->GetString( "action", "" ) ); } else if ( !Q_stricmp( "OnProfileUnavailable", szEvent ) ) { #if defined( _DEMO ) && defined( _GAMECONSOLE )
return; #endif
// Activate game ui to see the dialog
if ( !CBaseModPanel::GetSingleton().IsVisible() ) { engine->ExecuteClientCmd( "gameui_activate" ); }
#if 0 // TODO: UI: L4D360UI_MsgBx_AchievementNotWritten
// Pop a message dialog if their storage device was changed
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, GetParentWindowForSystemMessageBox(), false ) ); GenericConfirmation::Data_t data;
data.pWindowTitle = "#L4D360UI_MsgBx_AchievementNotWrittenTitle"; data.pMessageText = "#L4D360UI_MsgBx_AchievementNotWritten"; data.bOkButtonEnabled = true;
confirmation->SetUsageData( data ); #endif
} else if ( !Q_stricmp( "OnInvite", szEvent ) ) { // Check if the user just accepted invite
if ( !Q_stricmp( "accepted", pEvent->GetString( "action" ) ) ) { // Check if we have an outstanding session
IMatchSession *pIMatchSession = g_pMatchFramework->GetMatchSession(); if ( !pIMatchSession ) { Invite_Connecting(); return; }
// User is accepting an invite and has an outstanding
// session, TCR requires confirmation of destructive actions
if ( int *pnConfirmed = ( int * ) pEvent->GetPtr( "confirmed" ) ) { *pnConfirmed = 0; }
// Show the dialog
Invite_Confirm(); } else if ( !Q_stricmp( "storage", pEvent->GetString( "action" ) ) ) { if ( !Invite_IsStorageDeviceValid() ) { if ( int *pnConfirmed = ( int * ) pEvent->GetPtr( "confirmed" ) ) { *pnConfirmed = 0; // make the invite accepting code wait
} } } else if ( !Q_stricmp( "error", pEvent->GetString( "action" ) ) ) { char const *szReason = pEvent->GetString( "error", "" );
if ( XBX_GetNumGameUsers() < 2 ) { RemapText_t arrText[] = { { "", "#InviteError_Unknown", RemapText_t::MATCH_FULL }, { "NotOnline", "#InviteError_NotOnline1", RemapText_t::MATCH_FULL }, { "NoMultiplayer", "#InviteError_NoMultiplayer1", RemapText_t::MATCH_FULL }, { "SameConsole", "#InviteError_SameConsole1", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason ); } else { RemapText_t arrText[] = { { "", "#InviteError_Unknown", RemapText_t::MATCH_FULL }, { "NotOnline", "#InviteError_NotOnline2", RemapText_t::MATCH_FULL }, { "NoMultiplayer", "#InviteError_NoMultiplayer2", RemapText_t::MATCH_FULL }, { "SameConsole", "#InviteError_SameConsole2", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason ); }
#if 0 // TODO: UI: L4D360UI_XboxLive required msg box
// Show the message box
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, GetParentWindowForSystemMessageBox(), false ) );
GenericConfirmation::Data_t data;
data.pWindowTitle = "#L4D360UI_XboxLive"; data.pMessageText = szReason; data.bOkButtonEnabled = true;
confirmation->SetUsageData(data); #endif
} } else if ( !Q_stricmp( "OnSysStorageDevicesChanged", szEvent ) ) { #if defined( _DEMO ) && defined( _GAMECONSOLE )
return; #endif
// If a storage device change is in progress, the simply ignore
// the notification callback, but pop the dialog
if ( m_pSelectStorageClient ) { DevWarning( "Ignored OnSysStorageDevicesChanged while the storage selection was in progress...\n" ); }
// Activate game ui to see the dialog
if ( !CBaseModPanel::GetSingleton().IsVisible() ) { engine->ExecuteClientCmd( "gameui_activate" ); }
#if 0 // TODO: UI: Pop a message dialog if their storage device was changed
// Pop a message dialog if their storage device was changed
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, GetParentWindowForSystemMessageBox(), false ) ); GenericConfirmation::Data_t data;
data.pWindowTitle = "#GameUI_Console_StorageRemovedTitle"; data.pMessageText = "#L4D360UI_MsgBx_StorageDeviceRemoved"; data.bOkButtonEnabled = true; extern void OnStorageDevicesChangedSelectNewDevice(); data.pfnOkCallback = m_pSelectStorageClient ? NULL : &OnStorageDevicesChangedSelectNewDevice; // No callback if already in the middle of selecting a storage device
confirmation->SetUsageData( data ); #endif
} else if ( !Q_stricmp( "OnSysInputDevicesChanged", szEvent ) ) { unsigned int nInactivePlayers = 0; // Number of users on the spectating team (ie. idle), or disconnected in this call
int iOldSlot = engine->GetActiveSplitScreenPlayerSlot(); int nDisconnectedDevices = pEvent->GetInt( "mask" ); for ( unsigned int nSlot = 0; nSlot < XBX_GetNumGameUsers(); ++nSlot, nDisconnectedDevices >>= 1 ) { engine->SetActiveSplitScreenPlayerSlot( nSlot ); // See if this player is spectating (ie. idle)
bool bSpectator = IsActiveSplitScreenPlayerSpectating(); if ( bSpectator ) { nInactivePlayers++; } if ( nDisconnectedDevices & 0x1 ) { // Only count disconnections if that player wasn't idle
if ( !bSpectator ) { nInactivePlayers++; }
engine->ClientCmd( "go_away_from_keyboard" ); } } engine->SetActiveSplitScreenPlayerSlot( iOldSlot );
// If all the spectators and all the disconnections account for all possible users, we need to pop a message
// Also, if the GameUI is up, always show the disconnection message
if ( CBaseModPanel::GetSingleton().IsVisible() || nInactivePlayers == XBX_GetNumGameUsers() ) { if ( !CBaseModPanel::GetSingleton().IsVisible() ) { engine->ExecuteClientCmd( "gameui_activate" ); }
#if 0 // TODO: UI: Pop a message if a valid controller was removed!
// Pop a message if a valid controller was removed!
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, GetParentWindowForSystemMessageBox(), false ) ); GenericConfirmation::Data_t data; data.pWindowTitle = "#L4D360UI_MsgBx_ControllerUnpluggedTitle"; data.pMessageText = "#L4D360UI_MsgBx_ControllerUnplugged"; data.bOkButtonEnabled = true;
confirmation->SetUsageData(data); #endif
} } else if ( !Q_stricmp( "OnMatchPlayerMgrReset", szEvent ) ) { char const *szReason = pEvent->GetString( "reason", "" ); bool bShowDisconnectedMsgBox = true; if ( !Q_stricmp( szReason, "GuestSignedIn" ) ) { char const *szDestroyedSessionState = pEvent->GetString( "settings/game/state", "lobby" ); if ( !Q_stricmp( "lobby", szDestroyedSessionState ) ) bShowDisconnectedMsgBox = false; }
engine->HideLoadingPlaque(); // This may not go away unless we force it to hide
#if 0 // TODO: UI: Go to the attract screen
// Go to the attract screen
CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
GenericConfirmation* confirmation = bShowDisconnectedMsgBox ? static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) ) : NULL; CAttractScreen::SetAttractMode( CAttractScreen::ATTRACT_GAMESTART ); CBaseModPanel::GetSingleton().OpenWindow( WT_ATTRACTSCREEN, NULL );
if ( confirmation ) { GenericConfirmation::Data_t data;
data.pWindowTitle = "#L4D360UI_MsgBx_SignInChangeC"; data.pMessageText = "#L4D360UI_MsgBx_SignInChange"; data.bOkButtonEnabled = true;
if ( !Q_stricmp( szReason, "GuestSignedIn" ) ) { data.pWindowTitle = "#L4D360UI_MsgBx_DisconnectedFromSession"; // "Disconnect"
data.pMessageText = "#L4D360UI_MsgBx_SignInChange"; // "Sign-in change has occured."
}
confirmation->SetUsageData(data); #else
{ #endif
#ifdef _GAMECONSOLE
// When a confirmation shows up it prevents attract screen from opening, so reset user slots here:
XBX_ResetUserIdSlots(); XBX_SetPrimaryUserId( XBX_INVALID_USER_ID ); XBX_SetPrimaryUserIsGuest( 0 ); XBX_SetNumGameUsers( 0 ); // users not selected yet
#endif
} } else if ( !Q_stricmp( "OnEngineDisconnectReason", szEvent ) ) { char const *szReason = pEvent->GetString( "reason", "" );
if ( char const *szDisconnectHdlr = pEvent->GetString( "disconnecthdlr", NULL ) ) { // If a disconnect handler was set during the event, then we don't interfere with
// the dialog explaining disconnection, just let the disconnect handler do everything.
return; }
RemapText_t arrText[] = { { "", "#DisconnectReason_Unknown", RemapText_t::MATCH_FULL }, { "Lost connection to LIVE", "#DisconnectReason_LostConnectionToLIVE", RemapText_t::MATCH_FULL }, { "Player removed from host session", "#DisconnectReason_PlayerRemovedFromSession", RemapText_t::MATCH_SUBSTR }, { "Connection to server timed out", "#L4D360UI_MsgBx_DisconnectedFromServer", RemapText_t::MATCH_SUBSTR }, { "Added to banned list", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "Kicked and banned", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "You have been voted off", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "All players idle", "#L4D_ServerShutdownIdle", RemapText_t::MATCH_SUBSTR }, #ifdef _GAMECONSOLE
{ "", "#DisconnectReason_Unknown", RemapText_t::MATCH_START }, // Catch all cases for X360
#endif
{ NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason );
//
// Go back to main menu and display the disconnection reason
//
engine->HideLoadingPlaque(); // This may not go away unless we force it to hide
#if 0 // TODO: UI: Go to the main menu
// Go to the main menu
CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) ); CBaseModPanel::GetSingleton().OpenWindow( WT_MAINMENU, NULL );
GenericConfirmation::Data_t data;
data.pWindowTitle = "#L4D360UI_MsgBx_DisconnectedFromSession"; // "Disconnect"
data.pMessageText = szReason; data.bOkButtonEnabled = true;
confirmation->SetUsageData(data); #endif
} else if ( !Q_stricmp( "OnEngineEndGame", szEvent ) ) { // If we are connected and there was no session object to handle the event
if ( !g_pMatchFramework->GetMatchSession() ) { // Issue the disconnect command
engine->ExecuteClientCmd( "disconnect" ); } } else if ( !Q_stricmp( "OnMatchSessionUpdate", szEvent ) ) { if ( !Q_stricmp( "error", pEvent->GetString( "state", "" ) ) ) { g_pMatchFramework->CloseSession();
char chErrorMsgBuffer[128] = {0}; char chErrorTitleBuffer[128] = {0}; REFERENCE(chErrorTitleBuffer); char const *szError = pEvent->GetString( "error", "" ); char const *szErrorTitle = "#L4D360UI_MsgBx_DisconnectedFromSession";
RemapText_t arrText[] = { { "", "#SessionError_Unknown", RemapText_t::MATCH_FULL }, { "n/a", "#SessionError_NotAvailable", RemapText_t::MATCH_FULL }, { "create", "#SessionError_Create", RemapText_t::MATCH_FULL }, { "createclient", "#SessionError_NotAvailable", RemapText_t::MATCH_FULL }, { "connect", "#SessionError_Connect", RemapText_t::MATCH_FULL }, { "full", "#SessionError_Full", RemapText_t::MATCH_FULL }, { "lock", "#SessionError_Lock", RemapText_t::MATCH_FULL }, { "kicked", "#SessionError_Kicked", RemapText_t::MATCH_FULL }, { "migrate", "#SessionError_Migrate", RemapText_t::MATCH_FULL }, { "nomap", "#SessionError_NoMap", RemapText_t::MATCH_FULL }, { "SteamServersDisconnected", "#SessionError_SteamServersDisconnected", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szError = RemapText_t::RemapRawText( arrText, szError );
if ( !Q_stricmp( "turequired", szError ) ) { // Special case for TU required message
// If we have a localization string for the TU message then this means that the other box
// is running and older version of the TU
char const *szTuRequiredCode = pEvent->GetString( "turequired" ); CFmtStr strLocKey( "#SessionError_TU_Required_%s", szTuRequiredCode ); if ( g_pVGuiLocalize->Find( strLocKey ) ) { Q_strncpy( chErrorMsgBuffer, strLocKey, sizeof( chErrorMsgBuffer ) ); szError = chErrorMsgBuffer; } else { szError = "#SessionError_TU_RequiredMessage"; } szErrorTitle = "#SessionError_TU_RequiredTitle"; }
#if 0 // TODO: UI: Go to the main menu
// Go to the main menu
CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) ); CBaseModPanel::GetSingleton().OpenWindow( WT_MAINMENU, NULL );
GenericConfirmation::Data_t data;
data.pWindowTitle = szErrorTitle; data.pMessageText = szError; data.bOkButtonEnabled = true;
if ( !Q_stricmp( "dlcrequired", szError ) ) { // Special case for DLC required message
uint64 uiDlcRequiredMask = pEvent->GetUint64( "dlcrequired" ); int iDlcRequired = 0;
// Find the first DLC in the reported missing mask that is required
for ( int k = 1; k < sizeof( uiDlcRequiredMask ); ++ k ) { if ( uiDlcRequiredMask & ( 1ull << k ) ) { iDlcRequired = k; break; } }
CFmtStr strLocKey( "#SessionError_DLC_RequiredTitle_%d", iDlcRequired ); if ( !g_pVGuiLocalize->Find( strLocKey ) ) iDlcRequired = 0;
// Try to figure out if this DLC is paid/free/unknown
KeyValues *kvDlcDetails = new KeyValues( "" ); KeyValues::AutoDelete autodelete_kvDlcDetails( kvDlcDetails ); if ( !kvDlcDetails->LoadFromFile( g_pFullFileSystem, "resource/UI/BaseModUI/dlcdetailsinfo.res", "MOD" ) ) kvDlcDetails = NULL;
// Determine the DLC offer ID
uint64 uiDlcOfferID = 0ull; if ( 1 != sscanf( kvDlcDetails->GetString( CFmtStr( "dlc%d/offerid", iDlcRequired ) ), "0x%llx", &uiDlcOfferID ) ) uiDlcOfferID = 0ull; // Format the strings
bool bKicked = !Q_stricmp( pEvent->GetString( "action" ), "kicked" ); wchar_t const *wszLine1 = g_pVGuiLocalize->Find( CFmtStr( "#SessionError_DLC_Required%s_%d", bKicked ? "Kicked" : "Join", iDlcRequired ) ); wchar_t const *wszLine2 = g_pVGuiLocalize->Find( CFmtStr( "#SessionError_DLC_Required%s_%d", uiDlcOfferID ? "Offer" : "Message", iDlcRequired ) ); int numBytesTwoLines = ( Q_wcslen( wszLine1 ) + Q_wcslen( wszLine2 ) + 4 ) * sizeof( wchar_t ); wchar_t *pwszTwoLines = ( wchar_t * ) stackalloc( numBytesTwoLines ); Q_snwprintf( pwszTwoLines, numBytesTwoLines, L"%s%s", wszLine1, wszLine2 ); data.pMessageTextW = pwszTwoLines; data.pMessageText = NULL;
Q_snprintf( chErrorTitleBuffer, sizeof( chErrorTitleBuffer ), "#SessionError_DLC_RequiredTitle_%d", iDlcRequired ); data.pWindowTitle = chErrorTitleBuffer;
if ( uiDlcOfferID ) { data.bCancelButtonEnabled = true; data.pfnOkCallback = GoToMarketplaceForOffer; g_MarketplaceEntryPoint.uiOfferID = uiDlcOfferID; g_MarketplaceEntryPoint.dwEntryPoint = kvDlcDetails->GetInt( CFmtStr( "dlc%d/type", iDlcRequired ) ); } } confirmation->SetUsageData(data); #endif
} } }
//////////////////////////////////////////////////////////////////////////
//
//
// A bunch of helper KeyValues hierarchy readers
//
//
//////////////////////////////////////////////////////////////////////////
uint64 GetDlcInstalledMask() { static ConVarRef mm_dlcs_mask_fake( "mm_dlcs_mask_fake" ); char const *szFakeDlcsString = mm_dlcs_mask_fake.GetString(); if ( *szFakeDlcsString ) return atoi( szFakeDlcsString );
static ConVarRef mm_dlcs_mask_extras( "mm_dlcs_mask_extras" ); uint64 uiDLCmask = ( unsigned ) mm_dlcs_mask_extras.GetInt();
bool bSearchPath = false; int numDLCs = g_pFullFileSystem->IsAnyDLCPresent( &bSearchPath );
for ( int j = 0; j < numDLCs; ++ j ) { unsigned int uiDlcHeader = 0; if ( !g_pFullFileSystem->GetAnyDLCInfo( j, &uiDlcHeader, NULL, 0 ) ) continue;
int idDLC = DLC_LICENSE_ID( uiDlcHeader ); if ( idDLC < 1 || idDLC >= 31 ) continue; // unsupported DLC id
uiDLCmask |= ( 1ull << idDLC ); }
return uiDLCmask; }
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