Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Handles parsing and routing of shell commands to their handlers.
//
// $NoKeywords: $
//=============================================================================//
#ifndef SHELL_H
#define SHELL_H
#pragma once
class CMapDoc; struct ShellDispatchTable_t;
class CShell { public:
CShell(void); ~CShell(void);
void SetDocument(CMapDoc *pDoc); bool RunCommand(const char *pszCommand);
private:
//
// Shell command handlers.
//
bool BeginSession(const char *pszCommand, const char *pszArguments); bool CheckMapVersion(const char *pszCommand, const char *pszArguments); bool EndSession(const char *pszCommand, const char *pszArguments); bool EntityCreate(const char *pszCommand, const char *pszArguments); bool EntityDelete(const char *pszCommand, const char *pszArguments); bool EntitySetKeyValue(const char *pszCommand, const char *pszArguments); bool EntityRotateIncremental(const char *pszCommand, const char *pszArguments); bool NodeCreate(const char *pszCommand, const char *pszArguments); bool NodeDelete(const char *pszCommand, const char *pszArguments); bool NodeLinkCreate(const char *pszCommand, const char *pszArguments); bool NodeLinkDelete(const char *pszCommand, const char *pszArguments); bool ReleaseVideoMemory(const char *pszCommand, const char *pszArguments); bool GrabVideoMemory(const char *pszCommand, const char *pszArguments);
//
// Utility functions.
//
bool DoVersionCheck(const char *pszArguments);
static ShellDispatchTable_t m_DispatchTable[];
CMapDoc *m_pDoc; };
#endif // SHELL_H
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