Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MATCHEXT_SWARM_H
#define MATCHEXT_SWARM_H
#ifdef _WIN32
#pragma once
#endif
#include "../mm_framework.h"
#include "matchmaking/swarm/imatchext_swarm.h"
class CMatchExtSwarm : public IMatchExtSwarm { // Methods of IMatchExtSwarm
public: // Get server map information for the session settings
virtual KeyValues * GetAllMissions(); virtual KeyValues * GetMapInfo( KeyValues *pSettings, KeyValues **ppMissionInfo = NULL ); virtual KeyValues * GetMapInfoByBspName( KeyValues *pSettings, char const *szBspMapName, KeyValues **ppMissionInfo = NULL );
public: void Initialize(); void DebugPrint(); void ParseMissionFromFile( char const *szFile, bool bBuiltIn ); void MakeGameModeCopy( char const *szGameMode, char const *szCopyName );
public: CMatchExtSwarm(); ~CMatchExtSwarm();
private: KeyValues *m_pKeyValues; CUtlStringMap< KeyValues * > m_mapFilesLoaded; CUtlStringMap< KeyValues * > m_mapMissionsLoaded; };
// Match extension singleton
extern CMatchExtSwarm *g_pMatchExtSwarm;
#endif // MATCHEXT_L4D_H
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