Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
sampler g_texSampler : register( s0 );
struct PS_INPUT { float2 uv : TEXCOORD0; };
float2 g_vPsTapOffsets[2] : register( c0 );
float4 main( PS_INPUT i ) : COLOR { float4 cOut;
cOut = 0.25 * tex2D( g_texSampler, i.uv + g_vPsTapOffsets[0] ); cOut += 0.25 * tex2D( g_texSampler, i.uv - g_vPsTapOffsets[0] ); cOut += 0.25 * tex2D( g_texSampler, i.uv + g_vPsTapOffsets[1] ); cOut += 0.25 * tex2D( g_texSampler, i.uv - g_vPsTapOffsets[1] );
return cOut; }
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