#include "common_ps_fxc.h" sampler TextureSampler : register( s0 ); struct PS_INPUT{ float2 baseTexCoord : TEXCOORD0;}; float4_color_return_type main( PS_INPUT i ) : COLOR{ float4 result = tex2D( TextureSampler, i.baseTexCoord ); return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );}
#include "common_ps_fxc.h"
sampler TextureSampler : register( s0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
float4_color_return_type main( PS_INPUT i ) : COLOR
float4 result = tex2D( TextureSampler, i.baseTexCoord );
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}