Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ATTRIBUTEINTCHOICEPANEL_h
#define ATTRIBUTEINTCHOICEPANEL_h
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/BaseAttributeChoicePanel.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "vgui_controls/MessageMap.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct AttributeWidgetInfo_t;
namespace vgui { class Panel; class ComboBox; }
//-----------------------------------------------------------------------------
// Configuration for integer choices
//-----------------------------------------------------------------------------
class CDmeEditorIntChoicesInfo : public CDmeEditorChoicesInfo { DEFINE_ELEMENT( CDmeEditorIntChoicesInfo, CDmeEditorChoicesInfo );
public: // Add a choice
void AddChoice( int nValue, const char *pChoiceString );
// Gets the choices
int GetChoiceValue( int nIndex ) const; };
//-----------------------------------------------------------------------------
// CAttributeIntChoicePanel
//-----------------------------------------------------------------------------
class CAttributeIntChoicePanel : public CBaseAttributeChoicePanel { DECLARE_CLASS_SIMPLE( CAttributeIntChoicePanel, CBaseAttributeChoicePanel );
public: CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
private: // Derived classes can re-implement this to fill the combo box however they like
virtual void PopulateComboBox( vgui::ComboBox *pComboBox ); virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ); virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ); };
#endif // ATTRIBUTEINTCHOICEPANEL_h
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