Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DMEDAGEDITPANEL_H
#define DMEDAGEDITPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "vgui_controls/editablepanel.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDagRenderPanel; class CDmeAnimationList; class CDmeChannelsClip; class CDmeSourceSkin; class CDmeSourceAnimation; class CDmeDCCMakefile; class CDmeCombinationOperatorPanel; class CDmeCombinationOperator; class CDmeAnimationListPanel; class CBaseAnimationSetEditor; class CDmeAnimationSet; class CDmeDag;
namespace vgui { class Splitter; class PropertySheet; class PropertyPage; class ScrollableEditablePanel; }
//-----------------------------------------------------------------------------
// Dag editor panel
//-----------------------------------------------------------------------------
class CDmeDagEditPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDmeDagEditPanel, vgui::EditablePanel );
public: // constructor, destructor
CDmeDagEditPanel( vgui::Panel *pParent, const char *pName ); virtual ~CDmeDagEditPanel();
// Overriden methods of vgui::Panel
virtual void Paint();
// Sets the current scene + animation list
virtual void SetDmeElement( CDmeDag *pScene ); void SetAnimationList( CDmeAnimationList *pAnimationList ); void SetVertexAnimationList( CDmeAnimationList *pAnimationList ); void SetCombinationOperator( CDmeCombinationOperator *pComboOp ); void RefreshCombinationOperator();
CDmeDag *GetDmeElement();
// Other methods which hook into DmePanel
void SetDmeElement( CDmeSourceSkin *pSkin ); void SetDmeElement( CDmeSourceAnimation *pAnimation ); void SetDmeElement( CDmeDCCMakefile *pDCCMakefile );
protected: // Called when the selection changes moves
MESSAGE_FUNC( OnPageChanged, "PageChanged" ); MESSAGE_FUNC_PARAMS( OnAnimationSelected, "AnimationSelected", kv ); MESSAGE_FUNC_PARAMS( OnAnimationDeselected, "AnimationDeselected", kv );
// Sets up the various panels in the dag editor
void SetMakefileRootElement( CDmElement *pRoot );
vgui::PropertySheet *m_pEditorSheet; vgui::PropertyPage *m_pAnimationPage; vgui::PropertyPage *m_pVertexAnimationPage; vgui::PropertyPage *m_pCombinationPage; vgui::Splitter *m_pPropertiesSplitter; CDmeDagRenderPanel *m_pDagRenderPanel; CDmeAnimationListPanel *m_pAnimationListPanel; CDmeAnimationListPanel *m_pVertexAnimationListPanel; CDmeCombinationOperatorPanel *m_pCombinationPanel; };
#endif // DMEDAGEDITPANEL_H
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