Counter Strike : Global Offensive Source Code
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//====== Copyright c 1996-20013, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef IRENDERCAPTURECONFIGURATION_H
#define IRENDERCAPTURECONFIGURATION_H
#ifdef _WIN32
#pragma once
#endif
class ITexture; class IVRenderView;
//////////////////////////////////////////////////////////////////////////
//
// Generic interface to capture shadow in a render target
//
class CRenderCaptureConfigurationState { public: FlashlightState_t m_renderFlashlightState; VMatrix m_renderMatrixWorldToShadow; ITexture *m_pFlashlightDepthTexture; ITexture *m_pDummyColorBufferTexture; IVRenderView *m_pIVRenderView; };
#endif // IRENDERCAPTURECONFIGURATION_H
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