Counter Strike : Global Offensive Source Code
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  1. //====== Copyright c 1996-20013, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef IRENDERCAPTURECONFIGURATION_H
  7. #define IRENDERCAPTURECONFIGURATION_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. class ITexture;
  12. class IVRenderView;
  13. //////////////////////////////////////////////////////////////////////////
  14. //
  15. // Generic interface to capture shadow in a render target
  16. //
  17. class CRenderCaptureConfigurationState
  18. {
  19. public:
  20. FlashlightState_t m_renderFlashlightState;
  21. VMatrix m_renderMatrixWorldToShadow;
  22. ITexture *m_pFlashlightDepthTexture;
  23. ITexture *m_pDummyColorBufferTexture;
  24. IVRenderView *m_pIVRenderView;
  25. };
  26. #endif // IRENDERCAPTURECONFIGURATION_H