Counter Strike : Global Offensive Source Code
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#ifndef PAINT_ENUM_H
#define PAINT_ENUM_H
//=============================================================================
// Paint Power Type Constants
// Note: This ordering is currently used for priority when determining the
// active paint power, so keep that in mind when modifying it.
//=============================================================================
enum PaintPowerType { BOUNCE_POWER, REFLECT_POWER, SPEED_POWER,
// Add new powers here
PORTAL_POWER,
NO_POWER, PAINT_POWER_TYPE_COUNT = NO_POWER, // Note: Do not change this. We almost always
PAINT_POWER_TYPE_COUNT_PLUS_NO_POWER, // just want the actual number of powers, but
// in PaintPowerUser the array of deactivating
// powers has an extra slot, so we don't have to
// branch to queue up the active power for
// deactivation (the active power can be NO_POWER).
INVALID_PAINT_POWER };
#endif // PAINT_ENUM_H
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