Counter Strike : Global Offensive Source Code
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//========= Copyright �, Valve LLC, All rights reserved. ============
//
// Purpose: header for Web API key
//
//=============================================================================
#ifndef GCWEBAPIKEY_H
#define GCWEBAPIKEY_H
#ifdef _WIN32
#pragma once
#endif
using GCSDK::CGCMsgBase; using GCSDK::WebAPIKey_t; using GCSDK::EWebAPIKeyStatus;
class CMsgWebAPIKey;
class CWebAPIKey { public: CWebAPIKey() { Clear(); }
void Clear(); bool BIsValid() const { return (m_unAccountID != 0 || m_unPublisherGroupID != 0) && m_eStatus == GCSDK::k_EWebAPIKeyValid; } bool BIsAccountKey() const { return m_unAccountID != 0; } bool BIsPublisherKey() const { return m_unPublisherGroupID != 0; } uint32 GetAccountID() const { return m_unAccountID; } uint32 GetPublisherGroupID() const { return m_unPublisherGroupID; } uint32 GetID() const { return m_unWebAPIKeyID; } const char *GetDomain() const { return m_sDomain; } EWebAPIKeyStatus GetStatus() const { return m_eStatus; }
void SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const; void DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey );
private: EWebAPIKeyStatus m_eStatus; uint32 m_unAccountID; // set if key is for an account, 0 otherwise
uint32 m_unPublisherGroupID; // set if key is for a publisher, 0 otherwise
uint32 m_unWebAPIKeyID; CUtlString m_sDomain; };
#endif // GCWEBAPIKEY_H
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