Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef LOCALFLEXCONTROLLER_H
#define LOCALFLEXCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
enum LocalFlexController_t { // We cast 0 & -1 into this enum, so we have to define them here to avoid SNC complaining
DUMMY_INVALID_FLEX_CONTROLLER = -1, DUMMY_NULL_FLEX_CONTROLLER = 0, // this isn't really an enum - its just a typed int. gcc will not accept it as a fwd decl, so we'll define one value
DUMMY_FLEX_CONTROLLER=0x7fffffff // make take 32 bits
};
inline LocalFlexController_t &operator++( LocalFlexController_t &a ) { return a = LocalFlexController_t( int( a ) + 1 ); } inline LocalFlexController_t &operator--( LocalFlexController_t &a ) { return a = LocalFlexController_t( int( a ) - 1 ); } inline LocalFlexController_t operator++( LocalFlexController_t &a, int ) { LocalFlexController_t t = a; a = LocalFlexController_t( int( a ) + 1 ); return t; } inline LocalFlexController_t operator--( LocalFlexController_t &a, int ) { LocalFlexController_t t = a; a = LocalFlexController_t( int( a ) - 1 ); return t; }
#endif // LOCALFLEXCONTROLLER_H
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