Counter Strike : Global Offensive Source Code
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  1. //======= Copyright � 1996-2008, Valve Corporation, All rights reserved. ======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef MESHUTIL_H
  7. #define MESHUTIL_H
  8. #include <maya/MDagPath.h>
  9. #include <maya/MVector.h>
  10. namespace ValveMaya
  11. {
  12. MStatus SetEdgeHardnessFromNormals( MObject &meshObj, double dTol = MVector_kTol );
  13. MStatus SetEdgeHardnessFromNormals( const MDagPath &meshDagPath, double dTol = MVector_kTol );
  14. }
  15. #endif // MESHUTIL_H