Counter Strike : Global Offensive Source Code
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//======= Copyright � 1996-2008, Valve Corporation, All rights reserved. ======
//
// Purpose:
//
//=============================================================================
#ifndef MESHUTIL_H
#define MESHUTIL_H
#include <maya/MDagPath.h>
#include <maya/MVector.h>
namespace ValveMaya { MStatus SetEdgeHardnessFromNormals( MObject &meshObj, double dTol = MVector_kTol );
MStatus SetEdgeHardnessFromNormals( const MDagPath &meshDagPath, double dTol = MVector_kTol ); }
#endif // MESHUTIL_H
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