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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// A class representing a Dag (directed acyclic graph) node used for holding transforms, lights, cameras and shapes
//
//=============================================================================
#ifndef DMEDAG_H
#define DMEDAG_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstack.h"
#include "datamodel/dmehandle.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "movieobjects/dmeshape.h"
#include "movieobjects/dmetransform.h"
#include "movieobjects/dmeoverlay.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeOverlay; class CDmeTransform; class CDmeShape; class CDmeDrawSettings; class CDmeChannel; class CDmeClip; class DmeLog_TimeSelection_t; class CDmeTransformControl;
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeDag : public CDmElement { DEFINE_ELEMENT( CDmeDag, CDmElement );
public:
virtual void Resolve();
// Accessors
CDmeTransform *GetTransform() const; CDmeShape *GetShape();
// Changes the shage
void SetShape( CDmeShape *pShape );
bool IsVisible() const; void SetVisible( bool bVisible = true );
// child helpers
const CUtlVector< DmElementHandle_t > &GetChildren() const; int GetChildCount() const; CDmeDag *GetChild( int i ) const; bool AddChild( CDmeDag* pDag ); void RemoveChild( int i ); void RemoveChild( const CDmeDag *pChild, bool bRecurse = false ); int FindChild( const CDmeDag *pChild ) const; int FindChild( CDmeDag *&pParent, const CDmeDag *pChild ); int FindChild( const char *name ) const; CDmeDag *FindOrAddChild( const char *name ); void RemoveAllChildren(); bool SetParent( CDmeDag *pDmeDagParent );
CDmeDag *FindChildByName_R( const char *name ) const;
// Count the number of steps between the node and the specified child node, returns -1 if not related
int StepsToChild( const CDmeDag *pChild ) const;
// Recursively render the Dag hierarchy
virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL ); void GetBoundingSphere( Vector ¢er, float &radius ) const { matrix3x4_t identity; SetIdentityMatrix( identity ); GetBoundingSphere( center, radius, identity ); } void GetBoundingBox( Vector &min, Vector &max ) const { matrix3x4_t identity; SetIdentityMatrix( identity ); GetBoundingBox( min, max, identity ); }
void GetShapeToWorldTransform( matrix3x4_t &mat );
void GetLocalMatrix( matrix3x4_t &mat ) const; void SetLocalMatrix( matrix3x4_t &mat );
void GetAbsTransform( matrix3x4_t &matAbsTransform ) const; void SetAbsTransform( const matrix3x4_t &matAbsTransform );
void GetAbsPosition( Vector &absPos ) const; void SetAbsPosition( const Vector &absPos ); void GetAbsOrientation( Quaternion &absOrientation ) const; void SetAbsOrientation( const Quaternion &absOrientation );
void BakeStaticTransforms( bool bRecurse = true );
void OnAttachToDmeDag( CDmeDag *pParentDag, bool bFixupLogs = true ); CDmeDag *GetParent() const; template <class T> T *FindParentDagOfType();
// Find all nodes in the sub-tree of the dag which are of the specified type.
template< class T > void FindChildrenOfType( CUtlVector< T* > &children );
// Determine if the dag has an override parent
bool HasOverrideParent() const;
// Get the current override parent, returns NULL if no override parent is set
const CDmeDag *GetOverrideParent( bool bIgnoreEnable = false ) const; const CDmeDag *GetOverrideParent( bool &bPosition, bool &bRotation, bool bIgnoreEnable = false ) const;
// Set the current override parent, if the parameter is NULL the overrider parent will be cleared.
void SetOverrideParent( const CDmeDag *pParentDag, bool bPosition, bool bRotation );
// Set the flag which enables or disables the override parent
void EnableOverrideParent( bool bEnable );
// Determine if the override parent is enabled ( This only says if an override parent is allowed, not if the dag has an override parent)
bool IsOverrideParentEnabled() const;
// Determine if this dag node is ancestor of the specified dag
bool IsAncestorOfDag( const CDmeDag *pDag ) const;
// Find the dag node which is the root of the tree the dag node is in.
CDmeDag *FindRoot();
void BindTransformToDmeDag( const CDmeDag *pTargetDag, const DmeLog_TimeSelection_t ¶ms, const CDmeClip *pMovie, const Vector& offsset, bool bPosition, bool bOrientation, bool bMaintainOffset );
void ComputeTransformAtTime( DmeTime_t globalTime,const CDmeClip* pMovie, matrix3x4_t &matAbsTransform, matrix3x4_t &localTransform );
void MoveToTarget( const CDmeDag *pTargetDag, const DmeLog_TimeSelection_t ¶ms, const CDmeClip *pMovie );
void GetParentWorldMatrix( matrix3x4_t &mat ) const;
void GetTranslationParentWorldMatrix( matrix3x4_t &mParentToWorld );
static void DrawUsingEngineCoordinates( bool bEnable );
static void DrawZUp( bool bZUp ); static bool IsDrawZUp() { return !s_bDrawZUp; }
// Transform from DME to engine coordinates
static void DmeToEngineMatrix( matrix3x4_t& dmeToEngine, bool bZUp ); static void EngineToDmeMatrix( matrix3x4_t& engineToDme, bool bZUp );
// Find the channels targeting the transform of the object either directly or through a constraint
void FindTransformChannels( CUtlVector< CDmeChannel * > &list ) const;
// Find the transform controls driving the dag node
CDmeTransformControl *FindTransformControl() const;
// Find all of the operators on which dag node is dependent, this recursively finds operators for the parents of the dag.
void FindRelevantOperators( CUtlVector< CDmeOperator * > &operatorList ) const;
// Find all of the operators on which the dag node is dependent, splitting the channels into a separate list.
void FindRelevantOperators( CUtlVector< CDmeChannel * > &list, CUtlVector< CDmeOperator * > &operatorList ) const;
// This one only looks at the current CDmeDag
void FindLocalOperators( CUtlVector< CDmeOperator * > &operatorList ) const;
protected:
void GetBoundingSphere( Vector ¢er, float &radius, const matrix3x4_t &pMat ) const; void GetBoundingBox( Vector &min, Vector &max, const matrix3x4_t &pMat ) const;
void PushDagTransform(); void PopDagTransform(); CDmAttribute *GetVisibilityAttribute();
CDmaVar< bool > m_Visible; CDmaVar< bool > m_bDisableOverrideParent; CDmaElement< CDmeTransform > m_Transform; CDmaElement< CDmeShape > m_Shape; CDmaElementArray< CDmeDag > m_Children;
private: struct TransformInfo_t { CDmeTransform *m_pTransform; matrix3x4_t m_DagToWorld; bool m_bComputedDagToWorld; }; static CUtlStack<TransformInfo_t> s_TransformStack; static bool s_bDrawUsingEngineCoordinates; static bool s_bDrawZUp; // NOTE: s_bZUp doesn't mean the model is in engine coordinates, it means it's Z Up, -Y Front & X Right. Engine is Z Up, X Front & Y Right.
};
void RemoveDagFromParents( CDmeDag *pDag, bool bRecursivelyRemoveEmptyDagsFromParents = false );
template <class T> inline T *CDmeDag::FindParentDagOfType() { CDmeDag *parent = GetParent(); while ( parent ) { if ( CastElement< T >( parent ) ) return static_cast< T * >( parent );
parent = parent->GetParent(); }
if ( CastElement< T >( this ) ) return static_cast< T * >( this );
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Find all dag nodes in the sub-tree of the dag which are of the
// specified type.
//-----------------------------------------------------------------------------
template< class T > void CDmeDag::FindChildrenOfType( CUtlVector< T* > &children ) { int nChildren = m_Children.Count(); for ( int iChild = 0; iChild < nChildren; ++iChild ) { CDmeDag *pChild = m_Children[ iChild ]; if ( pChild == NULL ) continue;
// Add the child to the list if it is of the specified type
T* pChildType = CastElement< T >( pChild ); if ( pChildType ) { children.AddToTail( pChildType ); } // Recursively add the children of the child.
pChild->FindChildrenOfType( children ); } }
#endif // DMEDAG_H
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