Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
  2. //
  3. // The abstract base operator class - all actions within the scenegraph happen via operators
  4. //
  5. //=============================================================================
  6. #ifndef DMEINPUT_H
  7. #define DMEINPUT_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "movieobjects/dmeoperator.h"
  12. //-----------------------------------------------------------------------------
  13. // A class representing a camera
  14. //-----------------------------------------------------------------------------
  15. class CDmeInput : public CDmeOperator
  16. {
  17. DEFINE_ELEMENT( CDmeInput, CDmeOperator );
  18. public:
  19. virtual bool IsDirty(); // ie needs to operate
  20. };
  21. #endif // DMEINPUT_H