Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a joint of a skeletal model (gets compiled into a MDL)
//
//===========================================================================//
#ifndef DMEJOINT_H
#define DMEJOINT_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "movieobjects/dmedag.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/materialsystemutil.h"
// Forward declarations
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing a skeletal model
//-----------------------------------------------------------------------------
class CDmeJoint : public CDmeDag { DEFINE_ELEMENT( CDmeJoint, CDmeDag );
public: virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
static void DrawJointHierarchy( bool bDrawJoints );
private: void DrawJoints();
static bool sm_bDrawJoints; static IMaterial *sm_pMatJoint; CMaterialReference m_MatRefJoint; };
#endif // DMEJOINT_H
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