Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// A class representing a material
//
//=============================================================================
#ifndef DMEMATERIAL_H
#define DMEMATERIAL_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "datamodel/dmelement.h"
#include "materialsystem/materialsystemutil.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IMaterial;
//-----------------------------------------------------------------------------
// A class representing a material
//-----------------------------------------------------------------------------
class CDmeMaterial : public CDmElement { DEFINE_ELEMENT( CDmeMaterial, CDmElement );
public: IMaterial *GetCachedMTL(); void SetMaterial( const char *pMaterialName ); const char *GetMaterialName() const;
virtual void Resolve();
private: CMaterialReference m_mtlRef; CDmaString m_mtlName; };
#endif // DMEMATERIAL_H
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