Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// A class representing a transform
//
//=============================================================================
#ifndef DMETRANSFORM_H
#define DMETRANSFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
static const char TRANSFORM_POSITION[] = "position"; static const char TRANSFORM_ORIENTATION[] = "orientation";
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct matrix3x4_t; class CDmeDag;
//-----------------------------------------------------------------------------
// A class representing a transformation matrix
//-----------------------------------------------------------------------------
class CDmeTransform : public CDmElement { DEFINE_ELEMENT( CDmeTransform, CDmElement );
public: virtual void OnAttributeChanged( CDmAttribute *pAttribute );
void SetTransform( const matrix3x4_t &transform ); void GetTransform( matrix3x4_t &transform );
const Vector &GetPosition() const; void SetPosition( const Vector &vecPosition ); const Quaternion &GetOrientation() const; void SetOrientation( const Quaternion &orientation );
CDmAttribute *GetPositionAttribute(); CDmAttribute *GetOrientationAttribute();
// If transform is contained inside some kind of CDmeDag, return that (it's "parent")
CDmeDag *GetDag();
private: CDmaVar<Vector> m_Position; CDmaVar<Quaternion> m_Orientation; };
#endif // DMETRANSFORM_H
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