Counter Strike : Global Offensive Source Code
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#ifndef RESOURCEIDLIST_G_H
#define RESOURCEIDLIST_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/schema.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct ResourceIdList_t; struct ResourceIdTypeList_t; struct ResourceIdInfo_t;
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
schema enum ResourceIdListVersion_t { RESOURCE_ID_LIST_VERSION = 1,// (explicit)
};
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
//! resourceBlockType = "RIDL"
schema struct ResourceIdList_t { uint32 m_nVersion; CResourceArray< ResourceIdTypeList_t > m_ResourceTypeList; };
DEFINE_RESOURCE_BLOCK_TYPE( ResourceIdList_t, 'R', 'I', 'D', 'L' )
schema struct ResourceIdTypeList_t { uint32 m_nResourceType; // see ResourceType_t
CResourceArray< ResourceIdInfo_t > m_Resources; };
schema struct ResourceIdInfo_t { uint32 m_nId; // see ResourceId_t
uint32 m_nEstimatedSize; uint32 m_nPermanentDataSize; CResourcePointer< void > m_PermanentData; };
#endif // RESOURCEIDLIST_G_H
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