Counter Strike : Global Offensive Source Code
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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
// This file is a force-include override
#ifdef PLATFORM_OVERRIDE_MATERIALSYSTEM
#define PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3 g_pMemAllocInternalPS3Override_MaterialSystem
#endif
#ifdef PLATFORM_OVERRIDE_TIER0
#define PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3 g_pMemAllocInternalPS3Override_Tier0
#endif
#ifdef PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3
class IMemAlloc; struct IMemAlloc_CachedInterface_t { IMemAlloc_CachedInterface_t(); IMemAlloc *m_pMemAllocCached; }; extern IMemAlloc_CachedInterface_t PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3; #define PLATFORM_INTERFACE_MEM_ALLOC_INTERNAL_PS3_OVERRIDE PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3.m_pMemAllocCached
#define PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3_IMPL \
IMemAlloc_CachedInterface_t PLATFORM_OVERRIDE_MEM_ALLOC_INTERNAL_PS3 CONSTRUCT_EARLY; \ IMemAlloc_CachedInterface_t::IMemAlloc_CachedInterface_t() \ { \ m_pMemAllocCached = g_pMemAllocInternalPS3; \ }
#endif
// Force-include delegation to platform.h
#include "platform.h"
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