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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "rrbase.h"
#include <tier2/interval.h>
/*
#include "AI_Criteria.h"
#include "ai_speech.h"
#include <keyvalues.h>
#include "engine/IEngineSound.h"
*/
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace ResponseRules;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRR_Response::CRR_Response() : m_fMatchScore(0) { m_Type = ResponseRules::RESPONSE_NONE; m_szResponseName[0] = 0; m_szMatchingRule[0]=0; m_szContext = NULL; m_bApplyContextToWorld = false; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CRR_Response::CRR_Response( const CRR_Response &from ) : m_fMatchScore(0) { // Assert( (void*)(&m_Type) == (void*)this );
Invalidate(); memcpy( this, &from, sizeof(*this) ); m_szContext = NULL; SetContext( from.m_szContext ); m_bApplyContextToWorld = from.m_bApplyContextToWorld; }
//-----------------------------------------------------------------------------
CRR_Response &CRR_Response::operator=( const CRR_Response &from ) { // Assert( (void*)(&m_Type) == (void*)this );
Invalidate(); memcpy( this, &from, sizeof(*this) ); m_szContext = NULL; SetContext( from.m_szContext ); m_bApplyContextToWorld = from.m_bApplyContextToWorld; return *this; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRR_Response::~CRR_Response() { if (m_szContext) delete[] m_szContext; }
void CRR_Response::Invalidate() { if (m_szContext) { delete[] m_szContext; m_szContext = NULL; } m_Type = ResponseRules::RESPONSE_NONE; m_szResponseName[0] = 0; // not really necessary:
/*
m_szMatchingRule[0]=0; m_szContext = NULL; m_bApplyContextToWorld = false; */ }
// please do not new or delete CRR_Responses.
void CRR_Response::operator delete(void* p) { AssertMsg(false, "DO NOT new or delete CRR_Response s."); free(p); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *response -
// *criteria -
//-----------------------------------------------------------------------------
void CRR_Response::Init( ResponseType_t type, const char *responseName, const ResponseParams& responseparams, const char *ruleName, const char *applyContext, bool bApplyContextToWorld ) { m_Type = type; Q_strncpy( m_szResponseName, responseName, sizeof( m_szResponseName ) ); // Copy underlying criteria
Q_strncpy( m_szMatchingRule, ruleName ? ruleName : "NULL", sizeof( m_szMatchingRule ) ); m_Params = responseparams; SetContext( applyContext ); m_bApplyContextToWorld = bApplyContextToWorld; }
//-----------------------------------------------------------------------------
// Purpose: Debug-print the response. You can optionally pass in the criteria
// used to come up with this response (usually present in the calling function)
// if you want to print that as well. DO NOT store the entire criteria set in
// CRR_Response just to make this debug print cleaner.
//-----------------------------------------------------------------------------
void CRR_Response::Describe( const CriteriaSet *pDebugCriteria ) { if ( pDebugCriteria ) { DevMsg( "Search criteria:\n" ); pDebugCriteria->Describe(); } if ( m_szMatchingRule[ 0 ] ) { DevMsg( "Matched rule '%s', ", m_szMatchingRule ); } if ( m_szContext ) { DevMsg( "Contexts to set '%s' on %s, ", m_szContext, m_bApplyContextToWorld ? "world" : "speaker" ); }
DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName ); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
void CRR_Response::GetName( char *buf, size_t buflen ) const { Q_strncpy( buf, m_szResponseName, buflen ); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
void CRR_Response::GetResponse( char *buf, size_t buflen ) const { GetName( buf, buflen ); } //-----------------------------------------------------------------------------
// Purpose:
// Input : type -
// Output : char const
//-----------------------------------------------------------------------------
const char *CRR_Response::DescribeResponse( ResponseType_t type ) { if ( (int)type < 0 || (int)type >= ResponseRules::NUM_RESPONSES ) { Assert( 0 ); return "???CRR_Response bogus index"; }
switch( type ) { default: { Assert( 0 ); } // Fall through
case ResponseRules::RESPONSE_NONE: return "RESPONSE_NONE"; case ResponseRules::RESPONSE_SPEAK: return "RESPONSE_SPEAK"; case ResponseRules::RESPONSE_SENTENCE: return "RESPONSE_SENTENCE"; case ResponseRules::RESPONSE_SCENE: return "RESPONSE_SCENE"; case ResponseRules::RESPONSE_RESPONSE: return "RESPONSE_RESPONSE"; case ResponseRules::RESPONSE_PRINT: return "RESPONSE_PRINT"; case ResponseRules::RESPONSE_ENTITYIO: return "RESPONSE_ENTITYIO"; }
return "RESPONSE_NONE"; }
/*
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRR_Response::Release() { delete this; } */
//-----------------------------------------------------------------------------
// Purpose:
// Output : soundlevel_t
//-----------------------------------------------------------------------------
soundlevel_t CRR_Response::GetSoundLevel() const { if ( m_Params.flags & ResponseParams::RG_SOUNDLEVEL ) { return (soundlevel_t)m_Params.soundlevel; }
return SNDLVL_TALKING; }
float CRR_Response::GetRespeakDelay( void ) const { if ( m_Params.flags & ResponseParams::RG_RESPEAKDELAY ) { interval_t temp; m_Params.respeakdelay.ToInterval( temp ); return RandomInterval( temp ); }
return 0.0f; }
float CRR_Response::GetWeaponDelay( void ) const { if ( m_Params.flags & ResponseParams::RG_WEAPONDELAY ) { interval_t temp; m_Params.weapondelay.ToInterval( temp ); return RandomInterval( temp ); }
return 0.0f; }
bool CRR_Response::GetSpeakOnce( void ) const { if ( m_Params.flags & ResponseParams::RG_SPEAKONCE ) { return true; }
return false; }
bool CRR_Response::ShouldntUseScene( void ) const { return ( m_Params.flags & ResponseParams::RG_DONT_USE_SCENE ) != 0; }
bool CRR_Response::ShouldBreakOnNonIdle( void ) const { return ( m_Params.flags & ResponseParams::RG_STOP_ON_NONIDLE ) != 0; }
int CRR_Response::GetOdds( void ) const { if ( m_Params.flags & ResponseParams::RG_ODDS ) { return m_Params.odds; } return 100; }
float CRR_Response::GetDelay() const { if ( m_Params.flags & ResponseParams::RG_DELAYAFTERSPEAK ) { interval_t temp; m_Params.delay.ToInterval( temp ); return RandomInterval( temp ); } return 0.0f; }
float CRR_Response::GetPreDelay() const { if ( m_Params.flags & ResponseParams::RG_DELAYBEFORESPEAK ) { interval_t temp; m_Params.predelay.ToInterval( temp ); return RandomInterval( temp ); } return 0.0f; }
//-----------------------------------------------------------------------------
// Purpose: Sets context string
// Output : void
//-----------------------------------------------------------------------------
void CRR_Response::SetContext( const char *context ) { if (m_szContext) { delete[] m_szContext; m_szContext = NULL; }
if ( context ) { int len = Q_strlen( context ); m_szContext = new char[ len + 1 ]; Q_memcpy( m_szContext, context, len ); m_szContext[ len ] = 0; } }
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