Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DIALOGADDSERVER_H
#define DIALOGADDSERVER_H
#ifdef _WIN32
#pragma once
#endif
class CAddServerGameList; class IGameList;
//-----------------------------------------------------------------------------
// Purpose: Dialog which lets the user add a server by IP address
//-----------------------------------------------------------------------------
class CDialogAddServer : public vgui::Frame, public ISteamMatchmakingPingResponse { DECLARE_CLASS_SIMPLE( CDialogAddServer, vgui::Frame ); friend class CAddServerGameList;
public: CDialogAddServer(vgui::Panel *parent, IGameList *gameList); ~CDialogAddServer();
void ServerResponded( gameserveritem_t &server ); void ServerFailedToRespond();
void ApplySchemeSettings( vgui::IScheme *pScheme );
MESSAGE_FUNC( OnItemSelected, "ItemSelected" ); private: virtual void OnCommand(const char *command);
void OnOK();
void TestServers(); MESSAGE_FUNC( OnTextChanged, "TextChanged" );
virtual void FinishAddServer( gameserveritem_t &pServer ); virtual bool AllowInvalidIPs( void ) { return false; }
protected: IGameList *m_pGameList; vgui::Button *m_pTestServersButton; vgui::Button *m_pAddServerButton; vgui::Button *m_pAddSelectedServerButton; vgui::PropertySheet *m_pTabPanel; vgui::TextEntry *m_pTextEntry; vgui::ListPanel *m_pDiscoveredGames; int m_OriginalHeight; CUtlVector<gameserveritem_t> m_Servers; CUtlVector<HServerQuery> m_Queries; };
class CDialogAddBlacklistedServer : public CDialogAddServer { DECLARE_CLASS_SIMPLE( CDialogAddBlacklistedServer, CDialogAddServer ); public: CDialogAddBlacklistedServer( vgui::Panel *parent, IGameList *gameList) : CDialogAddServer( parent, gameList ) { }
virtual void FinishAddServer( gameserveritem_t &pServer ); void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual bool AllowInvalidIPs( void ) { return true; } };
#endif // DIALOGADDSERVER_H
|