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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef SOUNDEMITTERSYSTEMBASE_H
#define SOUNDEMITTERSYSTEMBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier1/utldict.h"
#include "soundflags.h"
#include "tier2/interval.h"
#include "tier1/utlsortvector.h"
#include "tier1/mempool.h"
#include "tier2/tier2.h"
soundlevel_t TextToSoundLevel( const char *key );
struct CSoundEntry { CUtlSymbol m_Name; CSoundParametersInternal m_SoundParams; uint16 m_nScriptFileIndex; bool m_bRemoved : 1; bool m_bIsOverride : 1;
class CSoundEntryLess { public: bool Less( CSoundEntry * const & lhs, CSoundEntry *const & rhs, void *pCtx ) { return ( Q_stricmp( lhs->m_Name.String(), rhs->m_Name.String() ) < 0 ) ? true : false; } };
DECLARE_FIXEDSIZE_ALLOCATOR(CSoundEntry); };
//-----------------------------------------------------------------------------
// Purpose: Base class for sound emitter system handling (can be used by tools)
//-----------------------------------------------------------------------------
class CSoundEmitterSystemBase : public CTier2AppSystem< ISoundEmitterSystemBase > { typedef CTier2AppSystem< ISoundEmitterSystemBase > BaseClass;
public: CSoundEmitterSystemBase(); virtual ~CSoundEmitterSystemBase() { }
// Methods of IAppSystem
virtual bool Connect( CreateInterfaceFn factory ); virtual InitReturnVal_t Init(); virtual void Shutdown(); virtual void Disconnect(); virtual void *QueryInterface( const char *pInterfaceName );
public: virtual int GetSoundIndex( const char *pName ) const; virtual bool IsValidIndex( int index ); virtual int GetSoundCount( void );
virtual const char *GetSoundName( int index ); virtual bool GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ); virtual const char *GetWaveName( CUtlSymbol& sym );
virtual CUtlSymbol AddWaveName( const char *name );
virtual soundlevel_t LookupSoundLevel( const char *soundname ); virtual const char *GetWavFileForSound( const char *soundname, char const *actormodel ); virtual const char *GetWavFileForSound( const char *soundname, gender_t gender );
virtual int CheckForMissingWavFiles( bool verbose ); virtual const char *GetSourceFileForSound( int index ) const; // Iteration methods
virtual int First() const; virtual int Next( int i ) const; virtual int InvalidIndex() const;
virtual CSoundParametersInternal *InternalGetParametersForSound( int index );
// The host application is responsible for dealing with dirty sound scripts, etc.
virtual bool AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params ); virtual void RemoveSound( const char *soundname );
virtual void MoveSound( const char *soundname, const char *newscript );
virtual void RenameSound( const char *soundname, const char *newname ); virtual void UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params );
virtual int GetNumSoundScripts() const; virtual char const *GetSoundScriptName( int index ) const; virtual bool IsSoundScriptDirty( int index ) const; virtual int FindSoundScript( const char *name ) const;
virtual void SaveChangesToSoundScript( int scriptindex );
virtual void ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename ); virtual gender_t GetActorGender( char const *actormodel ); virtual void GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen ); virtual void GenderExpandString( gender_t gender, char const *in, char *out, int maxlen ); virtual bool IsUsingGenderToken( char const *soundname ); virtual unsigned int GetManifestFileTimeChecksum();
virtual bool GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHASH& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ); virtual soundlevel_t LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHASH& handle ); virtual KeyValues *GetOperatorKVByHandle( HSOUNDSCRIPTHASH& handle );
virtual char const *GetSoundNameForHash( unsigned int hash ) const; // Returns NULL if hash not found!!!
virtual int GetSoundIndexForHash( unsigned int hash ) const; virtual unsigned int HashSoundName( char const *pchSndName ) const; virtual bool IsValidHash( unsigned int hash ) const;
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
virtual void AddSoundOverrides( char const *scriptfile );
// Called by either client or server in LevelShutdown to clear out custom overrides
virtual void ClearSoundOverrides();
virtual void DescribeSound( char const *soundname ); virtual void Flush();
virtual void AddSoundsFromFile( const char *filename, bool bPreload, bool bAutoCache, bool bIsOverride = false );
private: bool InitSoundInternalParameters( const char *soundname, KeyValues *kv, CSoundParametersInternal& params ); bool LoadGameSoundManifest(); void ShutdownSounds(); void LoadGlobalActors();
float TranslateAttenuation( const char *key ); soundlevel_t TranslateSoundLevel( const char *key ); int TranslateChannel( const char *name );
int FindBestSoundForGender( SoundFile *pSoundnames, int c, gender_t gender, int &nRandomSeed ); void EnsureAvailableSlotsForGender( SoundFile *pSoundnames, int c, gender_t gender ); void AddSoundName( CSoundParametersInternal& params, char const *wavename, gender_t gender );
void AddHash( char const *pchSoundName, int nIndex ); void RemoveHash( char const *pchSoundName );
CUtlDict< gender_t, uint8 > m_ActorGenders; CUtlVector< CSoundEntry * > m_Sounds;
CUtlVector< CSoundEntry * > m_SavedOverrides; CUtlVector< FileNameHandle_t > m_OverrideFiles;
struct CSoundScriptFile { FileNameHandle_t hFilename; bool dirty; };
CUtlVector< CSoundScriptFile > m_SoundKeyValues; int m_nInitCount; unsigned int m_uManifestPlusScriptChecksum;
CUtlSymbolTable m_Waves; // This is a reverse mapping from crc of the soundname to the sound entry
struct soundEntryHash_t { int soundIndex; CSoundEntry *pEntry; };
CUtlMap< HSOUNDSCRIPTHASH, soundEntryHash_t > m_HashToSoundEntry;
};
#endif // SOUNDEMITTERSYSTEMBASE_H
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