Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SOUNDSYSTEM.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS" }
$Linker { $AdditionalDependencies "$BASE winmm.lib" } }
$Project "Soundsystem" { $Folder "Source Files" { $File "$SRCDIR\public\sentence.cpp" $File "$SRCDIR\public\phonemeconverter.cpp" $File "snd_audio_source.cpp" $File "snd_dev_wave.cpp" $File "snd_io.cpp" $File "snd_wave_mixer.cpp" $File "snd_wave_mixer_adpcm.cpp" $File "snd_wave_source.cpp" $File "soundsystem.cpp" }
$Folder "Header Files" { $File "snd_dev_wave.h" $File "snd_wave_mixer.h" $File "snd_wave_mixer_adpcm.h" $File "snd_wave_mixer_private.h" $File "snd_wave_source.h" $File "soundsystem.h" }
$Folder "Interface" { $File "$SRCDIR\public\soundsystem\isoundsystem.h" $File "$SRCDIR\public\soundsystem\snd_audio_source.h" $File "$SRCDIR\public\soundsystem\snd_device.h" }
$Folder "Link Libraries" { $Lib soundsystem_lowlevel [$WIN32] $File "$SRCDIR\dx9sdk\lib\dsound.lib" $File "$SRCDIR\dx9sdk\lib\dxguid.lib" $File "$SRCDIR\lib\public\mathlib.lib" $File "$SRCDIR\lib\common\mss32.lib" $File "$SRCDIR\lib\public\tier2.lib" } }
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