Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // SOUNDSYSTEM.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR ".."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
  14. }
  15. $Linker
  16. {
  17. $AdditionalDependencies "$BASE winmm.lib"
  18. }
  19. }
  20. $Project "Soundsystem"
  21. {
  22. $Folder "Source Files"
  23. {
  24. $File "$SRCDIR\public\sentence.cpp"
  25. $File "$SRCDIR\public\phonemeconverter.cpp"
  26. $File "snd_audio_source.cpp"
  27. $File "snd_dev_wave.cpp"
  28. $File "snd_io.cpp"
  29. $File "snd_wave_mixer.cpp"
  30. $File "snd_wave_mixer_adpcm.cpp"
  31. $File "snd_wave_source.cpp"
  32. $File "soundsystem.cpp"
  33. }
  34. $Folder "Header Files"
  35. {
  36. $File "snd_dev_wave.h"
  37. $File "snd_wave_mixer.h"
  38. $File "snd_wave_mixer_adpcm.h"
  39. $File "snd_wave_mixer_private.h"
  40. $File "snd_wave_source.h"
  41. $File "soundsystem.h"
  42. }
  43. $Folder "Interface"
  44. {
  45. $File "$SRCDIR\public\soundsystem\isoundsystem.h"
  46. $File "$SRCDIR\public\soundsystem\snd_audio_source.h"
  47. $File "$SRCDIR\public\soundsystem\snd_device.h"
  48. }
  49. $Folder "Link Libraries"
  50. {
  51. $Lib soundsystem_lowlevel [$WIN32]
  52. $File "$SRCDIR\dx9sdk\lib\dsound.lib"
  53. $File "$SRCDIR\dx9sdk\lib\dxguid.lib"
  54. $File "$SRCDIR\lib\public\mathlib.lib"
  55. $File "$SRCDIR\lib\common\mss32.lib"
  56. $File "$SRCDIR\lib\public\tier2.lib"
  57. }
  58. }