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//===- llvm/ADT/PointerUnion.h - Discriminated Union of 2 Ptrs --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PointerUnion class, which is a discriminated union of
// pointer types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_POINTERUNION_H
#define LLVM_ADT_POINTERUNION_H
#include "llvm/ADT/PointerIntPair.h"
namespace llvm {
template <typename T> struct PointerUnionTypeSelectorReturn { typedef T Return; };
/// \brief Get a type based on whether two types are the same or not. For:
/// @code
/// typedef typename PointerUnionTypeSelector<T1, T2, EQ, NE>::Return Ret;
/// @endcode
/// Ret will be EQ type if T1 is same as T2 or NE type otherwise.
template <typename T1, typename T2, typename RET_EQ, typename RET_NE> struct PointerUnionTypeSelector { typedef typename PointerUnionTypeSelectorReturn<RET_NE>::Return Return; };
template <typename T, typename RET_EQ, typename RET_NE> struct PointerUnionTypeSelector<T, T, RET_EQ, RET_NE> { typedef typename PointerUnionTypeSelectorReturn<RET_EQ>::Return Return; };
template <typename T1, typename T2, typename RET_EQ, typename RET_NE> struct PointerUnionTypeSelectorReturn< PointerUnionTypeSelector<T1, T2, RET_EQ, RET_NE> > { typedef typename PointerUnionTypeSelector<T1, T2, RET_EQ, RET_NE>::Return Return; };
/// Provide PointerLikeTypeTraits for void* that is used by PointerUnion
/// for the two template arguments.
template <typename PT1, typename PT2> class PointerUnionUIntTraits { public: static inline void *getAsVoidPointer(void *P) { return P; } static inline void *getFromVoidPointer(void *P) { return P; } enum { PT1BitsAv = (int)(PointerLikeTypeTraits<PT1>::NumLowBitsAvailable), PT2BitsAv = (int)(PointerLikeTypeTraits<PT2>::NumLowBitsAvailable), NumLowBitsAvailable = PT1BitsAv < PT2BitsAv ? PT1BitsAv : PT2BitsAv }; }; /// PointerUnion - This implements a discriminated union of two pointer types,
/// and keeps the discriminator bit-mangled into the low bits of the pointer.
/// This allows the implementation to be extremely efficient in space, but
/// permits a very natural and type-safe API.
///
/// Common use patterns would be something like this:
/// PointerUnion<int*, float*> P;
/// P = (int*)0;
/// printf("%d %d", P.is<int*>(), P.is<float*>()); // prints "1 0"
/// X = P.get<int*>(); // ok.
/// Y = P.get<float*>(); // runtime assertion failure.
/// Z = P.get<double*>(); // runtime assertion failure (regardless of tag)
/// P = (float*)0;
/// Y = P.get<float*>(); // ok.
/// X = P.get<int*>(); // runtime assertion failure.
template <typename PT1, typename PT2> class PointerUnion { public: typedef PointerIntPair<void*, 1, bool, PointerUnionUIntTraits<PT1,PT2> > ValTy; private: ValTy Val;
struct IsPT1 { static const int Num = 0; }; struct IsPT2 { static const int Num = 1; }; template <typename T> struct UNION_DOESNT_CONTAIN_TYPE { };
public: PointerUnion() {} PointerUnion(PT1 V) : Val( const_cast<void *>(PointerLikeTypeTraits<PT1>::getAsVoidPointer(V))) { } PointerUnion(PT2 V) : Val( const_cast<void *>(PointerLikeTypeTraits<PT2>::getAsVoidPointer(V)), 1) { } /// isNull - Return true if the pointer held in the union is null,
/// regardless of which type it is.
bool isNull() const { // Convert from the void* to one of the pointer types, to make sure that
// we recursively strip off low bits if we have a nested PointerUnion.
return !PointerLikeTypeTraits<PT1>::getFromVoidPointer(Val.getPointer()); } operator bool() const { return !isNull(); }
/// is<T>() return true if the Union currently holds the type matching T.
template<typename T> int is() const { typedef typename ::llvm::PointerUnionTypeSelector<PT1, T, IsPT1, ::llvm::PointerUnionTypeSelector<PT2, T, IsPT2, UNION_DOESNT_CONTAIN_TYPE<T> > >::Return Ty; int TyNo = Ty::Num; return static_cast<int>(Val.getInt()) == TyNo; } /// get<T>() - Return the value of the specified pointer type. If the
/// specified pointer type is incorrect, assert.
template<typename T> T get() const { assert(is<T>() && "Invalid accessor called"); return PointerLikeTypeTraits<T>::getFromVoidPointer(Val.getPointer()); } /// dyn_cast<T>() - If the current value is of the specified pointer type,
/// return it, otherwise return null.
template<typename T> T dyn_cast() const { if (is<T>()) return get<T>(); return T(); }
/// \brief If the union is set to the first pointer type get an address
/// pointing to it.
PT1 const *getAddrOfPtr1() const { return const_cast<PointerUnion *>(this)->getAddrOfPtr1(); }
/// \brief If the union is set to the first pointer type get an address
/// pointing to it.
PT1 *getAddrOfPtr1() { assert(is<PT1>() && "Val is not the first pointer"); assert(get<PT1>() == Val.getPointer() && "Can't get the address because PointerLikeTypeTraits changes the ptr"); return (PT1 *)Val.getAddrOfPointer(); } /// Assignment operators - Allow assigning into this union from either
/// pointer type, setting the discriminator to remember what it came from.
const PointerUnion &operator=(const PT1 &RHS) { Val.initWithPointer( const_cast<void *>(PointerLikeTypeTraits<PT1>::getAsVoidPointer(RHS))); return *this; } const PointerUnion &operator=(const PT2 &RHS) { Val.setPointerAndInt( const_cast<void *>(PointerLikeTypeTraits<PT2>::getAsVoidPointer(RHS)), 1); return *this; } void *getOpaqueValue() const { return Val.getOpaqueValue(); } static inline PointerUnion getFromOpaqueValue(void *VP) { PointerUnion V; V.Val = ValTy::getFromOpaqueValue(VP); return V; } }; // Teach SmallPtrSet that PointerUnion is "basically a pointer", that has
// # low bits available = min(PT1bits,PT2bits)-1.
template<typename PT1, typename PT2> class PointerLikeTypeTraits<PointerUnion<PT1, PT2> > { public: static inline void * getAsVoidPointer(const PointerUnion<PT1, PT2> &P) { return P.getOpaqueValue(); } static inline PointerUnion<PT1, PT2> getFromVoidPointer(void *P) { return PointerUnion<PT1, PT2>::getFromOpaqueValue(P); } // The number of bits available are the min of the two pointer types.
enum { NumLowBitsAvailable = PointerLikeTypeTraits<typename PointerUnion<PT1,PT2>::ValTy> ::NumLowBitsAvailable }; }; /// PointerUnion3 - This is a pointer union of three pointer types. See
/// documentation for PointerUnion for usage.
template <typename PT1, typename PT2, typename PT3> class PointerUnion3 { public: typedef PointerUnion<PT1, PT2> InnerUnion; typedef PointerUnion<InnerUnion, PT3> ValTy; private: ValTy Val;
struct IsInnerUnion { ValTy Val; IsInnerUnion(ValTy val) : Val(val) { } template<typename T> int is() const { return Val.template is<InnerUnion>() && Val.template get<InnerUnion>().template is<T>(); } template<typename T> T get() const { return Val.template get<InnerUnion>().template get<T>(); } };
struct IsPT3 { ValTy Val; IsPT3(ValTy val) : Val(val) { } template<typename T> int is() const { return Val.template is<T>(); } template<typename T> T get() const { return Val.template get<T>(); } };
public: PointerUnion3() {} PointerUnion3(PT1 V) { Val = InnerUnion(V); } PointerUnion3(PT2 V) { Val = InnerUnion(V); } PointerUnion3(PT3 V) { Val = V; } /// isNull - Return true if the pointer held in the union is null,
/// regardless of which type it is.
bool isNull() const { return Val.isNull(); } operator bool() const { return !isNull(); } /// is<T>() return true if the Union currently holds the type matching T.
template<typename T> int is() const { // If T is PT1/PT2 choose IsInnerUnion otherwise choose IsPT3.
typedef typename ::llvm::PointerUnionTypeSelector<PT1, T, IsInnerUnion, ::llvm::PointerUnionTypeSelector<PT2, T, IsInnerUnion, IsPT3 > >::Return Ty; return Ty(Val).template is<T>(); } /// get<T>() - Return the value of the specified pointer type. If the
/// specified pointer type is incorrect, assert.
template<typename T> T get() const { assert(is<T>() && "Invalid accessor called"); // If T is PT1/PT2 choose IsInnerUnion otherwise choose IsPT3.
typedef typename ::llvm::PointerUnionTypeSelector<PT1, T, IsInnerUnion, ::llvm::PointerUnionTypeSelector<PT2, T, IsInnerUnion, IsPT3 > >::Return Ty; return Ty(Val).template get<T>(); } /// dyn_cast<T>() - If the current value is of the specified pointer type,
/// return it, otherwise return null.
template<typename T> T dyn_cast() const { if (is<T>()) return get<T>(); return T(); } /// Assignment operators - Allow assigning into this union from either
/// pointer type, setting the discriminator to remember what it came from.
const PointerUnion3 &operator=(const PT1 &RHS) { Val = InnerUnion(RHS); return *this; } const PointerUnion3 &operator=(const PT2 &RHS) { Val = InnerUnion(RHS); return *this; } const PointerUnion3 &operator=(const PT3 &RHS) { Val = RHS; return *this; } void *getOpaqueValue() const { return Val.getOpaqueValue(); } static inline PointerUnion3 getFromOpaqueValue(void *VP) { PointerUnion3 V; V.Val = ValTy::getFromOpaqueValue(VP); return V; } }; // Teach SmallPtrSet that PointerUnion3 is "basically a pointer", that has
// # low bits available = min(PT1bits,PT2bits,PT2bits)-2.
template<typename PT1, typename PT2, typename PT3> class PointerLikeTypeTraits<PointerUnion3<PT1, PT2, PT3> > { public: static inline void * getAsVoidPointer(const PointerUnion3<PT1, PT2, PT3> &P) { return P.getOpaqueValue(); } static inline PointerUnion3<PT1, PT2, PT3> getFromVoidPointer(void *P) { return PointerUnion3<PT1, PT2, PT3>::getFromOpaqueValue(P); } // The number of bits available are the min of the two pointer types.
enum { NumLowBitsAvailable = PointerLikeTypeTraits<typename PointerUnion3<PT1, PT2, PT3>::ValTy> ::NumLowBitsAvailable }; };
/// PointerUnion4 - This is a pointer union of four pointer types. See
/// documentation for PointerUnion for usage.
template <typename PT1, typename PT2, typename PT3, typename PT4> class PointerUnion4 { public: typedef PointerUnion<PT1, PT2> InnerUnion1; typedef PointerUnion<PT3, PT4> InnerUnion2; typedef PointerUnion<InnerUnion1, InnerUnion2> ValTy; private: ValTy Val; public: PointerUnion4() {} PointerUnion4(PT1 V) { Val = InnerUnion1(V); } PointerUnion4(PT2 V) { Val = InnerUnion1(V); } PointerUnion4(PT3 V) { Val = InnerUnion2(V); } PointerUnion4(PT4 V) { Val = InnerUnion2(V); } /// isNull - Return true if the pointer held in the union is null,
/// regardless of which type it is.
bool isNull() const { return Val.isNull(); } operator bool() const { return !isNull(); } /// is<T>() return true if the Union currently holds the type matching T.
template<typename T> int is() const { // If T is PT1/PT2 choose InnerUnion1 otherwise choose InnerUnion2.
typedef typename ::llvm::PointerUnionTypeSelector<PT1, T, InnerUnion1, ::llvm::PointerUnionTypeSelector<PT2, T, InnerUnion1, InnerUnion2 > >::Return Ty; return Val.template is<Ty>() && Val.template get<Ty>().template is<T>(); } /// get<T>() - Return the value of the specified pointer type. If the
/// specified pointer type is incorrect, assert.
template<typename T> T get() const { assert(is<T>() && "Invalid accessor called"); // If T is PT1/PT2 choose InnerUnion1 otherwise choose InnerUnion2.
typedef typename ::llvm::PointerUnionTypeSelector<PT1, T, InnerUnion1, ::llvm::PointerUnionTypeSelector<PT2, T, InnerUnion1, InnerUnion2 > >::Return Ty; return Val.template get<Ty>().template get<T>(); } /// dyn_cast<T>() - If the current value is of the specified pointer type,
/// return it, otherwise return null.
template<typename T> T dyn_cast() const { if (is<T>()) return get<T>(); return T(); } /// Assignment operators - Allow assigning into this union from either
/// pointer type, setting the discriminator to remember what it came from.
const PointerUnion4 &operator=(const PT1 &RHS) { Val = InnerUnion1(RHS); return *this; } const PointerUnion4 &operator=(const PT2 &RHS) { Val = InnerUnion1(RHS); return *this; } const PointerUnion4 &operator=(const PT3 &RHS) { Val = InnerUnion2(RHS); return *this; } const PointerUnion4 &operator=(const PT4 &RHS) { Val = InnerUnion2(RHS); return *this; } void *getOpaqueValue() const { return Val.getOpaqueValue(); } static inline PointerUnion4 getFromOpaqueValue(void *VP) { PointerUnion4 V; V.Val = ValTy::getFromOpaqueValue(VP); return V; } }; // Teach SmallPtrSet that PointerUnion4 is "basically a pointer", that has
// # low bits available = min(PT1bits,PT2bits,PT2bits)-2.
template<typename PT1, typename PT2, typename PT3, typename PT4> class PointerLikeTypeTraits<PointerUnion4<PT1, PT2, PT3, PT4> > { public: static inline void * getAsVoidPointer(const PointerUnion4<PT1, PT2, PT3, PT4> &P) { return P.getOpaqueValue(); } static inline PointerUnion4<PT1, PT2, PT3, PT4> getFromVoidPointer(void *P) { return PointerUnion4<PT1, PT2, PT3, PT4>::getFromOpaqueValue(P); } // The number of bits available are the min of the two pointer types.
enum { NumLowBitsAvailable = PointerLikeTypeTraits<typename PointerUnion4<PT1, PT2, PT3, PT4>::ValTy> ::NumLowBitsAvailable }; }; }
#endif
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