Counter Strike : Global Offensive Source Code
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//===- InlineCost.h - Cost analysis for inliner -----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements heuristics for inlining decisions.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_INLINECOST_H
#define LLVM_ANALYSIS_INLINECOST_H
#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/CallGraphSCCPass.h"
#include <cassert>
#include <climits>
namespace llvm { class CallSite; class DataLayout; class Function; class TargetTransformInfo;
namespace InlineConstants { // Various magic constants used to adjust heuristics.
const int InstrCost = 5; const int IndirectCallThreshold = 100; const int CallPenalty = 25; const int LastCallToStaticBonus = -15000; const int ColdccPenalty = 2000; const int NoreturnPenalty = 10000; /// Do not inline functions which allocate this many bytes on the stack
/// when the caller is recursive.
const unsigned TotalAllocaSizeRecursiveCaller = 1024; }
/// \brief Represents the cost of inlining a function.
///
/// This supports special values for functions which should "always" or
/// "never" be inlined. Otherwise, the cost represents a unitless amount;
/// smaller values increase the likelihood of the function being inlined.
///
/// Objects of this type also provide the adjusted threshold for inlining
/// based on the information available for a particular callsite. They can be
/// directly tested to determine if inlining should occur given the cost and
/// threshold for this cost metric.
class InlineCost { enum SentinelValues { AlwaysInlineCost = INT_MIN, NeverInlineCost = INT_MAX };
/// \brief The estimated cost of inlining this callsite.
const int Cost;
/// \brief The adjusted threshold against which this cost was computed.
const int Threshold;
// Trivial constructor, interesting logic in the factory functions below.
InlineCost(int Cost, int Threshold) : Cost(Cost), Threshold(Threshold) {}
public: static InlineCost get(int Cost, int Threshold) { assert(Cost > AlwaysInlineCost && "Cost crosses sentinel value"); assert(Cost < NeverInlineCost && "Cost crosses sentinel value"); return InlineCost(Cost, Threshold); } static InlineCost getAlways() { return InlineCost(AlwaysInlineCost, 0); } static InlineCost getNever() { return InlineCost(NeverInlineCost, 0); }
/// \brief Test whether the inline cost is low enough for inlining.
operator bool() const { return Cost < Threshold; }
bool isAlways() const { return Cost == AlwaysInlineCost; } bool isNever() const { return Cost == NeverInlineCost; } bool isVariable() const { return !isAlways() && !isNever(); }
/// \brief Get the inline cost estimate.
/// It is an error to call this on an "always" or "never" InlineCost.
int getCost() const { assert(isVariable() && "Invalid access of InlineCost"); return Cost; }
/// \brief Get the cost delta from the threshold for inlining.
/// Only valid if the cost is of the variable kind. Returns a negative
/// value if the cost is too high to inline.
int getCostDelta() const { return Threshold - getCost(); } };
/// \brief Cost analyzer used by inliner.
class InlineCostAnalysis : public CallGraphSCCPass { const DataLayout *TD; const TargetTransformInfo *TTI;
public: static char ID;
InlineCostAnalysis(); ~InlineCostAnalysis();
// Pass interface implementation.
void getAnalysisUsage(AnalysisUsage &AU) const; bool runOnSCC(CallGraphSCC &SCC);
/// \brief Get an InlineCost object representing the cost of inlining this
/// callsite.
///
/// Note that threshold is passed into this function. Only costs below the
/// threshold are computed with any accuracy. The threshold can be used to
/// bound the computation necessary to determine whether the cost is
/// sufficiently low to warrant inlining.
///
/// Also note that calling this function *dynamically* computes the cost of
/// inlining the callsite. It is an expensive, heavyweight call.
InlineCost getInlineCost(CallSite CS, int Threshold);
/// \brief Get an InlineCost with the callee explicitly specified.
/// This allows you to calculate the cost of inlining a function via a
/// pointer. This behaves exactly as the version with no explicit callee
/// parameter in all other respects.
//
// Note: This is used by out-of-tree passes, please do not remove without
// adding a replacement API.
InlineCost getInlineCost(CallSite CS, Function *Callee, int Threshold);
/// \brief Minimal filter to detect invalid constructs for inlining.
bool isInlineViable(Function &Callee); };
}
#endif
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