Counter Strike : Global Offensive Source Code
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//===-- llvm/Analysis/Lint.h - LLVM IR Lint ---------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines lint interfaces that can be used for some sanity checking
// of input to the system, and for checking that transformations
// haven't done something bad. In contrast to the Verifier, the Lint checker
// checks for undefined behavior or constructions with likely unintended
// behavior.
//
// To see what specifically is checked, look at Lint.cpp
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_LINT_H
#define LLVM_ANALYSIS_LINT_H
namespace llvm {
class FunctionPass; class Module; class Function;
/// @brief Create a lint pass.
///
/// Check a module or function.
FunctionPass *createLintPass();
/// @brief Check a module.
///
/// This should only be used for debugging, because it plays games with
/// PassManagers and stuff.
void lintModule( const Module &M ///< The module to be checked
);
// lintFunction - Check a function.
void lintFunction( const Function &F ///< The function to be checked
);
} // End llvm namespace
#endif
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