Counter Strike : Global Offensive Source Code
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//===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the LatencyPriorityQueue class, which is a
// SchedulingPriorityQueue that schedules using latency information to
// reduce the length of the critical path through the basic block.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#define LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h"
namespace llvm { class LatencyPriorityQueue;
/// Sorting functions for the Available queue.
struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> { LatencyPriorityQueue *PQ; explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
bool operator()(const SUnit* left, const SUnit* right) const; };
class LatencyPriorityQueue : public SchedulingPriorityQueue { // SUnits - The SUnits for the current graph.
std::vector<SUnit> *SUnits;
/// NumNodesSolelyBlocking - This vector contains, for every node in the
/// Queue, the number of nodes that the node is the sole unscheduled
/// predecessor for. This is used as a tie-breaker heuristic for better
/// mobility.
std::vector<unsigned> NumNodesSolelyBlocking;
/// Queue - The queue.
std::vector<SUnit*> Queue; latency_sort Picker;
public: LatencyPriorityQueue() : Picker(this) { }
bool isBottomUp() const { return false; }
void initNodes(std::vector<SUnit> &sunits) { SUnits = &sunits; NumNodesSolelyBlocking.resize(SUnits->size(), 0); }
void addNode(const SUnit *SU) { NumNodesSolelyBlocking.resize(SUnits->size(), 0); }
void updateNode(const SUnit *SU) { }
void releaseState() { SUnits = 0; }
unsigned getLatency(unsigned NodeNum) const { assert(NodeNum < (*SUnits).size()); return (*SUnits)[NodeNum].getHeight(); }
unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { assert(NodeNum < NumNodesSolelyBlocking.size()); return NumNodesSolelyBlocking[NodeNum]; }
bool empty() const { return Queue.empty(); }
virtual void push(SUnit *U);
virtual SUnit *pop();
virtual void remove(SUnit *SU);
virtual void dump(ScheduleDAG* DAG) const;
// scheduledNode - As nodes are scheduled, we look to see if there are any
// successor nodes that have a single unscheduled predecessor. If so, that
// single predecessor has a higher priority, since scheduling it will make
// the node available.
void scheduledNode(SUnit *Node);
private: void AdjustPriorityOfUnscheduledPreds(SUnit *SU); SUnit *getSingleUnscheduledPred(SUnit *SU); }; }
#endif
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