Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// @file
/// This file declares the MachineConstantPool class which is an abstract
/// constant pool to keep track of constants referenced by a function.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include "llvm/ADT/DenseSet.h"
#include <cassert>
#include <climits>
#include <vector>
namespace llvm {
class Constant; class FoldingSetNodeID; class DataLayout; class TargetMachine; class Type; class MachineConstantPool; class raw_ostream;
/// Abstract base class for all machine specific constantpool value subclasses.
///
class MachineConstantPoolValue { virtual void anchor(); Type *Ty;
public: explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() {}
/// getType - get type of this MachineConstantPoolValue.
///
Type *getType() const { return Ty; }
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are the same as Constant::getRelocationInfo().
virtual unsigned getRelocationInfo() const = 0; virtual int getExistingMachineCPValue(MachineConstantPool *CP, unsigned Alignment) = 0;
virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<<
virtual void print(raw_ostream &O) const = 0; };
inline raw_ostream &operator<<(raw_ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; }
/// This class is a data container for one entry in a MachineConstantPool.
/// It contains a pointer to the value and an offset from the start of
/// the constant pool.
/// @brief An entry in a MachineConstantPool
class MachineConstantPoolEntry { public: /// The constant itself.
union { const Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val;
/// The required alignment for this entry. The top bit is set when Val is
/// a target specific MachineConstantPoolValue.
unsigned Alignment;
MachineConstantPoolEntry(const Constant *V, unsigned A) : Alignment(A) { Val.ConstVal = V; } MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A) : Alignment(A) { Val.MachineCPVal = V; Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1); }
/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
/// is indeed a target specific constantpool entry, not a wrapper over a
/// Constant.
bool isMachineConstantPoolEntry() const { return (int)Alignment < 0; }
int getAlignment() const { return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1)); }
Type *getType() const; /// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are:
///
/// 0: This constant pool entry is guaranteed to never have a relocation
/// applied to it (because it holds a simple constant like '4').
/// 1: This entry has relocations, but the entries are guaranteed to be
/// resolvable by the static linker, so the dynamic linker will never see
/// them.
/// 2: This entry may have arbitrary relocations.
unsigned getRelocationInfo() const; }; /// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
/// include floating point and large integer constants.
///
/// Instructions reference the address of these constant pool constants through
/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
/// code, these virtual address references are converted to refer to the
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool { const DataLayout *TD; ///< The machine's DataLayout.
unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
/// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries; public: /// @brief The only constructor.
explicit MachineConstantPool(const DataLayout *td) : TD(td), PoolAlignment(1) {} ~MachineConstantPool(); /// getConstantPoolAlignment - Return the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; } /// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify the minimum required alignment for
/// the object.
unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment); /// isEmpty - Return true if this constant pool contains no constants.
bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const { return Constants; }
/// print - Used by the MachineFunction printer to print information about
/// constant pool objects. Implemented in MachineFunction.cpp
///
void print(raw_ostream &OS) const;
/// dump - Call print(cerr) to be called from the debugger.
void dump() const; };
} // End llvm namespace
#endif
|