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//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the abstract interface that implements execution support
// for LLVM.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
#define LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/ADT/ValueMap.h"
#include "llvm/MC/MCCodeGenInfo.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
#include <map>
#include <string>
#include <vector>
namespace llvm {
struct GenericValue; class Constant; class ExecutionEngine; class Function; class GlobalVariable; class GlobalValue; class JITEventListener; class JITMemoryManager; class MachineCodeInfo; class Module; class MutexGuard; class DataLayout; class Triple; class Type;
/// \brief Helper class for helping synchronize access to the global address map
/// table.
class ExecutionEngineState { public: struct AddressMapConfig : public ValueMapConfig<const GlobalValue*> { typedef ExecutionEngineState *ExtraData; static sys::Mutex *getMutex(ExecutionEngineState *EES); static void onDelete(ExecutionEngineState *EES, const GlobalValue *Old); static void onRAUW(ExecutionEngineState *, const GlobalValue *, const GlobalValue *); };
typedef ValueMap<const GlobalValue *, void *, AddressMapConfig> GlobalAddressMapTy;
private: ExecutionEngine &EE;
/// GlobalAddressMap - A mapping between LLVM global values and their
/// actualized version...
GlobalAddressMapTy GlobalAddressMap;
/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
/// used to convert raw addresses into the LLVM global value that is emitted
/// at the address. This map is not computed unless getGlobalValueAtAddress
/// is called at some point.
std::map<void *, AssertingVH<const GlobalValue> > GlobalAddressReverseMap;
public: ExecutionEngineState(ExecutionEngine &EE);
GlobalAddressMapTy &getGlobalAddressMap(const MutexGuard &) { return GlobalAddressMap; }
std::map<void*, AssertingVH<const GlobalValue> > & getGlobalAddressReverseMap(const MutexGuard &) { return GlobalAddressReverseMap; }
/// \brief Erase an entry from the mapping table.
///
/// \returns The address that \p ToUnmap was happed to.
void *RemoveMapping(const MutexGuard &, const GlobalValue *ToUnmap); };
/// \brief Abstract interface for implementation execution of LLVM modules,
/// designed to support both interpreter and just-in-time (JIT) compiler
/// implementations.
class ExecutionEngine { /// The state object holding the global address mapping, which must be
/// accessed synchronously.
//
// FIXME: There is no particular need the entire map needs to be
// synchronized. Wouldn't a reader-writer design be better here?
ExecutionEngineState EEState;
/// The target data for the platform for which execution is being performed.
const DataLayout *TD;
/// Whether lazy JIT compilation is enabled.
bool CompilingLazily;
/// Whether JIT compilation of external global variables is allowed.
bool GVCompilationDisabled;
/// Whether the JIT should perform lookups of external symbols (e.g.,
/// using dlsym).
bool SymbolSearchingDisabled;
friend class EngineBuilder; // To allow access to JITCtor and InterpCtor.
protected: /// The list of Modules that we are JIT'ing from. We use a SmallVector to
/// optimize for the case where there is only one module.
SmallVector<Module*, 1> Modules;
void setDataLayout(const DataLayout *td) { TD = td; }
/// getMemoryforGV - Allocate memory for a global variable.
virtual char *getMemoryForGV(const GlobalVariable *GV);
// To avoid having libexecutionengine depend on the JIT and interpreter
// libraries, the execution engine implementations set these functions to ctor
// pointers at startup time if they are linked in.
static ExecutionEngine *(*JITCtor)( Module *M, std::string *ErrorStr, JITMemoryManager *JMM, bool GVsWithCode, TargetMachine *TM); static ExecutionEngine *(*MCJITCtor)( Module *M, std::string *ErrorStr, JITMemoryManager *JMM, bool GVsWithCode, TargetMachine *TM); static ExecutionEngine *(*InterpCtor)(Module *M, std::string *ErrorStr);
/// LazyFunctionCreator - If an unknown function is needed, this function
/// pointer is invoked to create it. If this returns null, the JIT will
/// abort.
void *(*LazyFunctionCreator)(const std::string &);
/// ExceptionTableRegister - If Exception Handling is set, the JIT will
/// register dwarf tables with this function.
typedef void (*EERegisterFn)(void*); EERegisterFn ExceptionTableRegister; EERegisterFn ExceptionTableDeregister; /// This maps functions to their exception tables frames.
DenseMap<const Function*, void*> AllExceptionTables;
public: /// lock - This lock protects the ExecutionEngine, JIT, JITResolver and
/// JITEmitter classes. It must be held while changing the internal state of
/// any of those classes.
sys::Mutex lock;
//===--------------------------------------------------------------------===//
// ExecutionEngine Startup
//===--------------------------------------------------------------------===//
virtual ~ExecutionEngine();
/// create - This is the factory method for creating an execution engine which
/// is appropriate for the current machine. This takes ownership of the
/// module.
///
/// \param GVsWithCode - Allocating globals with code breaks
/// freeMachineCodeForFunction and is probably unsafe and bad for performance.
/// However, we have clients who depend on this behavior, so we must support
/// it. Eventually, when we're willing to break some backwards compatibility,
/// this flag should be flipped to false, so that by default
/// freeMachineCodeForFunction works.
static ExecutionEngine *create(Module *M, bool ForceInterpreter = false, std::string *ErrorStr = 0, CodeGenOpt::Level OptLevel = CodeGenOpt::Default, bool GVsWithCode = true);
/// createJIT - This is the factory method for creating a JIT for the current
/// machine, it does not fall back to the interpreter. This takes ownership
/// of the Module and JITMemoryManager if successful.
///
/// Clients should make sure to initialize targets prior to calling this
/// function.
static ExecutionEngine *createJIT(Module *M, std::string *ErrorStr = 0, JITMemoryManager *JMM = 0, CodeGenOpt::Level OptLevel = CodeGenOpt::Default, bool GVsWithCode = true, Reloc::Model RM = Reloc::Default, CodeModel::Model CMM = CodeModel::JITDefault);
/// addModule - Add a Module to the list of modules that we can JIT from.
/// Note that this takes ownership of the Module: when the ExecutionEngine is
/// destroyed, it destroys the Module as well.
virtual void addModule(Module *M) { Modules.push_back(M); }
//===--------------------------------------------------------------------===//
const DataLayout *getDataLayout() const { return TD; }
/// removeModule - Remove a Module from the list of modules. Returns true if
/// M is found.
virtual bool removeModule(Module *M);
/// FindFunctionNamed - Search all of the active modules to find the one that
/// defines FnName. This is very slow operation and shouldn't be used for
/// general code.
Function *FindFunctionNamed(const char *FnName);
/// runFunction - Execute the specified function with the specified arguments,
/// and return the result.
virtual GenericValue runFunction(Function *F, const std::vector<GenericValue> &ArgValues) = 0;
/// getPointerToNamedFunction - This method returns the address of the
/// specified function by using the dlsym function call. As such it is only
/// useful for resolving library symbols, not code generated symbols.
///
/// If AbortOnFailure is false and no function with the given name is
/// found, this function silently returns a null pointer. Otherwise,
/// it prints a message to stderr and aborts.
///
virtual void *getPointerToNamedFunction(const std::string &Name, bool AbortOnFailure = true) = 0;
/// mapSectionAddress - map a section to its target address space value.
/// Map the address of a JIT section as returned from the memory manager
/// to the address in the target process as the running code will see it.
/// This is the address which will be used for relocation resolution.
virtual void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress) { llvm_unreachable("Re-mapping of section addresses not supported with this " "EE!"); }
// finalizeObject - This method should be called after sections within an
// object have been relocated using mapSectionAddress. When this method is
// called the MCJIT execution engine will reapply relocations for a loaded
// object. This method has no effect for the legacy JIT engine or the
// interpeter.
virtual void finalizeObject() {}
/// runStaticConstructorsDestructors - This method is used to execute all of
/// the static constructors or destructors for a program.
///
/// \param isDtors - Run the destructors instead of constructors.
void runStaticConstructorsDestructors(bool isDtors);
/// runStaticConstructorsDestructors - This method is used to execute all of
/// the static constructors or destructors for a particular module.
///
/// \param isDtors - Run the destructors instead of constructors.
void runStaticConstructorsDestructors(Module *module, bool isDtors);
/// runFunctionAsMain - This is a helper function which wraps runFunction to
/// handle the common task of starting up main with the specified argc, argv,
/// and envp parameters.
int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv, const char * const * envp);
/// addGlobalMapping - Tell the execution engine that the specified global is
/// at the specified location. This is used internally as functions are JIT'd
/// and as global variables are laid out in memory. It can and should also be
/// used by clients of the EE that want to have an LLVM global overlay
/// existing data in memory. Mappings are automatically removed when their
/// GlobalValue is destroyed.
void addGlobalMapping(const GlobalValue *GV, void *Addr);
/// clearAllGlobalMappings - Clear all global mappings and start over again,
/// for use in dynamic compilation scenarios to move globals.
void clearAllGlobalMappings();
/// clearGlobalMappingsFromModule - Clear all global mappings that came from a
/// particular module, because it has been removed from the JIT.
void clearGlobalMappingsFromModule(Module *M);
/// updateGlobalMapping - Replace an existing mapping for GV with a new
/// address. This updates both maps as required. If "Addr" is null, the
/// entry for the global is removed from the mappings. This returns the old
/// value of the pointer, or null if it was not in the map.
void *updateGlobalMapping(const GlobalValue *GV, void *Addr);
/// getPointerToGlobalIfAvailable - This returns the address of the specified
/// global value if it is has already been codegen'd, otherwise it returns
/// null.
void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
/// getPointerToGlobal - This returns the address of the specified global
/// value. This may involve code generation if it's a function.
void *getPointerToGlobal(const GlobalValue *GV);
/// getPointerToFunction - The different EE's represent function bodies in
/// different ways. They should each implement this to say what a function
/// pointer should look like. When F is destroyed, the ExecutionEngine will
/// remove its global mapping and free any machine code. Be sure no threads
/// are running inside F when that happens.
virtual void *getPointerToFunction(Function *F) = 0;
/// getPointerToBasicBlock - The different EE's represent basic blocks in
/// different ways. Return the representation for a blockaddress of the
/// specified block.
virtual void *getPointerToBasicBlock(BasicBlock *BB) = 0;
/// getPointerToFunctionOrStub - If the specified function has been
/// code-gen'd, return a pointer to the function. If not, compile it, or use
/// a stub to implement lazy compilation if available. See
/// getPointerToFunction for the requirements on destroying F.
virtual void *getPointerToFunctionOrStub(Function *F) { // Default implementation, just codegen the function.
return getPointerToFunction(F); }
// The JIT overrides a version that actually does this.
virtual void runJITOnFunction(Function *, MachineCodeInfo * = 0) { }
/// getGlobalValueAtAddress - Return the LLVM global value object that starts
/// at the specified address.
///
const GlobalValue *getGlobalValueAtAddress(void *Addr);
/// StoreValueToMemory - Stores the data in Val of type Ty at address Ptr.
/// Ptr is the address of the memory at which to store Val, cast to
/// GenericValue *. It is not a pointer to a GenericValue containing the
/// address at which to store Val.
void StoreValueToMemory(const GenericValue &Val, GenericValue *Ptr, Type *Ty);
void InitializeMemory(const Constant *Init, void *Addr);
/// recompileAndRelinkFunction - This method is used to force a function which
/// has already been compiled to be compiled again, possibly after it has been
/// modified. Then the entry to the old copy is overwritten with a branch to
/// the new copy. If there was no old copy, this acts just like
/// VM::getPointerToFunction().
virtual void *recompileAndRelinkFunction(Function *F) = 0;
/// freeMachineCodeForFunction - Release memory in the ExecutionEngine
/// corresponding to the machine code emitted to execute this function, useful
/// for garbage-collecting generated code.
virtual void freeMachineCodeForFunction(Function *F) = 0;
/// getOrEmitGlobalVariable - Return the address of the specified global
/// variable, possibly emitting it to memory if needed. This is used by the
/// Emitter.
virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) { return getPointerToGlobal((const GlobalValue *)GV); }
/// Registers a listener to be called back on various events within
/// the JIT. See JITEventListener.h for more details. Does not
/// take ownership of the argument. The argument may be NULL, in
/// which case these functions do nothing.
virtual void RegisterJITEventListener(JITEventListener *) {} virtual void UnregisterJITEventListener(JITEventListener *) {}
/// DisableLazyCompilation - When lazy compilation is off (the default), the
/// JIT will eagerly compile every function reachable from the argument to
/// getPointerToFunction. If lazy compilation is turned on, the JIT will only
/// compile the one function and emit stubs to compile the rest when they're
/// first called. If lazy compilation is turned off again while some lazy
/// stubs are still around, and one of those stubs is called, the program will
/// abort.
///
/// In order to safely compile lazily in a threaded program, the user must
/// ensure that 1) only one thread at a time can call any particular lazy
/// stub, and 2) any thread modifying LLVM IR must hold the JIT's lock
/// (ExecutionEngine::lock) or otherwise ensure that no other thread calls a
/// lazy stub. See http://llvm.org/PR5184 for details.
void DisableLazyCompilation(bool Disabled = true) { CompilingLazily = !Disabled; } bool isCompilingLazily() const { return CompilingLazily; } // Deprecated in favor of isCompilingLazily (to reduce double-negatives).
// Remove this in LLVM 2.8.
bool isLazyCompilationDisabled() const { return !CompilingLazily; }
/// DisableGVCompilation - If called, the JIT will abort if it's asked to
/// allocate space and populate a GlobalVariable that is not internal to
/// the module.
void DisableGVCompilation(bool Disabled = true) { GVCompilationDisabled = Disabled; } bool isGVCompilationDisabled() const { return GVCompilationDisabled; }
/// DisableSymbolSearching - If called, the JIT will not try to lookup unknown
/// symbols with dlsym. A client can still use InstallLazyFunctionCreator to
/// resolve symbols in a custom way.
void DisableSymbolSearching(bool Disabled = true) { SymbolSearchingDisabled = Disabled; } bool isSymbolSearchingDisabled() const { return SymbolSearchingDisabled; }
/// InstallLazyFunctionCreator - If an unknown function is needed, the
/// specified function pointer is invoked to create it. If it returns null,
/// the JIT will abort.
void InstallLazyFunctionCreator(void* (*P)(const std::string &)) { LazyFunctionCreator = P; }
/// InstallExceptionTableRegister - The JIT will use the given function
/// to register the exception tables it generates.
void InstallExceptionTableRegister(EERegisterFn F) { ExceptionTableRegister = F; } void InstallExceptionTableDeregister(EERegisterFn F) { ExceptionTableDeregister = F; }
/// RegisterTable - Registers the given pointer as an exception table. It
/// uses the ExceptionTableRegister function.
void RegisterTable(const Function *fn, void* res) { if (ExceptionTableRegister) { ExceptionTableRegister(res); AllExceptionTables[fn] = res; } }
/// DeregisterTable - Deregisters the exception frame previously registered
/// for the given function.
void DeregisterTable(const Function *Fn) { if (ExceptionTableDeregister) { DenseMap<const Function*, void*>::iterator frame = AllExceptionTables.find(Fn); if(frame != AllExceptionTables.end()) { ExceptionTableDeregister(frame->second); AllExceptionTables.erase(frame); } } }
/// DeregisterAllTables - Deregisters all previously registered pointers to an
/// exception tables. It uses the ExceptionTableoDeregister function.
void DeregisterAllTables();
protected: explicit ExecutionEngine(Module *M);
void emitGlobals();
void EmitGlobalVariable(const GlobalVariable *GV);
GenericValue getConstantValue(const Constant *C); void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr, Type *Ty); };
namespace EngineKind { // These are actually bitmasks that get or-ed together.
enum Kind { JIT = 0x1, Interpreter = 0x2 }; const static Kind Either = (Kind)(JIT | Interpreter); }
/// EngineBuilder - Builder class for ExecutionEngines. Use this by
/// stack-allocating a builder, chaining the various set* methods, and
/// terminating it with a .create() call.
class EngineBuilder { private: Module *M; EngineKind::Kind WhichEngine; std::string *ErrorStr; CodeGenOpt::Level OptLevel; JITMemoryManager *JMM; bool AllocateGVsWithCode; TargetOptions Options; Reloc::Model RelocModel; CodeModel::Model CMModel; std::string MArch; std::string MCPU; SmallVector<std::string, 4> MAttrs; bool UseMCJIT;
/// InitEngine - Does the common initialization of default options.
void InitEngine() { WhichEngine = EngineKind::Either; ErrorStr = NULL; OptLevel = CodeGenOpt::Default; JMM = NULL; Options = TargetOptions(); AllocateGVsWithCode = false; RelocModel = Reloc::Default; CMModel = CodeModel::JITDefault; UseMCJIT = false; }
public: /// EngineBuilder - Constructor for EngineBuilder. If create() is called and
/// is successful, the created engine takes ownership of the module.
EngineBuilder(Module *m) : M(m) { InitEngine(); }
/// setEngineKind - Controls whether the user wants the interpreter, the JIT,
/// or whichever engine works. This option defaults to EngineKind::Either.
EngineBuilder &setEngineKind(EngineKind::Kind w) { WhichEngine = w; return *this; }
/// setJITMemoryManager - Sets the memory manager to use. This allows
/// clients to customize their memory allocation policies. If create() is
/// called and is successful, the created engine takes ownership of the
/// memory manager. This option defaults to NULL.
EngineBuilder &setJITMemoryManager(JITMemoryManager *jmm) { JMM = jmm; return *this; }
/// setErrorStr - Set the error string to write to on error. This option
/// defaults to NULL.
EngineBuilder &setErrorStr(std::string *e) { ErrorStr = e; return *this; }
/// setOptLevel - Set the optimization level for the JIT. This option
/// defaults to CodeGenOpt::Default.
EngineBuilder &setOptLevel(CodeGenOpt::Level l) { OptLevel = l; return *this; }
/// setTargetOptions - Set the target options that the ExecutionEngine
/// target is using. Defaults to TargetOptions().
EngineBuilder &setTargetOptions(const TargetOptions &Opts) { Options = Opts; return *this; }
/// setRelocationModel - Set the relocation model that the ExecutionEngine
/// target is using. Defaults to target specific default "Reloc::Default".
EngineBuilder &setRelocationModel(Reloc::Model RM) { RelocModel = RM; return *this; }
/// setCodeModel - Set the CodeModel that the ExecutionEngine target
/// data is using. Defaults to target specific default
/// "CodeModel::JITDefault".
EngineBuilder &setCodeModel(CodeModel::Model M) { CMModel = M; return *this; }
/// setAllocateGVsWithCode - Sets whether global values should be allocated
/// into the same buffer as code. For most applications this should be set
/// to false. Allocating globals with code breaks freeMachineCodeForFunction
/// and is probably unsafe and bad for performance. However, we have clients
/// who depend on this behavior, so we must support it. This option defaults
/// to false so that users of the new API can safely use the new memory
/// manager and free machine code.
EngineBuilder &setAllocateGVsWithCode(bool a) { AllocateGVsWithCode = a; return *this; }
/// setMArch - Override the architecture set by the Module's triple.
EngineBuilder &setMArch(StringRef march) { MArch.assign(march.begin(), march.end()); return *this; }
/// setMCPU - Target a specific cpu type.
EngineBuilder &setMCPU(StringRef mcpu) { MCPU.assign(mcpu.begin(), mcpu.end()); return *this; }
/// setUseMCJIT - Set whether the MC-JIT implementation should be used
/// (experimental).
EngineBuilder &setUseMCJIT(bool Value) { UseMCJIT = Value; return *this; }
/// setMAttrs - Set cpu-specific attributes.
template<typename StringSequence> EngineBuilder &setMAttrs(const StringSequence &mattrs) { MAttrs.clear(); MAttrs.append(mattrs.begin(), mattrs.end()); return *this; }
TargetMachine *selectTarget();
/// selectTarget - Pick a target either via -march or by guessing the native
/// arch. Add any CPU features specified via -mcpu or -mattr.
TargetMachine *selectTarget(const Triple &TargetTriple, StringRef MArch, StringRef MCPU, const SmallVectorImpl<std::string>& MAttrs);
ExecutionEngine *create() { return create(selectTarget()); }
ExecutionEngine *create(TargetMachine *TM); };
} // End llvm namespace
#endif
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