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//=== Registry.h - Linker-supported plugin registries -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Defines a registry template for discovering pluggable modules.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_REGISTRY_H
#define LLVM_SUPPORT_REGISTRY_H
namespace llvm { /// A simple registry entry which provides only a name, description, and
/// no-argument constructor.
template <typename T> class SimpleRegistryEntry { const char *Name, *Desc; T *(*Ctor)();
public: SimpleRegistryEntry(const char *N, const char *D, T *(*C)()) : Name(N), Desc(D), Ctor(C) {}
const char *getName() const { return Name; } const char *getDesc() const { return Desc; } T *instantiate() const { return Ctor(); } };
/// Traits for registry entries. If using other than SimpleRegistryEntry, it
/// is necessary to define an alternate traits class.
template <typename T> class RegistryTraits { RegistryTraits() LLVM_DELETED_FUNCTION;
public: typedef SimpleRegistryEntry<T> entry;
/// nameof/descof - Accessors for name and description of entries. These are
// used to generate help for command-line options.
static const char *nameof(const entry &Entry) { return Entry.getName(); } static const char *descof(const entry &Entry) { return Entry.getDesc(); } };
/// A global registry used in conjunction with static constructors to make
/// pluggable components (like targets or garbage collectors) "just work" when
/// linked with an executable.
template <typename T, typename U = RegistryTraits<T> > class Registry { public: typedef U traits; typedef typename U::entry entry;
class node; class listener; class iterator;
private: Registry() LLVM_DELETED_FUNCTION;
static void Announce(const entry &E) { for (listener *Cur = ListenerHead; Cur; Cur = Cur->Next) Cur->registered(E); }
friend class node; static node *Head, *Tail;
friend class listener; static listener *ListenerHead, *ListenerTail;
public: /// Node in linked list of entries.
///
class node { friend class iterator;
node *Next; const entry& Val;
public: node(const entry& V) : Next(0), Val(V) { if (Tail) Tail->Next = this; else Head = this; Tail = this;
Announce(V); } };
/// Iterators for registry entries.
///
class iterator { const node *Cur;
public: explicit iterator(const node *N) : Cur(N) {}
bool operator==(const iterator &That) const { return Cur == That.Cur; } bool operator!=(const iterator &That) const { return Cur != That.Cur; } iterator &operator++() { Cur = Cur->Next; return *this; } const entry &operator*() const { return Cur->Val; } const entry *operator->() const { return &Cur->Val; } };
static iterator begin() { return iterator(Head); } static iterator end() { return iterator(0); }
/// Abstract base class for registry listeners, which are informed when new
/// entries are added to the registry. Simply subclass and instantiate:
///
/// \code
/// class CollectorPrinter : public Registry<Collector>::listener {
/// protected:
/// void registered(const Registry<Collector>::entry &e) {
/// cerr << "collector now available: " << e->getName() << "\n";
/// }
///
/// public:
/// CollectorPrinter() { init(); } // Print those already registered.
/// };
///
/// CollectorPrinter Printer;
/// \endcode
class listener { listener *Prev, *Next;
friend void Registry::Announce(const entry &E);
protected: /// Called when an entry is added to the registry.
///
virtual void registered(const entry &) = 0;
/// Calls 'registered' for each pre-existing entry.
///
void init() { for (iterator I = begin(), E = end(); I != E; ++I) registered(*I); }
public: listener() : Prev(ListenerTail), Next(0) { if (Prev) Prev->Next = this; else ListenerHead = this; ListenerTail = this; }
virtual ~listener() { if (Next) Next->Prev = Prev; else ListenerTail = Prev; if (Prev) Prev->Next = Next; else ListenerHead = Next; } };
/// A static registration template. Use like such:
///
/// Registry<Collector>::Add<FancyGC>
/// X("fancy-gc", "Newfangled garbage collector.");
///
/// Use of this template requires that:
///
/// 1. The registered subclass has a default constructor.
//
/// 2. The registry entry type has a constructor compatible with this
/// signature:
///
/// entry(const char *Name, const char *ShortDesc, T *(*Ctor)());
///
/// If you have more elaborate requirements, then copy and modify.
///
template <typename V> class Add { entry Entry; node Node;
static T *CtorFn() { return new V(); }
public: Add(const char *Name, const char *Desc) : Entry(Name, Desc, CtorFn), Node(Entry) {} };
/// Registry::Parser now lives in llvm/Support/RegistryParser.h.
};
// Since these are defined in a header file, plugins must be sure to export
// these symbols.
template <typename T, typename U> typename Registry<T,U>::node *Registry<T,U>::Head;
template <typename T, typename U> typename Registry<T,U>::node *Registry<T,U>::Tail;
template <typename T, typename U> typename Registry<T,U>::listener *Registry<T,U>::ListenerHead;
template <typename T, typename U> typename Registry<T,U>::listener *Registry<T,U>::ListenerTail;
}
#endif
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