Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $NoKeywords: $
  7. //===========================================================================//
  8. #if defined( PLATFORM_WINDOWS_PC )
  9. #define WIN32_LEAN_AND_MEAN
  10. #define _WIN32_WINNT 0x0403
  11. #include <windows.h>
  12. #elif defined( _PS3 )
  13. #include <cellstatus.h>
  14. #include <sys/prx.h>
  15. #endif
  16. #include "tier0/platform.h"
  17. // First include standard libraries
  18. #include "tier0/valve_off.h"
  19. #include <assert.h>
  20. #include <stdio.h>
  21. #include <ctype.h>
  22. #include <math.h>
  23. #include <ctype.h>
  24. #include <limits.h>
  25. #include <stddef.h>
  26. #ifdef PLATFORM_POSIX
  27. #include <unistd.h>
  28. #include <ctype.h>
  29. #include <limits.h>
  30. #define _MAX_PATH PATH_MAX
  31. #endif
  32. #include "tier0/valve_on.h"
  33. #include "tier0/basetypes.h"
  34. #include "tier0/dbgflag.h"
  35. #include "tier0/dbg.h"
  36. #ifdef STEAM
  37. #include "tier0/memhook.h"
  38. #endif
  39. #include "tier0/validator.h"
  40. #include "tier0/fasttimer.h"