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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <stdio.h>
#include "physdll.h"
#include "filesystem_tools.h"
static CSysModule *pPhysicsModule = NULL; CreateInterfaceFn GetPhysicsFactory( void ) { if ( !pPhysicsModule ) { pPhysicsModule = g_pFullFileSystem->LoadModule( "VPHYSICS.DLL" ); if ( !pPhysicsModule ) return NULL; }
return Sys_GetFactory( pPhysicsModule ); }
void PhysicsDLLPath( const char *pPathname ) { if ( !pPhysicsModule ) { pPhysicsModule = g_pFullFileSystem->LoadModule( pPathname ); } }
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