Counter Strike : Global Offensive Source Code
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//===== Copyright � Valve Corporation, All rights reserved. ======//
//
// Purpose: Defines gameui scripting system.
//
//===========================================================================//
#ifndef GAMEUISCRIPT_H
#define GAMEUISCRIPT_H
#ifdef _WIN32
#pragma once
#endif
#include "gameuiscriptsystem.h"
class CGameUIScriptInterface; class CGameUIDefinition; class KeyValues;
class CGameUIScript { public: CGameUIScript( ); ~CGameUIScript( );
void Shutdown();
IScriptVM *GetVM( ) { return m_pScriptVM; } CUtlString &GetName( ) { return m_Name; } int GetVersion( ) { return m_Version; } CUtlString &GetScriptFile( ) { return m_ScriptFile; } bool IsActive( ) { return m_IsActive; }
bool SetScript( const char *pszFileName, CGameUIDefinition *pDef ); void SetActive( bool IsActive ) { m_IsActive = IsActive; }
bool Execute( KeyValues *pData, KeyValues **ppResult );
CGameUIScriptInterface * GetScriptInterface() const { return m_pGameUIScriptInterface; }
private: bool GetScriptName( ); bool GetScriptType( ); bool GetScriptVersion( );
CGameUIScriptInterface *m_pGameUIScriptInterface;
CUtlString m_Name; int m_Version; bool m_IsActive; CUtlString m_ScriptFile; IScriptVM *m_pScriptVM; HSCRIPT m_Scope; };
#endif // GAMEUISCRIPT_H
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