Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "graphicscriptinterface.h"
#include "gamegraphic.h"
#include "gameuisystemmgr.h"
BEGIN_SCRIPTDESC_ROOT_NAMED( CGraphicScriptInterface, "CGraphicScriptInterface", SCRIPT_SINGLETON "" ) DEFINE_SCRIPTFUNC( PlayAnim, "Play an animation by name" ) END_SCRIPTDESC()
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGraphicScriptInterface::CGraphicScriptInterface( IScriptVM *pScriptVM ) { m_pScriptVM = pScriptVM; m_pGraphic = NULL;
HSCRIPT Scope = m_pScriptVM->RegisterInstance( this, "Graphic" ); SetScope( Scope ); }
//-----------------------------------------------------------------------------
// Tell this script what graphic it belongs to.
//-----------------------------------------------------------------------------
void CGraphicScriptInterface::InstallGraphic( CGameGraphic *pGraphic ) { m_pGraphic = pGraphic; }
//-----------------------------------------------------------------------------
// Play an animation on the graphic.
//-----------------------------------------------------------------------------
void CGraphicScriptInterface::PlayAnim( const char *pAnimName ) { Assert( m_pGraphic ); if ( !m_pGraphic->HasState( pAnimName ) ) { Warning( "Unable to find state %s for graphic %s\n", pAnimName, m_pGraphic->GetName() ); return; } m_pGraphic->SetState( pAnimName ); }
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