Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "vgui/IScheme.h"
#include "vgui/KeyCode.h"
#include "vgui/ISurface.h"
#include "keyvalues.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/Controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName) { }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
PropertyPage::~PropertyPage() { }
//-----------------------------------------------------------------------------
// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
//-----------------------------------------------------------------------------
void PropertyPage::OnResetData() { }
//-----------------------------------------------------------------------------
// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
//-----------------------------------------------------------------------------
void PropertyPage::OnApplyChanges() { }
//-----------------------------------------------------------------------------
// Purpose: Designed to be overriden
//-----------------------------------------------------------------------------
void PropertyPage::OnPageShow() { }
//-----------------------------------------------------------------------------
// Purpose: Designed to be overriden
//-----------------------------------------------------------------------------
void PropertyPage::OnPageHide() { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pageTab -
//-----------------------------------------------------------------------------
void PropertyPage::OnPageTabActivated(Panel *pageTab) { _pageTab = pageTab; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void PropertyPage::OnKeyCodeTyped(KeyCode code) { switch (code) { // left and right only get propogated to parents if our tab has focus
case KEY_RIGHT: { if (_pageTab != NULL && _pageTab->HasFocus()) BaseClass::OnKeyCodeTyped(code); break; } case KEY_LEFT: { if (_pageTab != NULL && _pageTab->HasFocus()) BaseClass::OnKeyCodeTyped(code); break; } default: BaseClass::OnKeyCodeTyped(code); break; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void PropertyPage::SetVisible(bool state) { if (IsVisible() && !state) { // if we're going away and we have a current button, get rid of it
if (GetFocusNavGroup().GetCurrentDefaultButton()) { GetFocusNavGroup().SetCurrentDefaultButton(NULL); } }
BaseClass::SetVisible(state); }
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