Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "vgui_controls/WizardPanel.h"
#include "vgui_controls/WizardSubPanel.h"
#include "vgui_controls/BuildGroup.h"
#include "keyvalues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
WizardSubPanel::WizardSubPanel(Panel *parent, const char *panelName) : EditablePanel(parent, panelName), _wizardPanel(NULL) { SetVisible(false); m_iDesiredWide = 0; m_iDesiredTall = 0; SetBuildGroup(GetBuildGroup()); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
WizardSubPanel::~WizardSubPanel() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardSubPanel::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBgColor(GetSchemeColor("WizardSubPanel.BgColor",pScheme)); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardSubPanel::GetSettings( KeyValues *outResourceData ) { BaseClass::GetSettings(outResourceData);
outResourceData->SetInt("WizardWide", m_iDesiredWide); outResourceData->SetInt("WizardTall", m_iDesiredTall); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardSubPanel::ApplySettings(KeyValues *inResourceData) { // don't adjust visiblity during settings application (since it's our parent who really controls it)
bool bVisible = IsVisible();
BaseClass::ApplySettings(inResourceData);
m_iDesiredWide = inResourceData->GetInt("WizardWide", 0); m_iDesiredTall = inResourceData->GetInt("WizardTall", 0);
if (GetWizardPanel() && m_iDesiredWide && m_iDesiredTall) { GetWizardPanel()->SetSize(m_iDesiredWide, m_iDesiredTall); }
SetVisible(bVisible); }
//-----------------------------------------------------------------------------
// Purpose: build mode description
//-----------------------------------------------------------------------------
const char *WizardSubPanel::GetDescription() { static char buf[1024]; _snprintf(buf, sizeof(buf), "%s, int WizardWide, int WizardTall", BaseClass::GetDescription()); return buf; }
//-----------------------------------------------------------------------------
// Purpose: gets the size this subpanel would like the wizard to be
//-----------------------------------------------------------------------------
bool WizardSubPanel::GetDesiredSize(int &wide, int &tall) { wide = m_iDesiredWide; tall = m_iDesiredTall;
return (m_iDesiredWide && m_iDesiredTall); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
KeyValues *WizardSubPanel::GetWizardData() { return GetWizardPanel()->GetWizardData(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
WizardSubPanel *WizardSubPanel::GetSiblingSubPanelByName(const char *pageName) { return GetWizardPanel()->GetSubPanelByName(pageName); }
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