Counter Strike : Global Offensive Source Code
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#ifndef Py_ASDL_H
#define Py_ASDL_H
typedef PyObject * identifier; typedef PyObject * string; typedef PyObject * object;
#ifndef __cplusplus
typedef enum {false, true} bool; #endif
/* It would be nice if the code generated by asdl_c.py was completely
independent of Python, but it is a goal the requires too much work at this stage. So, for example, I'll represent identifiers as interned Python strings. */
/* XXX A sequence should be typed so that its use can be typechecked. */
typedef struct { int size; void *elements[1]; } asdl_seq;
typedef struct { int size; int elements[1]; } asdl_int_seq;
asdl_seq *asdl_seq_new(int size, PyArena *arena); asdl_int_seq *asdl_int_seq_new(int size, PyArena *arena);
#define asdl_seq_GET(S, I) (S)->elements[(I)]
#define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size)
#ifdef Py_DEBUG
#define asdl_seq_SET(S, I, V) { \
int _asdl_i = (I); \ assert((S) && _asdl_i < (S)->size); \ (S)->elements[_asdl_i] = (V); \ } #else
#define asdl_seq_SET(S, I, V) (S)->elements[I] = (V)
#endif
#endif /* !Py_ASDL_H */
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